Infantry and vehicle loading ability is too high
Example:
German Halftrack moves within Infantry firing range of a USA enemy unit.
The German Halftrack Unloads a German Infantry unit.
The German Infantry unit attacks or assaults the USA infantry unit.
After attacking the enemy unit the German infantry unit is reloaded on the German halftrack.
The German Halftrack uses remaining movement points to move away and hide behind trees.
To any experienced wargamer in serious games such as SPWAW the above description is not only totally gamey but also boring.
I request that the Battle Academy designers fix this gamey problem in their next update. I would like to take this opportunity for thanking them for fixing the previous gamey problem regarding halftrack killing covered infantry. If they can find the time to consider the problem above I will be very grateful.
Suggestion:
Please limit vehicle as well as infantry loading (loading on or loading off) to one event. In the above example the infantry that unloaded and attacked could not load back on ANY vehicle. Likewise, the halftrack could not load ANY infantry unit.
That would make the game awesome in my opinion and increase the realism factor of your amazing game.
Thank you
E. Rommel


