stockwellpete wrote:TheGrayMouser wrote:Pete , have you considered ( especially your example in the very ist map pic you showed) that you don't have to deploy that way? In that map you still had the advantage of hills and a smaller force of archers could have been deployed in the left of the map , instead of you entire army

ie you could have tried to draw him in and maybe get an open flank to work.....
Well, I don't really like splitting my force like that really, TGM. Plus claymore had about thirty Swiss pike and halberdier units that could have attacked just one end of my line had I deployed on the hill.
Let me ask you this, was that a comp game? If a friendly game (non comp) would you still have deployed that way?
Yes, it was a LOEG game. I probably wouldn't have deployed like that in a friendly - I may have stood on the big open hill just to see how well I could do. I think I would have lost the game doing this but you can learn quite a bit about your specific army by experimenting in friendlies.
Ah so there is a distinction that LOEG (or any comp) battles are:
more important
deserve different "tactical" considerations
reserve the right to deploy any way you want to ensure a win (or a "play to NOT lose") strategy
"friendly" battles are for 'training purposes only" and thus only a players "real" win loss ratio and their understanding of game tactics and strategies derives out of their record in competitions?
(please don't take this personal, its just highlighting generalities and to some degree tongue in cheek to boot)
This thread on maps is in the LoeG section and thus its purpose must be to somehow attempt to level the playing field in comps/hinder "negative" gameplay etc
The problem pete is behavior, and as you just explained , you cannot control behavior(not even your own

you had to deploy in the corner because it was a comp game), just incentivise people to not do certain things
You always have the choice to NOT deploy in a corner, you always have a choice to try and win a battle even in a hopeless situation...
You cant make players do or not do these things (especially as many behavours/maps are highly subjective anyhow) but you can say , for example in the LoeG, that NOONE gets any points for a draw (unless both armies break same turn)
Try to win or accept you get nothing as you didn't risk anything. Period.