Round Times for 800 Tournaments?
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pcelella
- Staff Sergeant - StuG IIIF

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Round Times for 800 Tournaments?
I'm considering putting on an 800 point FoG tournament in May for my local wargaming group. I figure that by May everyone interested will have a chance to read the rules and get a few games under their belts. My question is, what length of time has a 800 point game been designed to span once you have reasonably experienced players? Before I send out invites, I wanted to make sure I appropriately schedule the block of time in the hobby shop gaming area.
My guess is 3 hours rounds with an one hour (or 1/2 hour) break in between rounds. Any thoughts or comments?
Thanks
Peter
My guess is 3 hours rounds with an one hour (or 1/2 hour) break in between rounds. Any thoughts or comments?
Thanks
Peter
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neilhammond
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At Burton this weekend we managed to finish three out of four 1000 point games with 3 1/4 hrs per game.
I would still for a first tournament go with 3 1/2 hours but the last bound bit of FoG is a lot quicker than the last bound of DBM so if you would normally call time with 15 minutes to go and then have games overrun anyway with FoG you can call with 10 to go and will probably not have any overrun.
I would still for a first tournament go with 3 1/2 hours but the last bound bit of FoG is a lot quicker than the last bound of DBM so if you would normally call time with 15 minutes to go and then have games overrun anyway with FoG you can call with 10 to go and will probably not have any overrun.
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nikgaukroger
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rbodleyscott
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Well we only finished 1 out of 4 games in the time limit. (1000 points doubles, 3hrs15mins to last pair of bounds call) - although all 4 games were enjoyable with much bloodshed, and it was nice to see so many figures on the table.nikgaukroger wrote:Same here, 3 out of the 4 games all finished well within 3 1/4 hours.
Current thinking after discussion with several of the movers and shakers is that 900 points would be better for doubles tournaments with 3hrs15mins to last pair of bounds call, 1,000 should work fine with 3hrs45mins to last pair of bounds call.
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rbodleyscott
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speedy
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FWIW we finished two of our four games at Burton (and we'd only played around half a game between us before the day.)
Use of Generals seemed decisive in reaching a result in our games, if both sides heavily commit their generals to front rank fighting there are probably going to be more hits, more death rolls, more attrition, etc, etc .... and probably less rallying too .... leads to a quicker finish, winning or otherwise ....
Use of Generals seemed decisive in reaching a result in our games, if both sides heavily commit their generals to front rank fighting there are probably going to be more hits, more death rolls, more attrition, etc, etc .... and probably less rallying too .... leads to a quicker finish, winning or otherwise ....
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speedy
- Corporal - 5 cm Pak 38

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FWIW we finished two of our four games at Burton (and we'd only played around half a game between us before the day.)
Use of Generals seemed decisive in reaching a result in our games, if both sides heavily commit their generals to front rank fighting there are probably going to be more hits, more death rolls, more attrition, etc, etc .... and probably less rallying too .... leads to a quicker finish, winning or otherwise ....
Use of Generals seemed decisive in reaching a result in our games, if both sides heavily commit their generals to front rank fighting there are probably going to be more hits, more death rolls, more attrition, etc, etc .... and probably less rallying too .... leads to a quicker finish, winning or otherwise ....
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pcelella
- Staff Sergeant - StuG IIIF

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Something else we are considering for this first tournament is the use of preset terrain. I know that eliminates one piece of strategic thinking from the full game, but most of our players won't know the rules well enough yet to pick up on that level of subtlety. We would try to set up a variety of terrain types, let the player with the highest pre-game initiative pick their table, and then in each game, the player with the higher pre-game initiative would pick the table sides. I figure this should save at least 15 minutes or so off of set up time.
Thoughts on this?
Peter
Thoughts on this?
Peter
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miffedofreading
- Staff Sergeant - Kavallerie

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I have played a number of games using pairs of starter armies (which are 600 points) and they work well. The only possible exception was where ew played 600 points of 15mm Huns against Late Romans on a 6 by 4 table. That was not fun for the Romans, they got shot to bits and destroyed in detail.miffedofreading wrote:What's the smallest practical game for a pair of newbies??
Say 600 points ROman V Carthaginian?
Would like to be able to play in 2 hours, 3 hours max......
Reasonable?
Andy
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miffedofreading
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