One of the things that I like a lot about Pandora is that food and minerals production is globalized, which allows cities to specialize. (A city with the right terrain can become a food or minerals powerhouse and support one or more other cities which in turn devote most or even all of their population to manufacturing or research.)
This game mechanic in and of itself makes the game much more strategically interesting for me than if it was just another Civilization clone.
Something I like very much
Moderator: Pandora Moderators
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Earthmichael
- Senior Corporal - Ju 87G

- Posts: 90
- Joined: Sat Mar 02, 2013 3:42 pm
Re: Something I like very much
I agree. I like the globalized resource pools. It reminds of Imperialism II. It was a good idea then, and it is a good idea now.
And no, I am not worried about this being considered an Imperialism clone. When it comes down to it, most every good idea has already been implemented once somewhere. That does not mean you cannot make an outstanding game by reusing the best ideas!
And no, I am not worried about this being considered an Imperialism clone. When it comes down to it, most every good idea has already been implemented once somewhere. That does not mean you cannot make an outstanding game by reusing the best ideas!
Re: Something I like very much
Ye I'm also a big fan of globalized resources for the very reasons you named. We might add some additional restrictions in the future (need street connections to HQ / a city with a special "stoage" building), but that's still open for discussion.
Lorenz Ruhmann
Proxy Studios
Proxy Studios
Re: Something I like very much
Some sort of connections between cities would make sense, though that would add a layer of complexity that I'm not certain is desirable -- and it would also add the ability to potentially cut off cities from the global resource pool during wartime, which would add strategic options to warfare.
I would prefer not to have to build warehouses, since there are already plenty of other things that need building as cities develop.
I would prefer not to have to build warehouses, since there are already plenty of other things that need building as cities develop.
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gibby
- Staff Sergeant - Kavallerie

- Posts: 337
- Joined: Sat Apr 26, 2008 12:50 am
- Location: Northampton
Re: Something I like very much
I like complexity.
I think if you are having global resources then you should have some sort of supply chain effect that means cities can starve if they get cut off.
cheers
Jim
I think if you are having global resources then you should have some sort of supply chain effect that means cities can starve if they get cut off.
cheers
Jim
Re: Something I like very much
I really like Pandora's treatment of resources as well. The Civ games always had me searching for hills/rivers, etc. Whereas, the best city placement in Pandora seems to be lots of grasslands (for food) and mountains (for minerals), as well as a bonus resource or two, with hills and forest being largely a waste of time.
In the Civ games, gold always seemed in short supply. But, in Pandora I feel it's too easy to get money. The resource that constrains expansion is minerals. On one hand I like that armies in Pandora can't swell in size due to mineral constrains, but on the other hand without an army you can't expand (because of the threat from native life).
Personally, I want to use the military. That's the whole point of a 4X game. But, I don't understand the point of money.
Perhaps, cities set to generate wealth shouldn't produce so much of it every turn.
In the Civ games, gold always seemed in short supply. But, in Pandora I feel it's too easy to get money. The resource that constrains expansion is minerals. On one hand I like that armies in Pandora can't swell in size due to mineral constrains, but on the other hand without an army you can't expand (because of the threat from native life).
Personally, I want to use the military. That's the whole point of a 4X game. But, I don't understand the point of money.
Perhaps, cities set to generate wealth shouldn't produce so much of it every turn.


