NEW SCREENSHOTS FOLDER https://www.dropbox.com/sh/cbzsmz8fkl028cf/F2pxQJGTmA
This Multiplayer Campaign was brought to you by...
Cavehobbit (scenario designer)
LandMarine47 (assistant)
In the Battle of the Scheldt Campaign we are combining GJS style gameplay with the wonderful creations of Enric and Amaris. The most realistic action packed map pack here is what player should expect
*Amaris's Real Engineers with a new minefield option. Yup players can set down minefields at a price...
*Enrics Pontoon Bridge which will take time but can be sped up with a nearby engineer
*Leaders will now replace all bonuses in game
*Barbed wire is now present
*Bridges can be destroyed by Artillery fire
*A new mud tile
*Immobilization
Gentleman in honor of Cavehobbit's new found love for modding me and him have been working closely on bringing a new manyplayer campaign based off the very bloody Battle of the Scheldt. Even though XXX Corps captured Antwerp intact Allied Shipping would not be able to use it due to Coastal Batteries on Walcheren Island and the Scheldt Estuary. With most of the Allied Supplies still coming from Normandy. While the Americans and the British were advancing through Europe the Canadians were given the Task of mopping up the Coast for Major Ports where supplies could come in. Everytime the Canadians would enter a port the retreating Germans would have destroyed it. But after the large port of Antwerp was captured Hitler knew he had one chance as his men had occupied the Scheldt Area. Montgomery and Eisenhower ignored this vital position for the doomed Market Garden and gave Hitler the time he needed to turn the Scheldt into a Fortress. Even worse as Autum rolled in the Weather was so bad that Close Air support was not an Option and had to depend on B-17 Drops.
First we will work on the Core Map then move into A,B,C scenarios.
A-Allied Major Victory
B-Draw
C-Axis Major Victory
Carryover units will be present through out the entire Campaign.
THINGS TO EXPECT
Amphibous Landings will be common
Flooded Maps so you have to navigate as parts of the Battlefield will be flooded (prepare for a battle in a flooded city
Lots of Flamethrowing
Massive Charges on open ground.
Every single Commando in the British army will be present during Phase 4 against mostly Volksgrenadiers
Early Game Germans will enjoy Paratroopers but as you progress you will lose them to be replaced by Regulars then grenadiers
Germans will enjoy LOTS of Artillery from the Batteries
Canadians will enjoy B-17's and near the end at Phase 4 a small battle fleet to assist the Landings (Commandoes only)
After the MP version is complete we will work to bring a Carryover SP Campaign.
This makes for a perfect tournament
Minefields and Amaris's Real Engineers with Pontoon Bridges and destroy bridge actions. Cut down Marshes and other Vegetation
CODES NEEDED
So far we need the following
Pouring Rain (BA's rain isn't heavy enough)
When a unit is shot at while moving fast how to keep them moving?
We will be using USMC LVT's during landings
Is there a possibility of making a new tile similar to Polder on vehicles? I call it mud and it will be a major effect on infantry. It's advised that you keep any armored vehicles as there will be a 75% Chance of bogging.
Minefield Code for engineers
Thank you to anyone who is willing to help. This will be worth it when's its done we promise
Thanks LM
(Side note once the main Campaign is ready we will make a new forum because PC can organize much better than my iPad. There seems to be lots of restrictions for iOS users when posting
Links
http://en.wikipedia.org/wiki/Battle_of_the_Scheldt
http://www.canadiansoldiers.com/history ... cheldt.htm
http://www.cbf-fccb.ca/learn/about-cana ... e-scheldt/
http://www.armchairgeneral.com/battle-o ... cheldt.htm
http://www.junobeach.org/e/2/can-eve-rod-sch-e.htm
http://www.ibiblio.org/hyperwar/UN/Cana ... ry-15.html
http://www.calgaryhighlanders.com/histo ... useway.htm






