Quick play sheet?

General discussion forum for anything related to Field of Glory Ancients & Medieval.

Moderators: hammy, philqw78, terrys, Slitherine Core, Field of Glory Design, Field of Glory Moderators

hammy
Field of Glory Team
Field of Glory Team
Posts: 5440
Joined: Tue Aug 22, 2006 2:11 pm
Location: Stockport
Contact:

Post by hammy »

OK, my thoughs are now leaning towards three sheets organised like this:

Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)

Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move

Cohesion:
reasons to test
cohesion test
cohesion effects
kabrank
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Wed Aug 23, 2006 7:32 am

Post by kabrank »

Hi Hammy

Nice lists

Would be nice to have rerolls listed on combat. Smaller type for this bit would be OK. Useful for players who play intermittently or who have long breaks between game.

Other than that Great

Thanks for the attention you are giving this.

Kelvin
neilhammond
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
Joined: Sun Jan 07, 2007 7:51 pm
Location: Peterborough, UK

Post by neilhammond »

How about adding a auto-break calculation table? Unit size on one axis and grade on the other.
nicofig
Field of Glory Moderator
Field of Glory Moderator
Posts: 743
Joined: Tue Aug 22, 2006 6:54 pm
Location: Toulon
Contact:

Post by nicofig »

The playsheets used since the beta test was good. We could use this ones. :?
ImageImage
davem
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 255
Joined: Thu Aug 24, 2006 8:49 am
Location: LarryWorld

Post by davem »

hammy wrote:OK, my thoughs are now leaning towards three sheets organised like this:

Combat:
how many dice
POAs
scores to hit
death throw (it will I think fit with no issue so it might as well be there)

Move and distances:
maneuver table
movement distances
CMT
shooting ranges
terrain effects
variable move

Cohesion:
reasons to test
cohesion test
cohesion effects
Hammy,
I think you've got it covered:-) I agree you probably can get away without a setup QRS, although a terrain chart could be useful?
Please do it in a moderately large font, none of us are getting any younger and the eyesight struggles under typical "school-hall" lighting:-)

Regards

Dave M
stevoid
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 285
Joined: Sun Oct 21, 2007 9:03 pm
Location: Wellington, New Zealand

Post by stevoid »

Hammy, if you have three then you might as well have 4 given double-siding and I'd suggest Appendix 8 - detailed turn sequence as one of those sides.

Steve
babyshark
Field of Glory Moderator
Field of Glory Moderator
Posts: 1336
Joined: Fri Feb 02, 2007 6:59 pm
Location: Government; and I'm here to help.

Post by babyshark »

stevoid wrote:Hammy, if you have three then you might as well have 4 given double-siding and I'd suggest Appendix 8 - detailed turn sequence as one of those sides.

Steve
I agree. The turn sequence is very important.

Marc
Scruff
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 79
Joined: Wed Oct 31, 2007 11:30 pm
Location: Gold Coast, Australia

Post by Scruff »

The hardest thing with QRS is getting the balance right, the major failing with so many QRS is trying to put too much on them.

Its a QRS, not the rules so to speak.

I haven't seen the rules yet (they are in the post somewhere) so cant comment as to what may or may not be needed, but thought I would throw the warning out there anyways.

cheers
Atkins
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 7
Joined: Mon Dec 31, 2007 12:52 pm

Post by Atkins »

Hi

One thing I think is important is a reference back to the relevant page in the rules.
kabrank
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Wed Aug 23, 2006 7:32 am

Post by kabrank »

Hi All

I like Stevoid's idea for the 4th sheet. I only found the detailed turn sequence yesterday [My copy of the Rules arrived Lunchtime] and this seamed rearly useful.

But I am aware that too much can be too much and have made that error in playsheets I have developed in teh past.

TTFN

Kelvin
madaxeman
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3002
Joined: Thu Nov 16, 2006 5:15 am
Location: London, UK
Contact:

Post by madaxeman »

I'd like some of the pictures of painted troops, and a couple of Osprey illustrations - thats whats important in a set of rules anyway, isn't it ?

