Allied: D-Day

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Mariancdr
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 5
Joined: Sat Mar 30, 2013 10:46 am

Re: Allied: D-Day

Post by Mariancdr »

I’m not sure if these are reported bugs/if this is normal; during the D-Day scenario (playing with the Germans) I’ve noticed that during the game I have received 2 fighters- the thing is that I have discover them when pressing the N key. One more thing that I’ve noticed is regarding the AA equipment that is seeing all the enemy aviation next to it only when the air/ground button is pressed or when the AA is beneath the airplane or sometimes only some of the planes next to it. I have screen shots as attachments
Attachments
GameFrames.zip
Game frames regarding the AA and the fighters
(241.92 KiB) Downloaded 166 times
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
Posts: 465
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Re: Allied: D-Day

Post by Zhivago »

Just played for second time on FM, beta 3. Triumph 13/18. Fun scenario once you figure it out. Lots of prestige drained away though.
praetorreich36
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
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Re: Allied: D-Day

Post by praetorreich36 »

Level: Lieutenant.

I just started campaign from Normandy 1944 campaign, so it's not standalone scenario. Very tough, I don't blame the Brits and Canadians for their troubles with Caen. That sucker is one tough nut to crack. Flak is extremely deadly! I didn't finish the scenario but reporting one strange error- I had a Calliope Unit roll into Bayeux after it fell, but the flag did not change to US, only when I had a US Inf march in did it change to the US owner
RobertCL
2nd Lieutenant - Panzer IVF/2
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Re: Allied: D-Day

Post by RobertCL »

I had a Calliope Unit roll into Bayeux after it fell, but the flag did not change to US
Normal because arty units can never conquer a hex!
praetorreich36
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Sep 02, 2006 6:02 pm

Re: Allied: D-Day

Post by praetorreich36 »

RobertCL wrote:
I had a Calliope Unit roll into Bayeux after it fell, but the flag did not change to US
Normal because arty units can never conquer a hex!
Okay, I didn't know that applied to Self-propelled arty. Thanks for the clarification.
okiemcguire
Master Sergeant - Bf 109E
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Re: Allied: D-Day

Post by okiemcguire »

Normany - Beta 4

Level: General
Prestige Begin: 10597 At Deployment: 4869 End/Vict: 2695/+8200
Results: Triumph 17/18

Upgrades: None
Puchases: Calliope
Loss: Mosquito VI

OS All units

Air Units Deployed to support all targets: 2 Spitfire IX, 3 Mosquito VI S2, and 2 Lancaster III. Multiple auxillary air units available.

Northern American Force: 1 SE Ranger, 2 M4A3(76)W, 1 M18 Hellcat, 1 Wolverine, 1 155mm M12 GMC, Calliope. Supported by Aux: US Airborne troops, Battleship, 2 x Heavy Cruisers, and Lt Cruiser. After clearing beach landings, take Carentan at the river and Valogres. Then the core force would move north and take the heavily fortified port city of Cherbourg. Heavy air, naval, and ground bombardment was required. The Airborne troops crossed the Douve River and take St. Sauveur and the city and airfield of Lessay. After Cherbourg has been taken, most of the force will return to the middle by rail to assist in the assualt of St. Lo from the West.

Eastern Flanking Force: 3 x Churchill IV, BL 7.2 inch and 155mm M12 GMC, Supported by Aux: Sherman, British and Canadian Airborne, Battleship, and 2 x Light Cruisers. Take the bridge across the Orne River. Defeat the immediate northern beach fortresses and units. Move South to meet the heavy axis armor defendants. Assualt Caen from the East. Heavy naval and ground bombardment. Air support limited due to mobile and fixed AA in the area.

Central Force: 2 x Engineers, HW Inf, Commando, 2 x Churchill IV, Crusader III, Crocodile, Sexton, M7 Priest and Daimler Recon. Supported by Aux Canadian Inf, Calliope, Crocodile, and Sherman Crab. Clear Beach of forces, fortifications, and mines. Immediately take the river city of Isigny, Bayeux, and airfield. Assault Caen from the West. Heavy ground bombardment. Air support limited due to AA in the area. After taking the west side of Caen, move West and Southwest to take Villers-Bocage, Caumont, and then assualt St. Lo from the East.

I'll have to see where I lost the Mosquito. I believe I might have lost id due to low fuel :evil:

What a prestige drainer. I used over 2200pp in keeping my units supplied and in fighting strength.
Attachments
(26.05.2013) D-Day, Turn 17.zip
(81.22 KiB) Downloaded 166 times
zappel
Master Sergeant - U-boat
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Re: Allied: D-Day

Post by zappel »

Beta4 - Colonel - DV at turn 13

Yes, a very expensive scenario. First I upgraded most of the units and than I had to spend over 2000 pp to replace the lost strength-points. The highly entrenched AI-units were hard to soften up. Finally a mix of artillery and bombers made the difference. I located the SE-counterattack south-east of Caen by chance and could weaken the Panthers before they hit my flank. I had some overstrengthed Sherman Fireflys and Crocodiles in my core which were able to smash the Panther. A nice and enjoying scenario, but I was not able to capture Villiers-Bocage.
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: Allied: D-Day

