Market Garden RC1

Open beta forum.

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citizen6
Administrative Corporal - SdKfz 251/1
Administrative Corporal - SdKfz  251/1
Posts: 149
Joined: Mon Dec 28, 2009 3:04 am

Market Garden RC1

Post by citizen6 »

Sadly I haven't had the time to put as much into testing this version as I would have liked. But I have had a few games and overall it is great and I like the option of playing Allies for a change. I've played Crete, D-day twice and the Breakout after D-day and Market Garden (though all of these were using the last beta before RC1). My main concerns were that the upgrade of units dropped the team strength to 1 but this seems to have been fixed in RC1. Also the AI was very passive. In the previous beta, I could drive light vehicles up to some axis armoured units and park them there to limit their movement (if they were to move) and they don't attack. This is still a bit of an issue in Market Garden where it is easy to find the German forces to the flanks. These don't seem to do anything until a set point in the game, so if you are "ahead" of schedule you can exploit this by attacking them prior to their activation and they'll do little in return. AA don't seem to be affected in this way and will happily counter-attack any aircraft in the vicinity.

Also I'm not sure why the engineer unit is needed to get out of Lommel. The German pontoon bridge was captured intact a week before Market Garden and was fully functional for the launch of Garden.

Otherwise great.....engaging and challenging as always

BTW - it works fine on a Mac using VMware Fusion

Cheers
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