ThvN wrote:Cool idea, and there are quite a few variables that can be tweaked, but I don't know if all this can be added in such a way that it 'switches' to a set of night terrain values? You can change the terrain features like the Initiative cap (would be low, even for open terrain), and units would have low spotting, airplanes would be useless. But I'm not sure you can add a night version of every type of terrain in terrain.pzdat, or for example tweak movement values (travelling is more difficult and slower at night) so that the original values are still available during the day?
Night fighting in PzC would be similar to fighting during very bad weather, when your airplanes can't attack, the spotting is reduced and there is an initiative cap. But if you make the weather bad every night to simulate this, you will change the moisture level of the terrain, making it muddy/snowy. If you can 'reset' that during the day turns than something like that might work, and be relatively easy. So that might be worth a look, it might save you a lot of work.
Thanks for the suggestions!
Because in the "Night Mode", all the units will be switched to the "Night Mode" as well, which means any unit in day & night will be totally 2 different units. So we can easily adjust the unit's abilities in the "Night Mode" unit. For example, a tank may have Initiative at 10 in daytime, when in night, it will drop to 0. Also, the movement of the tank may change from 5 to 1, spot from 2 to 1.
For the weather, maybe we can set the weather in "Night Mode" always be standstorm/snow.