Quick play sheet?
Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators
OK, my thoughs are now leaning towards three sheets organised like this:
Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)
Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move
Cohesion:
reasons to test
cohesion test
cohesion effects
Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)
Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move
Cohesion:
reasons to test
cohesion test
cohesion effects
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- Master Sergeant - Bf 109E
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Hammy,hammy wrote:OK, my thoughs are now leaning towards three sheets organised like this:
Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)
Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move
Cohesion:
reasons to test
cohesion test
cohesion effects
I think you've got it covered:-) I agree you probably can get away without a setup QRS, although a terrain chart could be useful?
Please do it in a moderately large font, none of us are getting any younger and the eyesight struggles under typical "school-hall" lighting:-)
Regards
Dave M
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- Senior Corporal - Ju 87G
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The hardest thing with QRS is getting the balance right, the major failing with so many QRS is trying to put too much on them.
Its a QRS, not the rules so to speak.
I haven't seen the rules yet (they are in the post somewhere) so cant comment as to what may or may not be needed, but thought I would throw the warning out there anyways.
cheers
Its a QRS, not the rules so to speak.
I haven't seen the rules yet (they are in the post somewhere) so cant comment as to what may or may not be needed, but thought I would throw the warning out there anyways.
cheers
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- Senior Corporal - Destroyer
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- Staff Sergeant - Kavallerie
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I will be able to download, print on a colour laser and laminate, so agree you might as well put something on a 4th sheet, just make it less important so we can normally keep that sheet just turned to one side 
Being a Brit my printer only understands A4 size, but some of these new worlders use something called "legal". Can we make the QRS work for both paper sizes?
Andy

Being a Brit my printer only understands A4 size, but some of these new worlders use something called "legal". Can we make the QRS work for both paper sizes?
Andy
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- Staff Sergeant - Kavallerie
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- Location: Reading, England
Is this request for a quick REFERENCE sheet or a quick PLAY guide? I ask because I'm wondering if there is a quick start option to get to know the rules in the books themselves or located elsewhere. I'll probably sit down to play through a few solo games just to get to know the rules before I introduce it to my group.
We are discussing what whould be on a quick reference sheet not a quick play guide
If I have the time I will see if I can write a basic intro to the rules although the rules themselves are actually quite readable.
To be honest I have not actually used the beta quick reference sheets for the last 6-9 months anyway. I feel that after about 6 games you know almost everything on them anyway, at least I did.
Still a nice reference sheet will be forthcoming.

To be honest I have not actually used the beta quick reference sheets for the last 6-9 months anyway. I feel that after about 6 games you know almost everything on them anyway, at least I did.
Still a nice reference sheet will be forthcoming.
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- General - Carrier
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You will find that after one game you only need the rules to clarify points. It really is simple.Grabula wrote:Is this request for a quick REFERENCE sheet or a quick PLAY guide? I ask because I'm wondering if there is a quick start option to get to know the rules in the books themselves or located elsewhere. I'll probably sit down to play through a few solo games just to get to know the rules before I introduce it to my group.
The second game i just tried to manuver and understand the difference between drilled and undrilled versus complex and simple moves. And by then it was easy.
It was odd at first read to be figuring out how to charge and mve, but the itneraction is important to the game system.
About 4 units 2 on each side is all you need for the first game.