Cities

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Larac
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 67
Joined: Thu Jun 19, 2008 11:41 pm

Cities

Post by Larac »

It seems you can stack cites a bit close to each other, I have seen the AI have 20+ Cities a hex or two away from each other.

In other games like this they need a bit of room to grow or they remain small little towns and villages.

Just seems odd to have them that close, seems there should be a penalty on them as the are competing for resourced and land.

Lee
void
Proxy Studios
Proxy Studios
Posts: 256
Joined: Wed Jul 18, 2012 12:19 pm

Re: Cities

Post by void »

Hm! A penalty or bonus for growth based on how many neighbor cities are in the area sounds actually quite interesting and reasonable.
Lorenz Ruhmann
Proxy Studios
Larac
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 67
Joined: Thu Jun 19, 2008 11:41 pm

Re: Cities

Post by Larac »

Glad you like it.

Used to CIV 2&3 where you had to spread them a bit.

Lee
azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Re: Cities

Post by azpops »

void wrote:Hm! A penalty or bonus for growth based on how many neighbor cities are in the area sounds actually quite interesting and reasonable.
I'd like to second this idea. Glad someone thought of it. Right now it seems you can build as many cities as close as you want with no penalty. The cities get just as big as if they were more spread out. Perhaps a greater penalty for building a city within the territory of another faction. Really annoying to have a faction plant a city next to your capital because you left a little room for the city to grow.
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