Abuse of terrain and other neat tools.

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LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
Joined: Sun Oct 28, 2012 10:44 pm
Location: Texas

Abuse of terrain and other neat tools.

Post by LandMarine47 »

In many cases the Germans would destroy Soviet Cities to soften up the advance. In retrospect they were giving the defenders more cover and Perfect Sniper a conditions (Cough Cough Stalingrad Cough Cough) so instead of building it should be rubble. And when a building takes enough abuse it collapses killing 1-all of the men inside. Engineers would plant TNT inside buildings and when Germans went inside BOOOOOOOOM! So your Engineers should have 1 or 2 turns in peace to set up explosives the detonate them whenever. When a bridge suffers enough damage it should be smashed. Now if we get a large bridge something equal to Arnhem a hole can pop up on a path on the bridge. Even though the entire bridge can't be destroyed at once if you destroy enough parts it will be useless. This also applies to frozen lakes. As for Stalingrad I recommend Gottalove88's Dieppe freighters. Said freighters should be allowed to carry around 3 Units into battle. Now comes units size. Units like Volksgrenadiers and Conscripts should have more men in then ranging from 7-8. While regulars should have 6-7 and Spec Ops should have 5-4 (scouts should also be this size) as for snipers say the units moved fast last turn. Sniper will have a harder time killing some one but if it stays put the Sniper will have an easier time. Molotovs should have the same effect as flamethrowers. When used the enemy unit will lose lost of men and lose lots of morale. New bonuses. V1 Rocket. Overpowered Airstrikes (GJS 44 Typhoons lol no offense GL88's) V-2 Rocket more of an artillery strike except only one comes in but it covers a larger area than the V1. Scout Planes. They will reveal your enemy's positions. "Not one step back!" All soviet units will get increased morale due to Commissar orders of Order 227. And last but not least a brutal one. Executions :twisted: when a unit is captured the player has the option to execute the troops. If executed all the tile were the units surrendered is now covered with bodies :shock: I won't go over kill but if I capture SS or Commisars.... :twisted:
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