Most critical playability enhancement: Movement Hot Keys!

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Earthmichael
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Mar 02, 2013 3:42 pm

Most critical playability enhancement: Movement Hot Keys!

Post by Earthmichael »

Movement is extremely cumbersome, especially in late game, when there are a lot of units to move.

This could be make much easier by the simple addition of some movement hotkeys, as shown below:
Keypad Movement Map
Keypad Movement Map
Hexagon Keypad Movement.gif (3.15 KiB) Viewed 1476 times
This would allow easy movement with the keypad. The number 5 could be mapped to heal, and if the unit is fully healed, would indicate no movement this turn. Keys 8 and 2 are not needed for movement, and could potentially be reserved for other purposes.

This would be extremely easy to implement, and would save players easily an hour or more per game!
Earthmichael
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Mar 02, 2013 3:42 pm

Re: Most critical playability enhancement: Movement Hot Keys

Post by Earthmichael »

I was thinking, 5 could be used to Heal/Skip turn and 2 could be used for Defend.
Bianary
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 62
Joined: Wed Jul 18, 2012 5:48 am

Re: Most critical playability enhancement: Movement Hot Keys

Post by Bianary »

Earthmichael wrote:I was thinking, 5 could be used to Heal/Skip turn and 2 could be used for Defend.
8 - Skip turn
5 - Heal
2 - Defend
zappel
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Tue Feb 28, 2012 6:44 pm

Re: Most critical playability enhancement: Movement Hot Keys

Post by zappel »

Bianary wrote:
Earthmichael wrote:I was thinking, 5 could be used to Heal/Skip turn and 2 could be used for Defend.
8 - Skip turn
5 - Heal
2 - Defend
When the other numbers except 2, 5 and 8 are for movement it would be to reason that 5 means "no movement". So I suggest
- 5 to be "skip turn" function,
- 2 to be "defend" (because it is the "down"- or "duck"-direction) and
- 8 to be "heal"

At last it could be a good decision to make the functions corresponding to the numbers editable.
Earthmichael
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Mar 02, 2013 3:42 pm

Re: Most critical playability enhancement: Movement Hot Keys

Post by Earthmichael »

zappel, I like your assignments.

I hope the Pandora team implements this.
Earthmichael
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Mar 02, 2013 3:42 pm

Re: Most critical playability enhancement: Movement Hot Keys

Post by Earthmichael »

Movement hot keys has got to have the most "bang for the buck" of any feature request. It should be VERY easy to implement, yet it would save over 50% of the time spent moving! Please implement soon!
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