[BUG] rev683 bRC4 [MP] Crash to Desktop when in MP

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FedeM
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 742
Joined: Sat Dec 11, 2010 4:04 am

[BUG] rev683 bRC4 [MP] Crash to Desktop when in MP

Post by FedeM »

Hi,

I'm playing a MP game with Turk and it's the second time i experienced a crash to desktop.

It's a 500 pts DAG game.

Here is the console log if it is helpful to find the reason:

Code: Select all

========================================================================================================================
========================================================================================================================
-------------------------------------------------- Application Started -------------------------------------------------
========================================================================================================================
========================================================================================================================
12/27/2012 3:44:35 AM - [SYS]  =>  application start time
[SYS]  =>  DebugConsole gameobject initialized     [vlFNSYS]
[SYS]  =>  F0G(U) version 1.8.10.683  (201212250255)     [vlFNSYS]
[SYSW]  =>  _FoG_DEBUG precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FoG_DEBUGCONSOLE precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FoG_DEBUGMENU precompile directive used     [vlFNSYSW]
[SYSW]  =>  _FoG_BETA precompile directive used     [vlFNSYSW]
[SYSW]  =>  using PBEM Test server     [vlFNSYSW]
[SYS]  =>  Multiplayer gameobject initialized     [vlFNSYS]
[SYS]  =>  class loaded:  FoGBooks     [vlFNSYS]
[SYS]  =>  app's data path: <C:/Documents and Settings/Fede/Mis documentos/FOG U 2/FoG_v1.8.10.683_Data>     [vlFNSYS]
[SYS]  =>  class loaded:  Globals     [vlFNSYS]
[SYS]  =>  localisation dictionaries found and loaded OK     [vlFNSYS]
[SYS]  =>  class loaded:  Preferences     [vlFNSYS]
[SYS]  =>  Globals gameobject initialized     [vlFNSYS]
[SYS]  =>  MainMenu gameobject initialized     [vlFNSYS]
[SYS]  =>  FoGHelp gameobject initialized     [vlFNSYS]
[SYSW]  =>  cached units list reset     [vlFNSYSW]
[SYSW]  =>  cached figures list reset     [vlFNSYSW]
[SYS]  =>  class loaded:  Resources     [vlFNSYS]
[SYS]  =>  DebugConsole messages test
[SYS]  =>    vlFNSYS   system           ALWAYS ON
[SYS]  =>    vlFNSYSW  system warning   ALWAYS ON
[SYS]  =>    vlFNML    method low       ON
[SYS]  =>    vlFND     debug            ON
[SYS]  =>    vlFNDT    debug temporary  ON
[SYS]  =>    vlFNDTD   debug to do      ON
[SYS]  =>    vlFNSYS   error            ALWAYS ON
[SYS]  =>    vlFNSYS   error handled    ALWAYS ON
[SYS]  =>    vlFNRL    result low       ON
[SYS]  =>    vlFNRN    result normal    ON
[SYS]  =>    vlFNRH    result high      ON
[SYS]  =>    vlFNMH    method high      ON
[SYS]  =>    vlFNS     method start     OFF
[SYS]  =>    vlFNE     method end       OFF
[SYS]  =>  the scenario bundle has finished loading
[SYS]  =>  the scenario2 bundle has finished loading
[SYS]  =>  the armiesInfo bundle has finished loading
Multiplayer - ClientVersion expected: 1.8.10.683
Serial Check OK 0 Fedem
1.8.10.683
[SYS]  =>  the armiesAF bundle has finished loading
[SYS]  =>  the armiesGM bundle has finished loading
[SYS]  =>  the armiesNR bundle has finished loading
[SYS]  =>  the armiesSV bundle has finished loading
[SYS]  =>  the armiesZ bundle has finished loading
[SYS]  =>  all boundles found and loaded OK
[SYS]  =>  DAG resources loaded
[SYSW]  =>  using PBEM Test server
Multiplayer - ClientVersion expected: 1.8.10.683
Serial Check OK 0 Fedem
1.8.10.683
User Check OK 0 186.52.108.116
Challenge List succesfull retreived
   number of rows: 9
counterMyCh: 0
Current Games List succesfull retreived
   number of rows: 3
Challenge List succesfull retreived
   number of rows: 9
counterMyCh: 0
Current Games List succesfull retreived
   number of rows: 3
[SYS]  =>  application end time
Tks!
cothyso
NewRoSoft
NewRoSoft
Posts: 1213
Joined: Tue Sep 13, 2005 7:32 pm

Re: [BUG] (BRC4) Crash to Desktop when in MP

Post by cothyso »

Fedem, we don't need a copy paste of the console_log.txt file, but rather we need the whole console_log.txt attached. And also, and even more important, the output_log.txt file, please.

Delete both files, start the challenge which crashes, reproduce the crash, and then send us both files, together with the explanation about what you exactly did, and what happened.
FedeM
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 742
Joined: Sat Dec 11, 2010 4:04 am

Re: [BUG] (BRC4) Crash to Desktop when in MP

Post by FedeM »

Ok, tks. I'll do that if it happens again.

Cheers!
HeinerLange
Private First Class - Opel Blitz
Private First Class - Opel Blitz
Posts: 1
Joined: Tue Apr 16, 2013 5:47 pm

Re: [BUG] (BRC4) Crash to Desktop when in MP

Post by HeinerLange »

I regulary Encounter freezes - (sometimes STRG+ALT+TAB + TASKMGR helps to unlock the freeze) on two different Computers. It is WAY less often on one of the Notebooks though.

As a Software Analyst I wonder if it is worth hunting this as it might be a rare case? Not sure if it even happens in single Player, really Need to look at that.

EDIT: Ok, I just made a very important finding where someone could start reproducing the bug I Encounter.
Freeze happened at least twice today when I scrollowed down the map using my Lenovo Trackpoint.

The reason why I mention the trackpoint is, I already installed Panzer Corps on another Notebook. And was actually wondering the issue appeared on the fresh System as well, since it is different Hardware. Both running Windows 8 however.
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