# First launch
* OSX gives warning "Pandora Beta" can't be opened because it is from an unidentified developer. Should work fine if binaries are properly signed!
* Nice auto update process - zippy, finishes quickly
* Nice fade in for music on initial splash screen asking for product key - especially like the absence of fifteen different intro videos.
* Cannot paste product key in on mac - very annoying, I hate error prone manual typing in of serial #s.
* Automatically uses upper case in product key dialog, but doesn't automatically put in dashes.
# 5 minutes of play
* Music probably defaults just a tad too loud - could be a bit more subtle.
* Fairly standard screen layout - makes it easy to work with if you've played these types of games before
* HEXES! W00T!
* Would be nice if the tutorial knew when you did what it asked (instead of waiting for you to press OK), but really quite a minor gripe.
* Reminiscent of Alpha Centauri/Alien Crossfire, which is a good thing. I should try out the GOG version of Alpha Centauri to compare...
* Missing "auto explore" option for combat units - that's a nice thing to set units to fire and forget.
* Zoom sensitivity pretty high, could default to be a bit slower
* Research tree does not allow you to select an advanced research, and automatically find a research path there.
* No obvious shortcut key for ending turn (actually, it is obvious, just not always available - see my epiphany below)
* Wasn't made clear that right-clicking a unit moves it...or maybe I wasn't paying attention. Because it follows a familiar pattern, it was easy though.
# 30 minutes of play
* Found "End Turn" shortcut key (space)...but not sure why it didn't work the first time I tried...
* Just met a Xenomorph queen - looked around for some sort of combat hints, and I'm *guessing* things look bad for me, although it's not obvious how to read the preview stats.
* Just figured out that "End Turn" shortcut doesn't work when something is selected.
* Holy crap, met a very dangerous looking "Galeth". Hope my Colonial Trooper doesn't die.
* Wondering how to get to a sunken ruin...I'll try going there with troopers next.
* nope, no can do, guess we still need boats.
* So far "Galeth" is leaving me alone - I guess I can assume they start off neutral.
* Got armor, not clear how to upgrade old units.
* Maybe I have to refit in a city? Should probably mention that in the tutorial.
* Not clear from dialog who profits more from a pact - it would be nice to know that before offering.
* First combat on equal footing seemed to go well.
* Cool, does not let me accidentally declare war by moving onto someone's territory.
* Odd that I have to add the Avenger Tank to my list of things to build in the workshop - I figured that upon new research, the plain vanilla version would be automatically available. This wasn't clear.
* Not clear what a good colonization spot is. Might be nice to know with some glowing "this am a good spot for city" hints when in a colonizer.
* Lost my first unit in an even battle. Sad pony!
I'll post my impressions of 1 hour of play when I get another 30 minutes to spend
