Bunker in a city

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design

Post Reply
AP59
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Jun 22, 2013 12:34 am

Bunker in a city

Post by AP59 »

I had a city with a bunker completely surrounded with artillery, tanks, infantry for a full mass attack and it still took me more than 2 turns to bring it down on the lowest difficulty level.

Is this normal, a glitch, bad luck or am I missing something :?:
Rood
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 254
Joined: Sat Aug 13, 2011 7:27 am

Re: Bunker in a city

Post by Rood »

Did you attack with Pioniere or Paratroopers/Fallschirmjager? They have a bonus against forts/bunkers.

By definition a bunker is heavily entrenched so they get a big boost to defense. It's really not uncommon that it may take multiple turns to bring down forts.

Usually I start with using artillery to try to supress the fort so there is less chance of them returning fire, then I would attack with engineers and paratroopers, if the fort is low (2-3 strength) I would try to knock it out with a tank.
KeldorKatarn
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1294
Joined: Fri Jan 13, 2012 2:22 am

Re: Bunker in a city

Post by KeldorKatarn »

Yeah depends on the entrenchment. If a bunker or fort unit is entrenched at level 7 or 8 they are incredibly tough. They key is to bring down that entrenchment first, then suppress and attack with paratroppers or pioneers or something. Bunker busting artillery helps also (the stugs are, aren't they?) Sometimes this can take 2 turns, that's not unusual. tanks are usually pretty useless here unless the entrenchment is already low and the bunker is supressed a bit. otherwise the tank might take heavy damage or at least do nearly nothing itself (but waste the supression). Strategic Bombers help here too. Much more useful than tactical bombers against bunkers (since tacticals don't do much against entrenched bunkers and usually take heavy losses themselves)
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
oasis22
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 58
Joined: Thu Mar 28, 2013 2:05 pm

Re: Bunker in a city

Post by oasis22 »

A side question, my tank was force to retreat and could choice between two open hexes and a forest hexe, went in the forest... got destroyed (no enemy in adjacent open hexes) if it a chosen the open ground it would had survived.

later on, same thing with a Fallschirmjager who should have chosen a montain hexe to survive instead commited suicide in open field...
are those idiot units deserved to be reform or are they victim of a bad dice roll...thanks
KeldorKatarn
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1294
Joined: Fri Jan 13, 2012 2:22 am

Re: Bunker in a city

Post by KeldorKatarn »

retreat is deterministic, not random, but terrain plays not into that at all. The unit just tries to get as far away as possible from the attacker and given two equal choices takes the clockwise route. Besides. how's the unit supposed to know which terrain is better. If the tank had been attacked by air next the forrest would have been the perfect choice. If attacked by infantry... not so much. But the unit can never know who will attack it next. So that just cannot be done.
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
Anfield
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 341
Joined: Wed Jan 25, 2012 8:11 pm
Location: Milwaukee USA

Re: Bunker in a city

Post by Anfield »

Retreating untis always move directly backwards when that hex is open, to a side when another unit is there. I use this as an attacking tactic all the time. By attacking from a certain hex, you can force a unit to retreat into a hex thats to your advantage when you attack with the next unit. In AC im have great success using this to force Tigers/Panters back into hexs that my infantry can then take them out. My infantry have killed just about every one of the those big cats my Allied armies have faced!!!

:D
AP59
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Jun 22, 2013 12:34 am

Re: Bunker in a city

Post by AP59 »

Rood wrote:Did you attack with Pioniere or Paratroopers/Fallschirmjager? They have a bonus against forts/bunkers.
No, but I will do now! :) Thanks!
KeldorKatarn wrote:Yeah depends on the entrenchment. If a bunker or fort unit is entrenched at level 7 or 8 they are incredibly tough.
Yes, that must have been the case, I should have checked that. Thanks for your other suggestions, they're very helpful.
Anfield wrote:By attacking from a certain hex, you can force a unit to retreat into a hex thats to your advantage when you attack with the next unit.
Great tip.
KeldorKatarn
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1294
Joined: Fri Jan 13, 2012 2:22 am

Re: Bunker in a city

Post by KeldorKatarn »

For retreating, not that a unit will only retreat if it has entrenchment 0 at the END of the attack (meaning 1 or 0 before the attack). So a heavily entrenched unit cannot be forced to retreat.
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
danhanegan
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Fri Dec 02, 2005 6:11 am

Re: Bunker in a city

Post by danhanegan »

Pioneers/engineers are great for attacking entrenched units in general, and especially good for attacking forts. I've seen people listing their core units in various forum threads, often with no infantry except grenadiers/heavy weapons. Which leaves me scratching my head. How in the world do these guys do without pioneers?
AP59
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Jun 22, 2013 12:34 am

Re: Bunker in a city

Post by AP59 »

Question 1: I can't find any engineers. I'm assuming that you guys mean " Brückenpioniere", right?

