Allied: Taranto Raid

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maho1973
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Jul 23, 2011 12:18 pm

Re: Allied: Taranto Raid

Post by maho1973 »

Beta-4 - triumph 11/12 - prestige: 2681 (start) / 2527 (end) + 700 (victory bonus)
Tschemo wrote:Taranto Raid - Beta 4

Quite nice mission. Few things are bothering me though:
- Map visual. Some hexes are visually not correct as 8,15 (south side and the connection to 8,16), then the sea at 10,15, or hex 14,17
- "Annonymous ships" - I would personally prefer to have names of the ships both on Allied side and also the Italian side. I have checked the wikipedia and on the Allied side it should be carrier HMS Illustrious and HMS Eagle (although in reality it was only the Illustrious was attending the raid). I haven´t find the names of the Light cruisers, but I might look furhter. The Italian battleships should be: Cavour, Littorio, Duilio, Vittorio Veneto, Giulio Cesare and Andrea Doria. I think that this would add more depth to the scenario. :)
+1
Shelldrake
Corporal - 5 cm Pak 38
Corporal - 5 cm Pak 38
Posts: 34
Joined: Mon Jul 18, 2011 3:12 pm

Re: Allied: Taranto Raid

Post by Shelldrake »

Fun scenario and a nice change of pace; however I have a couple of suggestions that should be easy to implement.

It seems odd to be able to refuel and reinforce my core hurricane fighters from aircraft carriers since this is historically not accurate. I therefore suggest not allowing any core units to be deployed in this scenario and instead add a couple of Sea Gladiator units for escort missions. A Short Sunderland flying boat could be added as a scout. This would add immensely to the historical feel of the scenario.

Refueling and rearming should also be allowed from hexes adjacent to the carriers, just as with airfields on land. Only reinforcing a damaged unit should require "landing" on the carrier hex.
agoodale
Private First Class - Opel Blitz
Private First Class - Opel Blitz
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Joined: Sun Dec 11, 2011 2:50 pm

Re: Allied: Taranto Raid

Post by agoodale »

I agree--fun scenario, but your comments about enhancing the historical feel are spot on. I also concur with refueling/rearming from adjacent hexes, while only allowing repairs (reinforcements) after 'landing' (and being struck below decks). That's fairly realistic and consistent with rules re airfields.
RobertCL
2nd Lieutenant - Panzer IVF/2
2nd Lieutenant - Panzer IVF/2
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Re: Allied: Taranto Raid

Post by RobertCL »

In Pz Corps at sea you can only refuel and repair on carrier hex, no ?
This is not Pacific General.
okiemcguire
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 484
Joined: Sun Oct 14, 2012 10:44 pm

Re: Allied: Taranto Raid

Post by okiemcguire »

Taranto Raid - Beta 4

Level: Field Marshal
Prestige Begin: 2800 At Deployment: 2627 End: 2627 Victory: +700
Results: Triumph 11/12

Second time I have played this scenario. Fairly easy. Use the two fighters for spotting and support. Relay your Torpedo bombers. Stay away from the entrance and AA batteries. Watch your fuel.

This time the fighters to move toward the carrier and catch several bombers in flight. Had to recall my fighters from escort to disose of them.
Attachments
(30.05.2013) Taranto Raid, Turn 11.zip
(52.64 KiB) Downloaded 153 times
okiemcguire
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 484
Joined: Sun Oct 14, 2012 10:44 pm

Re: Allied: Taranto Raid

Post by okiemcguire »

Taranto Raid - RC1

Level: General
Prestige Begin: 2062 At Deployment: 1926 End: 1926 Victory: +700
Results: Triumph 11/12

Deployed 2 x Hurricane I

Use the two fighters for spotting and support. Relay your Torpedo bombers. Stay away from the entrance and AA batteries. Watch your fuel.

Be sure and check all bays for a total of 6 ship objectives...
Attachments
(31.05.2013) Taranto Raid, Turn 11.zip
(52.96 KiB) Downloaded 158 times
wargovichr
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 229
Joined: Sun Mar 31, 2013 2:11 am

Re: Allied: Taranto Raid

Post by wargovichr »

There needs to be strong note that there are TWO carriers...one in the left corner.
I would advise commander not to run the harbor straights with those guns!
Explain mechanics of carrier refueling.
Explain the bombers carry limited ammo.
Devise pop-up screen to remind player how many Battleships are left remaining if he can't count!
maho1973
Staff Sergeant - StuG IIIF
Staff Sergeant - StuG IIIF
Posts: 299
Joined: Sat Jul 23, 2011 12:18 pm

Re: Allied: Taranto Raid

Post by maho1973 »

RC 1
- The port at hex 8,15 seems to be still upside down (since beta-1!). :!:
Moltke71
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 231
Joined: Mon Jul 04, 2005 8:24 pm

Re: Allied: Taranto Raid

Post by Moltke71 »

Beta 4
Colonel

I was always one BB short of triumph until I noticed timing in the late game. The key is to attack the BBs in the outer harbor early before the Italians wake up and then move the carriers up to de facto shorten range. Let them take two or three turns of damage before pulling them back. Many more loaded Stringbags will be in the air. Of course, use the fighters to spot.
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