Post by Zhivago »

Played D-Day again, this time Beta 4. It's a fun scenario, but I dislike the triumph condition that the far eastern bridge cannot switch sides in order to get a triumph. A SE Panther managed to swoop in there for one turn, and was promptly destroyed and the bridge recaptured. I finished the scenario with four turns to spare, but had to go through the motions of ending each of the four turns until the game ended, and I was given a victory instead of a triumph. I think it's just an extra-picky triumph condition that should be eliminated. It's not characteristic of any other triumphs that I can recall off the top of my head. Just my opinion...
produit
Staff Sergeant - Kavallerie
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Re: Allied: D-Day

Post by produit »

Beta 4, FM, Chess mode, Triumph 13/18 (could have finished on turn 9, but waited to clear the map), ending prestige 3166.

Second time on this map is easier. With firefly tanks, you can contain the enemy armored units, and with more artillery and infantry, it is easier to attack Cherbourg/Caen. Non objective cities such as Villers-Bocage are a pain to capture, but still feasible.

My prestige is dropping fast. I upgraded perhaps too many units and gaining perhaps less prestige during bloodier battles.
fsx
Warhammer Moderator
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Re: Allied: D-Day

Post by fsx »

In briefing and victory conditions: "a bridge".
If I didnt looked in the scenario editor (how the designer made such a victory condition), I had capture a bridge somewhere on the map.
praetorreich36
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
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Re: Allied: D-Day

Post by praetorreich36 »

No sound on AVRE Crocodile when using flamethrower.
Zhivago
Master Sergeant - Bf 109E
Master Sergeant - Bf 109E
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Re: Allied: D-Day

Post by Zhivago »

praetorreich36 wrote:No sound on AVRE Crocodile when using flamethrower.
Yeah, I noticed this on the Crocodile too, although I don't mind the second of silence before the whispering death that eliminates pretty much any soft target. Too bad its hard attack is weak against the Panthers and Tigers in 1944 and 1945. If you could just combine a Crocodile and a Sherman Firefly, you would have an awesome tank.
Raven_427
Corporal - 5 cm Pak 38
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Re: Allied: D-Day

Post by Raven_427 »

@Zhivago: yep, Crocofly would be cool :D

Beta 4
- Landing has been unexpectedly easy
- Afterwards, my top prio has been eliminating those bunkers and fortresses. Crocodile did well as did the Fireflies. Is this historically correct? I'm used to use engineers / pioneers for that task in earlier games. With tanks, it's almost to easy as i do not have to protect them against other tanks.
- Sherman Crab has almost been destroyed by to infantry units. That alone was hard to learn. But it could have easily been eliminated by a nearby bunker. But it didn't shoot. Why? But beeing that weak against even infantry, the crab is (almost) useless to me.
- The german counterattack from the SE has been expected as one of my fighters spotted the Panthers .. still a hard time to take them out of play.
- Overall, lot's off axis AA slowed my advance a lot. Axis fighters posed no big threat to my fighters .. but as i tend to have more planes instead of tanks, this is the way it should be.
- To Caen .. as another Player already stated: slow but steady. Even so, it's difficult but pressing to much just causes losses. Finally bypassing it in the east works .. also helps getting the bridge out of trouble. Btw.: i like that special triumph-condition as it forced me to keep the brigde defended instead of using those troops on Caen.
- As some others, my first distribution of troops hasn't been optimal. But i guess, this is ok .. historically, they will also not have known, where exactly to send what units to. Having railroad and plenty of time, this does not prevent DV.
- Had a lot to repair afterwards (slowly, that abundant prestige of earlier scenarios is melting). Villers Bocage has been bypassed.

DV @ 11/18
billmv44
Staff Sergeant - StuG IIIF
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Location: California

Re: Allied: D-Day

Post by billmv44 »

RC01. General. Starting prestige 9629, ending 2659. Triumph on 18/18 (could have been on 18, but I went prestige farming).

This was my second run through. I expected the heavy armored counter-attack and was positioned to meet it. It still was a close run battle and a massive prestige drain. The battle for Cherbourg was fairly easy. I took out the enemy assault gun in Valognes. The AI foolishly moved it there after losing his infantry guarding it. It would have been much better positioned in the trenches outside of the city. The AI still makes fundamental mistakes like this from time to time. Otherwise, this was well balanced and seems ready for release.
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JLChamberlain
Corporal - Strongpoint
Corporal - Strongpoint
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Re: Allied: D-Day

Post by JLChamberlain »

I'm not sure I"m reading the briefing correctly - do we only need to hold/prevent from switching the bridge in the east, marked with the victory marker? Or do we also need to take and hold the bridges further west?
praetorreich36
Senior Corporal - Ju 87G
Senior Corporal - Ju 87G
Posts: 90
Joined: Sat Sep 02, 2006 6:02 pm

Re: Allied: D-Day

Post by praetorreich36 »

You need to only capture hold the bridge near Caen, that's Pegasus Bridge. I don't think you need to take the bridges west.
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