Question 2: where can I see that pioneers have a bonus against bunkers?

All I see is this when I compare my grenadier with a pioneer:

Image
Tarrak
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1183
Joined: Mon Jul 11, 2011 11:01 pm

Re: Bunker in a city

Post by Tarrak »

Sadly the traits and special abilities are not displayed in the UI. Pioneers ignore all entrenchment bonuses of a unit they attack making them especially good on routing heavily entrenched units out. Additionally they got the "fortkiller" trait giving them bonus attack against structures.
danhanegan
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Fri Dec 02, 2005 6:11 am

Re: Bunker in a city

Post by danhanegan »

Engineers are what pioneer equivalent units are called in the U.S. and British army lists. Similarly, the grenadier equivalent units are referred to as heavy weapons. Do not confuse pioneers with bridge engineers. Bridge engineers do not have the "Meng" (presumably an abbreviation of military engineer) trait, which lets pioneers ignore entrenchments.

Note that ignoring entrenchments not only means doing far more damage against entrenched troops, it also means the entrenched troops get no chance of rugged defense.
KeldorKatarn
Lieutenant Colonel - Panther D
Lieutenant Colonel - Panther D
Posts: 1294
Joined: Fri Jan 13, 2012 2:22 am

Re: Bunker in a city

Post by KeldorKatarn »

I really think for Soviet Corps or some other future upgrade the traits and stuff like ROF should be integrated into the UI. Maybe organizing that unit stat list in two tabs? One tab showing the stats, the other traits and other stuff?
Also it might be cool to have an option to have the game show the stats including hero and XP bonuses, so real unit comparison in the game is easier.

I've seen a lot of people request this so far. maybe it's worth implementing.
Panzer Corps - Dossier Tool - http://www.slitherine.com/forum/viewtopic.php?f=121&t=39151
YouTube - https://www.youtube.com/channel/UC7x2bHqAwUGeaD93VpLbEgw
ThvN
Panzer Corps Moderator
Panzer Corps Moderator
Posts: 1408
Joined: Fri Jul 06, 2012 8:55 pm

Re: Bunker in a city

Post by ThvN »

AP59 wrote:Question 1: I can't find any engineers. I'm assuming that you guys mean " Brückenpioniere", right?
The engineers are 'Pioniere', they have the attack bonus against forts. The 'Brückenpioniere' are bridge engineers, they are just for crossing rivers, and do not get this attack bonus.
Question 2: where can I see that pioneers have a bonus against bunkers?
You can see it on the combat log. Attack a fort with a Pioniere or Fallschirmjäger (paratroopers), and press 'L'. In the window, under attack values, will be the hard attack value of the unit, followed by a line of text: 'Fort killer +5', meaning in case of the Pioniere it attacks forts with 3 + 5 = 8 hard attack (HA).

Attacking forts in city tiles is tricky because of the entrenchment cap of this terrain type. Pioniere and Fallschirmjäger should work pretty well, but some extra support won't hurt. So try to soften up the target with artillery or strategic bombers first, it will help to reduce losses and deal more damage.

If the fort is out in the open, or if it is suppressed, tanks with high HA and INI work reasonably well, I use the 88mm Flak gun in Anti-tank mode a lot, it deals a lot of damage, and if it is experienced it doesn't need much support. But be careful of the terrain, otherwise you cannot exploit the high initiative of these units due to the initiative cap.

(German) units which have an attack bonus versus forts are:

- Fallschirmjäger (incl. the '43 version)
- Pioniere (incl. the '43 version)

- Panzer II Flamm

- StuG IIIA
- StuG IIIB
- StuH 42 (artillery mode only)
- Brummbär
AP59
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Sat Jun 22, 2013 12:34 am

Re: Bunker in a city

Post by AP59 »

Thanks ThvN for your extensive post, that's very useful information, I appreciate it!
Post Reply

Return to “Panzer Corps”