:P
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
kustenjaeger
Senior Corporal - Destroyer
Senior Corporal - Destroyer
Posts: 116
Joined: Thu Jan 03, 2008 8:13 pm
Location: Farnham, UK

Post by kustenjaeger »

Greetings

If they are downloadable then I would expect to print them double sided onto card and then laminate them so a 4th sheet would be OK - failing that I would probably dream up my own additions to put on the 4th side.

Regards
Edward
miffedofreading
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 317
Joined: Wed Jan 09, 2008 4:00 pm
Location: Reading, England

Post by miffedofreading »

I will be able to download, print on a colour laser and laminate, so agree you might as well put something on a 4th sheet, just make it less important so we can normally keep that sheet just turned to one side :)

Being a Brit my printer only understands A4 size, but some of these new worlders use something called "legal". Can we make the QRS work for both paper sizes?

Andy
kabrank
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 25
Joined: Wed Aug 23, 2006 7:32 am

Post by kabrank »

Hi All

I think USA paper size is US Letter rather than Legal

Having USA Letter and A4 will cover all the bases [Adobe should be able to generate PDF in both formats as a standard providde they are set correct in the source doc]

Kelvin
GHGAustin
Sergeant First Class - Panzer IIIL
Sergeant First Class - Panzer IIIL
Posts: 398
Joined: Mon Feb 18, 2008 6:42 pm
Location: Austin, Texas USA
Contact:

Post by GHGAustin »

Yes, in the US, Letter (8.5 x 11 inch) is the standard. Few people, other than lawyers, keep any legal paper on hand.

It would be great to have a pdf formatted for US Letter size. It is shorter and wider than A4, so stuff often gets chopped off the bottom.

Best,
Rob Smith
Great Hall Games
Austin, TX
www.greathallminis.com
miffedofreading
Staff Sergeant - Kavallerie
Staff Sergeant - Kavallerie
Posts: 317
Joined: Wed Jan 09, 2008 4:00 pm
Location: Reading, England

Post by miffedofreading »

Sorry for getting Letter and legal all mixed up :)
tors
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 21
Joined: Fri May 18, 2007 5:09 pm

Post by tors »

Dear copyright holders, can you post the "Beta QRS" to this site untill the new QRS is ready?.

ta,

Kingo
Grabula
Lance Corporal - SdKfz 222
Lance Corporal - SdKfz 222
Posts: 22
Joined: Fri Feb 08, 2008 2:34 pm

Post by Grabula »

Is this request for a quick REFERENCE sheet or a quick PLAY guide? I ask because I'm wondering if there is a quick start option to get to know the rules in the books themselves or located elsewhere. I'll probably sit down to play through a few solo games just to get to know the rules before I introduce it to my group.
hammy
Field of Glory Team
Field of Glory Team
Posts: 5440
Joined: Tue Aug 22, 2006 2:11 pm
Location: Stockport
Contact:

Post by hammy »

We are discussing what whould be on a quick reference sheet not a quick play guide :( If I have the time I will see if I can write a basic intro to the rules although the rules themselves are actually quite readable.

To be honest I have not actually used the beta quick reference sheets for the last 6-9 months anyway. I feel that after about 6 games you know almost everything on them anyway, at least I did.

Still a nice reference sheet will be forthcoming.
hazelbark
General - Carrier
General - Carrier
Posts: 4957
Joined: Tue Feb 13, 2007 9:53 pm
Location: Capital of the World !!

Post by hazelbark »

Grabula wrote:Is this request for a quick REFERENCE sheet or a quick PLAY guide? I ask because I'm wondering if there is a quick start option to get to know the rules in the books themselves or located elsewhere. I'll probably sit down to play through a few solo games just to get to know the rules before I introduce it to my group.
You will find that after one game you only need the rules to clarify points. It really is simple.

The second game i just tried to manuver and understand the difference between drilled and undrilled versus complex and simple moves. And by then it was easy.

It was odd at first read to be figuring out how to charge and mve, but the itneraction is important to the game system.

About 4 units 2 on each side is all you need for the first game.
Post Reply

Return to “Field of Glory : Ancient & Medieval Era 3000 BC-1500 AD : General Discussion”