LST file ingame download: http://tinyurl.com/l6hxzfj
As part of my revisiting of the old campaigns I wanted to change the gameplay a bit. So I have converted the Desert campaign with the carryover system so that you start with a force of units that move from mission to mission.
It is probably unbalanced as the first scenarios should be much easier, so I have added an additional difficulty setting for the campaign you can also use less points for the initial force if you wish to.
As it is a carryover campaign you have to play the missions in order, you cannot skip any. I also changed the order or missions 3 and 4 from the original because of the progression of unit forces.
If you start a new game you will have the force selection screen, notice that this units will go with you to all missions.

Then you will select the difficulty level for the campaign. It works like this:

On easy you will get new carryover units for your losses in each mission.
On medium you will get new carryover for losses except 4 that will be normal (not carryover) units.
On hard you will get new carryover for losses except 8 that will be normal (not carryover) units.
Carryover units have a "*" before their name, take care of them.

When continuing the campaign, choose the autosave that the game has and Load it.

You will need more kills for units to achieve elite status, but still they can make it in a few levels.




