Should they all be considered sunk
what to do with my fleet
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what to do with my fleet
Can anyone console me regarding the large number of lovely Xyston ships I have bought, built and painted over the years, with regard to FoG?
Should they all be considered sunk
... or will later additions to FoG give them hope? 
Should they all be considered sunk
Gone too are all the "Barker Markers", those 200 pace semi-circles, my NKE heavy foot (probably), weather effects, unreliable allies, pip droughts and the lack of naval has turned my dogs-breakfast Rapa Nui into a pile of Poo:-(
However we've got in their place those lovely "disrupted", "Frag'ed" etc markers....ooops?;-p
The plus side is that proper terrain will again grace our wargames tables...except when we have to travel on most forms of public/mass transport:-(
There are swings and roundabouts in any changes, but I'm wondering if too much has been lost?
However we've got in their place those lovely "disrupted", "Frag'ed" etc markers....ooops?;-p
The plus side is that proper terrain will again grace our wargames tables...except when we have to travel on most forms of public/mass transport:-(
There are swings and roundabouts in any changes, but I'm wondering if too much has been lost?
I think you have hit the spot with the 'wondering' davem. I have a feeling that the Fog Team already have plans to incorporate those 'missing' bits ( weather, naval, not-so-allied, etc ) in later add-ons to the rules. It would be nice to know that they are thinking of incorporating these enhancements to the game instead of leaving us wondering.
Dont get me wrong ... FoG to me is like an ice cold beer on a hot day. Very refreshing. And now I can actually use some interesting terrain .. Impassible Lakes .. wonderful.
Dont get me wrong ... FoG to me is like an ice cold beer on a hot day. Very refreshing. And now I can actually use some interesting terrain .. Impassible Lakes .. wonderful.
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rbodleyscott
- Field of Glory 2

- Posts: 28401
- Joined: Sun Dec 04, 2005 6:25 pm
Hi Richard
Thanks for this as I was wondering if Medieval vessle usage to support land campaigns was going to be possible at some point.
Great work on the arms lists so far. Once I saw "Storm of Arrows" I just had to get it and crack on with my 15mm 1400's army. My 28mm Crusaders are chafing at the bit for the Crusades edition.
Thansk for all then effort you are putting in on this.
Kelvin
Thanks for this as I was wondering if Medieval vessle usage to support land campaigns was going to be possible at some point.
Great work on the arms lists so far. Once I saw "Storm of Arrows" I just had to get it and crack on with my 15mm 1400's army. My 28mm Crusaders are chafing at the bit for the Crusades edition.
Thansk for all then effort you are putting in on this.
Kelvin
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karakhanid
- Senior Corporal - Ju 87G

- Posts: 76
- Joined: Mon Feb 26, 2007 1:33 am
- Location: Bara?±ain Navarra Spain
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Nomad
While it's a shame for those of us who hve painted these up, I think it good on the whole that ships are limited to campaigns and special scenarios.
It's hard to think of many battles in our period on which ships and boats had a direct, tactical influence. As opposed to the many in which they influenced the strategy.
They were not used that often in the old rules, which was good. But too many of these "once in a blue moon" weapons and tactics thicken-up a set, make it look more complicated than it is and so act as a barrier to new players.
Popping them into an opptional campaign supplement seems like a good way around this.
Alan
It's hard to think of many battles in our period on which ships and boats had a direct, tactical influence. As opposed to the many in which they influenced the strategy.
They were not used that often in the old rules, which was good. But too many of these "once in a blue moon" weapons and tactics thicken-up a set, make it look more complicated than it is and so act as a barrier to new players.
Popping them into an opptional campaign supplement seems like a good way around this.
Alan
Now that I know Campaign Supplements are planned for the future, my fleet will happily stay in their box until required 
I'm all in favour of taking boats out of a 'normal' game and putting them in their rightful place ... for the strategic placement of troops ... and ( as in ) Demetrios case, to assist the troops.
Looking forward to seeing how it all works out. As a veteran of Squad Leader/ ASL .... I know what it's like to wait a long long time for a good game to 'fill out'.
Alan
I'm all in favour of taking boats out of a 'normal' game and putting them in their rightful place ... for the strategic placement of troops ... and ( as in ) Demetrios case, to assist the troops.
Looking forward to seeing how it all works out. As a veteran of Squad Leader/ ASL .... I know what it's like to wait a long long time for a good game to 'fill out'.
Alan
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lawrenceg
- Colonel - Ju 88A

- Posts: 1536
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- Location: Former British Empire
Re: what to do with my fleet
Use them for DBMM?ixlegion wrote:Can anyone console me regarding the large number of lovely Xyston ships I have bought, built and painted over the years, with regard to FoG?
Should they all be considered sunk... or will later additions to FoG give them hope?
Lawrence Greaves
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madaxeman
- Lieutenant-General - Do 217E

- Posts: 3002
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Most of mine are currently making good money on ebay - and still a few days to go
http://search.ebay.co.uk/_W0QQsassZthe_ ... ianQQhtZ-1
Still cant bear to part with the Essex Egyptian ships though...
http://search.ebay.co.uk/_W0QQsassZthe_ ... ianQQhtZ-1
Still cant bear to part with the Essex Egyptian ships though...
http://www.madaxeman.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com
Holiday in Devon? Try https://www.thecaptainscottagebrixham.com





