Movement

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

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bar91
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Sun Dec 30, 2012 12:16 pm

Movement

Post by bar91 »

Hi Pip,

Could the player know the way the unit will go before accepting the movement?
Often, I have units destroyed because my vehicle doesnt make what I want! Its goes on the road in front of ennemy troop seen which is not logical instead of taking a shorter way but on groun!
The way woul be seen on map and accept or not.
I must be very carefull to that!!!!

Regards Pip.
ivagiglie
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sat May 26, 2012 2:16 pm

Re: Movement

Post by ivagiglie »

Hmm, on both PC and iPad the squares the units will pass over when moving are highlighted, you should be easily able to see which one they are.

If you don't like the way the units are going by default simply move one square after the other over the exact path you want them to take, at least that's what I do, I don't think there's any penalty compared to direct clicking on the final destination square if the path is the same.

(^^)/~
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: Movement

Post by GottaLove88s »

ivagiglie wrote:If you don't like the way the units are going by default simply move one square after the other over the exact path you want them to take, at least that's what I do, I don't think there's any penalty compared to direct clicking on the final destination square if the path is the same.
Usually there's no penalty for choosing the path your units take click by click... However, if a unit is susceptible to 'bogging', 'tracks off' or 'breakdowns', that % chance of breakdown test is applied for each individual move... so if you do choose to move in multiple clicks, you're going to breakdown somewhere along your route...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
rf900
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 339
Joined: Fri May 04, 2012 6:59 am

Re: Movement

Post by rf900 »

And so I wonder, is that reasonable? shouldn't the bog down event be tested only once per turn/unit. The way it is now it penalizes people that want to move units on a specific path, I don't think there is another benefit from moving in several steps.
bar91
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 38
Joined: Sun Dec 30, 2012 12:16 pm

Re: Movement

Post by bar91 »

Hi,
thanks for replies. The highlighted cases on my PC isnt so obvious. So, I must be very carefull with that. I notice that case by case movement doesnt always give the same result : you lose cases sometimes!
Maybe a highlighted COLOR would be better as red one or other? Hope so.
But at first,I must be very carefull before cliking!!

Regards.
ivagiglie
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Sat May 26, 2012 2:16 pm

Re: Movement

Post by ivagiglie »

GottaLove88s wrote: Usually there's no penalty for choosing the path your units take click by click... However, if a unit is susceptible to 'bogging', 'tracks off' or 'breakdowns', that % chance of breakdown test is applied for each individual move... so if you do choose to move in multiple clicks, you're going to breakdown somewhere along your route...
Ah, didn't realize that, now I understand the "fragility" of my Tigers, thanks for the explanation!
rf900 wrote:And so I wonder, is that reasonable? shouldn't the bog down event be tested only once per turn/unit. The way it is now it penalizes people that want to move units on a specific path, I don't think there is another benefit from moving in several steps.
Well, I leave the replies to the experts as probably I'm missing something again, but +1 on my side to the idea of checks once per turn...
pipfromslitherine
Site Admin
Site Admin
Posts: 9867
Joined: Wed Mar 23, 2005 10:35 pm

Re: Movement

Post by pipfromslitherine »

A better "per tile not per move" system is already implemented for BA2 :)

Cheers

Pip
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cptdavep
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 12
Joined: Mon Jan 21, 2013 2:10 pm

Re: Movement

Post by cptdavep »

I find this especially relevant with infantry in cover, I lose count of the amount of times I've ordered infantry to move without carefully checking the route only for them to step out of cover and get killed. It would be better if the default was for units to always choose the safest route if available.

And while we're at it a run mode for infantry would be good to have, so they can move extra distance in one turn, and be harder to hit, but as a penalty can't shoot.

Also in buildings if infantry are set to hold fire they can't be seen unless the opponent tries to enter the building, so you'd need to assault empty buildings or risk an ambush. Would make urban fighting much nastier!
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