GAMEY PROBLEM: RELOADING INFANTRY AFTER THEY FIGHT

Tech support for Battle Academy

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ERommel
Administrative Corporal - SdKfz 232 8Rad
Administrative Corporal - SdKfz 232 8Rad
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GAMEY PROBLEM: RELOADING INFANTRY AFTER THEY FIGHT

Post by ERommel »

Description:
Infantry and vehicle loading ability is too high

Example:
German Halftrack moves within Infantry firing range of a USA enemy unit.
The German Halftrack Unloads a German Infantry unit.
The German Infantry unit attacks or assaults the USA infantry unit.
After attacking the enemy unit the German infantry unit is reloaded on the German halftrack.
The German Halftrack uses remaining movement points to move away and hide behind trees.

To any experienced wargamer in serious games such as SPWAW the above description is not only totally gamey but also boring.

I request that the Battle Academy designers fix this gamey problem in their next update. I would like to take this opportunity for thanking them for fixing the previous gamey problem regarding halftrack killing covered infantry. If they can find the time to consider the problem above I will be very grateful.

Suggestion:
Please limit vehicle as well as infantry loading (loading on or loading off) to one event. In the above example the infantry that unloaded and attacked could not load back on ANY vehicle. Likewise, the halftrack could not load ANY infantry unit.
That would make the game awesome in my opinion and increase the realism factor of your amazing game. 8)

Thank you

E. Rommel :mrgreen:
Imagine yourself acclaimed, a decorated national hero, an idol to millions of desperate people, then within six months, condemned to death by hanging.
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Re: GAMEY PROBLEM: RELOADING INFANTRY AFTER THEY FIGHT

Post by Ranger »

ERommel wrote:Description:
Infantry and vehicle loading ability is too high

Example:
German Halftrack moves within Infantry firing range of a USA enemy unit.
The German Halftrack Unloads a German Infantry unit.
The German Infantry unit attacks or assaults the USA infantry unit.
After attacking the enemy unit the German infantry unit is reloaded on the German halftrack.
The German Halftrack uses remaining movement points to move away and hide behind trees.

To any experienced wargamer in serious games such as SPWAW the above description is not only totally gamey but also boring.

I request that the Battle Academy designers fix this gamey problem in their next update. I would like to take this opportunity for thanking them for fixing the previous gamey problem regarding halftrack killing covered infantry. If they can find the time to consider the problem above I will be very grateful.

Suggestion:
Please limit vehicle as well as infantry loading (loading on or loading off) to one event. In the above example the infantry that unloaded and attacked could not load back on ANY vehicle. Likewise, the halftrack could not load ANY infantry unit.
That would make the game awesome in my opinion and increase the realism factor of your amazing game. 8)

Thank you

E. Rommel :mrgreen:
I agree.
LandMarine47
Major-General - Tiger I
Major-General - Tiger I
Posts: 2490
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Location: Texas

Re: GAMEY PROBLEM: RELOADING INFANTRY AFTER THEY FIGHT

Post by LandMarine47 »

Hit and run is what your discribing. If it was an assault and he got away then it's a bug.
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