_[CNR] v1.8.15.881 bRC7 Rear Charge

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TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

_[CNR] v1.8.15.881 bRC7 Rear Charge

Post by TheGrayMouser »

current build, units are still getting the auto cohesion hit when hit in the rear by a BG that did not start in a plane behind the rear hex edge of the charged BG.
cothyso
NewRoSoft
NewRoSoft
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Joined: Tue Sep 13, 2005 7:32 pm

Re: _[CNR] v1.8.15.881 bRC7 Rear Charge

Post by cothyso »

Could not reproduce in bRC7 v1.8.15.883
FoG(U) v1.8.15.881 rear_charge.jpg
FoG(U) v1.8.15.881 rear_charge.jpg (163.99 KiB) Viewed 731 times
Unit A charge (normal rear-charge):

Code: Select all

[0]BG[17] Median bowmen was selected
[1]  BG[17] charges BG[2]
[1]  [DBG] .BG[17]:H[4,20]    .hl:2    .his:0    .hie:2    [0]:H[4,20]  [1]:H[5,19]  [2]:H[6,19]    .EBG[2]:H[7,18]
[1]  BG[17] moved from H[4,20] to H[6,19] (2 moves)
[1]  BG[17] Median bowmen rear charged BG[2] Callimachus  => cohesion drop
[1]  BG[2]'s cohesion dropped down to Disrupted
[1]  BG[17] Median bowmen impact attacks BG[2] Callimachus
[2]    BG[17] impact combat dice no: 4  =>  4 dice
[2]         4(most BG's are rolling 4 dice in combat) (base)
[2]    BG[2] impact combat dice no: 4 *2/3  =>  3 dice
[2]         4(most BG's are rolling 4 dice in combat) (base)
[2]         *2/3(dis,Drd,drd) BG[2]
[2]    BG[17]'s impact combat POA: +2 = 2
[2]         +2(charge in the rear (and ignore all other POA modifiers)) BG[17] vs BG[2]
[2]    BG[2]'s impact combat POA: = 0
[2]    BG[17] dice roll: [5],[6],[5],1 (+2 POA [3,4,5,6])  =>  3 hits..
[2]    BG[2] dice roll: 2,[6],[5] (-2 POA [5,6])  =>  2 hits..
[2]    BG[17](3 hits) vs BG[2](2 hits) combat  =>  attacker BG[17] wins
[2]    BG[2] (defeated) lost 10.17% (153) strength
[2]    BG[17] (winner) lost 1.95% (20) strength
[2]    BG[2] (defeated)'s commander must pass a CDT as it received 2 or more hits in combat..
[3]      BG[2] CDT test score: rolls 3+1 = 4 >= 4  => passed
[3]      BG[2] must pass an impact combat CHT
[3]      BG[2] CHT test score: 6+3 -1 -1 -1 = 6 < 7  => failed
[3]           -1(received 2 or more hits in a lost melee,impact combat) BG[2]
[3]           -1(no SK,Ba,Cmp,FCmp adj enemy BGs in rear arc) BG[17]
[3]           -1(dis,SDrd,sdrd) BG[2]
[3]      BG[2]'s cohesion dropped down to Fragmented
[3]      Athenians BP: +1(noSCh BG became fragmented) = 1 (BG[2])
Unit B charge (out of rear charge):

Code: Select all

[0]BG[11] Spearmen was selected
loadFiguresAsync() ENDED!
[1]  BG[11] charges BG[2]
[1]  [DBG] .BG[11]:H[8,21]    .hl:3    .his:0    .hie:3    [0]:H[8,21]  [1]:H[7,20]  [2]:H[6,20]  [3]:H[6,19]    .EBG[2]:H[7,18]
[1]  BG[11] moved from H[8,21] to H[6,19] (3 moves)
[1]  BG[11] Spearmen impact attacks BG[2] Callimachus
[2]    BG[11] impact combat dice no: 4  =>  4 dice
[2]         4(most BG's are rolling 4 dice in combat) (base)
[2]    BG[2] impact combat dice no: 4  =>  4 dice
[2]         4(most BG's are rolling 4 dice in combat) (base)
[2]    BG[11]'s impact combat POA: +2 = 2
[2]         +2(charge in the rear (and ignore all other POA modifiers)) BG[11] vs BG[2]
[2]    BG[2]'s impact combat POA: = 0
[2]    BG[11] dice roll: 1,[3],2,[4] (+2 POA [3,4,5,6])  =>  2 hits..
[2]    BG[2] dice roll: [6],4,4,[5] (-2 POA [5,6])  =>  2 hits..
[2]    BG[11](2 hits) vs BG[2](2 hits) combat  =>  draw
[2]    BG[2] lost 1.95% (30) strength
[2]    BG[11] lost 1.68% (17) strength
[2]    BG[2]'s commander must pass a CDT as it received 2 or more hits in combat..
[3]      BG[2] CDT test score: rolls 5+1 = 6 >= 3  => passed
Unit C charge (out of rear charge):

Code: Select all

[0]BG[16] Spearmen was selected
[1]  BG[16] charges BG[2]
[1]  [DBG] .BG[16]:H[7,15]    .hl:3    .his:0    .hie:3    [0]:H[7,15]  [1]:H[7,16]  [2]:H[6,17]  [3]:H[6,18]    .EBG[2]:H[7,18]
[1]  BG[16] moved from H[7,15] to H[6,18] (3 moves)
[1]  BG[16] Spearmen impact attacks BG[2] Callimachus
[2]    BG[16] impact combat dice no: 4  =>  4 dice
[2]         4(most BG's are rolling 4 dice in combat) (base)
[2]    BG[2] impact combat dice no: 4  =>  4 dice
[2]         4(most BG's are rolling 4 dice in combat) (base)
[2]    BG[16]'s impact combat POA: +2 = 2
[2]         +2(charge in the rear (and ignore all other POA modifiers)) BG[16] vs BG[2]
[2]    BG[2]'s impact combat POA: = 0
[2]    BG[16] dice roll: [4],[5],[5],2 (+2 POA [3,4,5,6])  =>  3 hits..
[2]    BG[2] dice roll: 4,1(1),1(1),2 (-2 POA [5,6])  =>  0 hits..
[2]    BG[16](3 hits) vs BG[2](0 hits) combat  =>  attacker BG[16] critically wins
[2]    BG[2] (defeated) lost 11.3% (170) strength
[2]    BG[16] (winner) lost 0.01% (1) strength
[2]    BG[2] (defeated)'s commander must pass a CDT as it received 2 or more hits in combat..
[3]      BG[2] CDT test score: rolls 6+6 = 12 >= 4  => passed
[3]      BG[2] must pass an impact combat CHT
[3]      BG[2] CHT test score: (1)2+2 -2 -1 = 1 < 7  => critically failed (combat losing badly)
[3]           -2(received 2 or more hits than it inflicted in a lost melee,impact combat) BG[2]
[3]           -1(no SK,Ba,Cmp,FCmp adj enemy BGs in rear arc) BG[16]
[3]      BG[2]'s cohesion dropped down to Fragmented[attachment=1]FoG(U) v1.8.15.881 rear_charge.jpg[/attachment]
[3]      Athenians BP: +1(noSCh BG became fragmented) = 1 (BG[2])
Attached you can find the Marathon scenario saved game for this rear-charge test.
Attachments
FoG(U) v1.8.15.881 rear_charge.zip
(1.64 KiB) Downloaded 96 times
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