Patch 1.20

PC : Turn based WW2 goodness in the mold of Panzer General. This promises to be a true classic!

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VPaulus
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Re: Patch 1.20

Post by VPaulus »

Tarrak wrote:What criteria is used to chose from the available pool and if everyone who subscribes gets to beta test i frankly don't know.
It's a complete mystery to everyone of us. The whole process is automatic.
Damn computers. :mrgreen:
huertgenwald
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Re: Patch 1.20

Post by huertgenwald »

VPaulus wrote:
When starting a new game, campaign or scenario, you'll see this:
Thx, VP ! Now i only need to wait for the hotfix, so i can play my brandnew MegaPack of DLCs ! :roll:
HunterHH
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Re: Patch 1.20

Post by HunterHH »

I don't know if it is a bug or working as intended, but i was used to "elite" up my units before upgrading them... and now i play at crusader, bought an expensive strategic bomber and made my cruisers so crusaders... but after doing this the unit strengh goes back to 10 from e.g. 13? thats quite alot prestige to waste imo :/
KeldorKatarn
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Re: Patch 1.20

Post by KeldorKatarn »

That is working as intended. Deducter mentioned something like that. Overstrength is lost when upgrading.
Tarrak
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Re: Patch 1.20

Post by Tarrak »

HunterHH wrote:I don't know if it is a bug or working as intended, but i was used to "elite" up my units before upgrading them... and now i play at crusader, bought an expensive strategic bomber and made my cruisers so crusaders... but after doing this the unit strengh goes back to 10 from e.g. 13? thats quite alot prestige to waste imo :/
Yes it is intended see the patch notes in the first post of this thread
• Gameplay
o Overstrength is lost after upgrade
This was changed to make overstrengthing more costly and situational. Now the proper order is to first upgrade the unit then overstrength it. If it already is overstregth from a mission before you need to make a decision if you want to upgrade or keep the overstrength.
HunterHH
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Re: Patch 1.20

Post by HunterHH »

hm. ok. thanks for the quick answer :)
fsx
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Re: Patch 1.20

Post by fsx »

naturesheva wrote:Can anyone help me explain more about the New Modding options:
* Hex action
* Param action Unit action
* Unique aux units


Thanks a lot ~!! :D :D
Please, look at my new thread. And at the scenario I attached.
ITS UNBELIEVABLE!

viewtopic.php?f=121&t=43040
KeldorKatarn
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Re: Patch 1.20

Post by KeldorKatarn »

huertgenwald wrote:
VPaulus wrote:
When starting a new game, campaign or scenario, you'll see this:
Thx, VP ! Now i only need to wait for the hotfix, so i can play my brandnew MegaPack of DLCs ! :roll:
Any news on this? VPaulus maybe? Do the devs know about this issue yet? (Or the dev I guess. not sure if Rudankort is still the only programmer working on this)
VPaulus
Slitherine
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Re: Patch 1.20

Post by VPaulus »

I've already sent an email to Alex about the issue.
KeldorKatarn
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Re: Patch 1.20

Post by KeldorKatarn »

Cool thanks :) Hoping it's an easy fix :)
Rudankort
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Re: Patch 1.20

Post by Rudankort »

Hello All!

Regarding the advanced options in the DLCs.
- It is a bug. A pretty stupid one at that. The problem is, there is an extra UI screen when starting a DLC campaign (the ine with a list of installed DLCs), and it does not forward advanced settings to the engine.
- As a temporary solution you can change difficulty after the first scenario (DIFFICULTY button should still work).
- Alternatively, you can try the attached EXE. It should fix the issue.
- Next full patch will of course include this fix. Not sure yet when to expect that.

Alex
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soldier
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Re: Patch 1.20

Post by soldier »

Excellent, thanks for the patch and just figured out how to get the sliders working. Entrenched positions seem considerably tougher to root out. The days of goose stepping through every town appear to be over.
krugec
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Re: Patch 1.20

Post by krugec »

The exe doesnt work for me, tried everything suggested.
fliegenderstaub
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Re: Patch 1.20

Post by fliegenderstaub »

Thanks for the new "exe"! :) In order to get the advanced options work with the Grand Campaign, do I have to start the campaign anew (which I guess) or just the scenario? Or will it work instantly?

Thanks in advance! :)
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
Magic1111
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Re: Patch 1.20

Post by Magic1111 »

fliegenderstaub wrote:In order to get the advanced options work with the Grand Campaign, do I have to start the campaign anew (which I guess) or just the scenario? Or will it work instantly?
Yes, good question!I´m looking forward to an answer too...!

But to solve the problem with the DLC´s it is only the Fix from Alex from his post above needed, right? No other things (e.g. edit files...) to do needed?
Tarrak
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Re: Patch 1.20

Post by Tarrak »

krugec wrote:The exe doesnt work for me, tried everything suggested.
The new exe is working as far as it's enables the use of advanced options except the new game play rules. To be able to play the DLC's with the new rules you still need to do some additional changes described here by Magic1111.

EDIT: To be more specific: The randomness settings (chess, dice chess, normal), reform units is working and so are the custom difficulty settings. Tho here if player strength is set to for example -5 it only applies to auxiliary and pre placed core units. If importing own core it doesn't affect it. No matter if the new or old rule set is selected the old rules apply.
Magic1111
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Re: Patch 1.20

Post by Magic1111 »

Thx Tarrak for clarify!

But what about an answer to this question: :?:
In order to get the advanced options work with the Grand Campaign, do I have to start the campaign anew (which I guess) or just the scenario? Or will it work instantly?
Tarrak
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Re: Patch 1.20

Post by Tarrak »

Magic1111 wrote:In order to get the advanced options work with the Grand Campaign, do I have to start the campaign anew (which I guess) or just the scenario? Or will it work instantly?
Sorry kind of forgot this question. The changes obviously won't work when you reload a saved game instantly but there is no need to restart a whole campaign. You need just to finish any scenario in your current campaign (you can restart from a save) and then on the end screen go to the difficulty settings and enable the advanced options you wish to use.
Resolute
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Re: Patch 1.20

Post by Resolute »

Just tested the new exe file. Works great - thanks!
fliegenderstaub
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Re: Patch 1.20

Post by fliegenderstaub »

Thanks for the clarification. :) EXE is working. Thanks for that, too! :) Great job anyway!

For the other stuff I am going to wait...

Addendum: After installing the new "exe", I finished Lodz, changed the advanced options and played Piatek. Now I wanted to view my victory, but the replay stops during my first turn. Units were also placed on the wrong hexes and doing false moves. Lodz the same, Danzig and Posen replays are still working correctly. Strange, isn't it? Anything to do with the new "exe"?

Anyway, you guys will surely solve this! :)
...and like the once-mighty Mahi-Mahi, you will end
up on a poo-poo platter in the Tikki Hut of life! -Al Bundy -
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