While playing this one, I encountered two errors...
1) was unable to secure the last flag...it was surrounded by hedges and I had no way to get to it
https://dl.dropboxusercontent.com/u/569 ... e_vhex.jpg
2) The end campaign screen is a nice visual frenzy...
https://dl.dropboxusercontent.com/u/569 ... screen.jpg
Escaping the Pocket
Moderators: Slitherine Core, BA Moderators
Re: Escaping the Pocket
I noticed the same as morge4 in the Mac version. The final screen is blue/green liner horizontal stripes with text place markers eg. " Endcamp_txt_0"
Having played through the campaign in full I have to say I really like the concept. I'm have a great interest in the 21st both in North Afrika and Normandy. Thy did such a lot with so little. The layout of the maps is great and it is clear that some real thought has gone into producing them. My biggest problem with the campaign is the AI is very weak. In the final battle using F7 to observe units, many just sat on the flanks around 62,27 and 18,39 and didn't move. They didn't seek targets, they just sat. This affected at least 6 tanks, several bren carriers, and 4 or 5 infantry units. In other levels as I have mentioned they move from one hotspot to another often spoiling each others paths and exposing (quite unnecessarily) their flanks and rear. The AI is also very adverse to attacking - I have had flank compromised tanks ignored by allied tanks in order that they could kill an infantry unit when my tank would be a better and more tactical target.
Back to the Escaping the Pocket map:
there are two Churchills in the bocage square on the German left flank near the exit - these cannot move as there are no exits from the bocage.
Similarly the VP at 26,79 cannot be taken because it is in a bocage square and there in no entry to it.
The trees at 48,57 and 49,53 register as open ground
The reinforcement notice has a ME202 rather than an officer.
A 6-pdr at 22,50 and at 19,33 an engineer unit and piat seemed to magically appear right next to my units from nowhere during one of the Allied turns and then attacked. Are these spawn points??
Additional text things of note:
Krupp truck: has "German_Truck" - need to remove the underscore
German Infantry: has "...carried an accurate bolt action rifles" - need to remove the "an"
MG42: change "highest rates" to "rate"
SDKFZ 251 Pak38: has "...a AT role.." - need to change to "an AT role"
Puma: has "8rad" - need to change to "8-rad"
PzIII: has "backbone of the Germans' armoured forces..." but I think would read better as "backbone of the German armoured forces..."
Having played through the campaign in full I have to say I really like the concept. I'm have a great interest in the 21st both in North Afrika and Normandy. Thy did such a lot with so little. The layout of the maps is great and it is clear that some real thought has gone into producing them. My biggest problem with the campaign is the AI is very weak. In the final battle using F7 to observe units, many just sat on the flanks around 62,27 and 18,39 and didn't move. They didn't seek targets, they just sat. This affected at least 6 tanks, several bren carriers, and 4 or 5 infantry units. In other levels as I have mentioned they move from one hotspot to another often spoiling each others paths and exposing (quite unnecessarily) their flanks and rear. The AI is also very adverse to attacking - I have had flank compromised tanks ignored by allied tanks in order that they could kill an infantry unit when my tank would be a better and more tactical target.
Back to the Escaping the Pocket map:
there are two Churchills in the bocage square on the German left flank near the exit - these cannot move as there are no exits from the bocage.
Similarly the VP at 26,79 cannot be taken because it is in a bocage square and there in no entry to it.
The trees at 48,57 and 49,53 register as open ground
The reinforcement notice has a ME202 rather than an officer.
A 6-pdr at 22,50 and at 19,33 an engineer unit and piat seemed to magically appear right next to my units from nowhere during one of the Allied turns and then attacked. Are these spawn points??
Additional text things of note:
Krupp truck: has "German_Truck" - need to remove the underscore
German Infantry: has "...carried an accurate bolt action rifles" - need to remove the "an"
MG42: change "highest rates" to "rate"
SDKFZ 251 Pak38: has "...a AT role.." - need to change to "an AT role"
Puma: has "8rad" - need to change to "8-rad"
PzIII: has "backbone of the Germans' armoured forces..." but I think would read better as "backbone of the German armoured forces..."
Re: Escaping the Pocket
ß2.2.4 I actually failed this mission the first time round (though I got achievement scars for taking the Hill VPs and one of the other—can't remember if whether you're supposed to get achievements when you fail a mission). So, it's now pretty tough.
One thing that I still have trouble with is that units are getting promoted but are still remaining "shocked". You would think that, in the event that they became more experienced they might not remain "shocked"...
One thing that I still have trouble with is that units are getting promoted but are still remaining "shocked". You would think that, in the event that they became more experienced they might not remain "shocked"...
Re: Escaping the Pocket
I finished the campaign, I played this scenario with v. 2.2.5, hard settings, and I found it too much easy, I had no problem to achieve all the objectives.
My boardgames collection: http://www.boardgamegeek.com/collection/user/JMass?own=1&subtype=boardgame&ff=1
Roma Victrix!
Roma Victrix!