Little ideas for BA improvements

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

Moderators: Slitherine Core, BA Moderators

Post Reply
philoo
Private First Class - Wehrmacht Inf
Private First Class - Wehrmacht Inf
Posts: 9
Joined: Sun Nov 11, 2012 3:10 pm

Little ideas for BA improvements

Post by philoo »

Hello,

First of all, in a multiplayers game it would be interessting that a final message appears to know who wins the battle. I'm never sure of the result of a battle. It let me... perplexed :oops:

Second point : for both modes (solo and multiplayers), it would be very nice to acess to a layer of informations, sticked to the map (as line of sight), where it would be possible to draw circles, lines, arrows, crosses with different colors.

For exemple, it would allow players to remember where ennemy fires have been shot (red circles), what arreas have been scouted (green zones), the directions the player planed (blue arrows), the suspected ambush areas (red cross). solo game, it happens I didn't play for days and I forget where ambush fires are. The size of the signs should differ proportionnaly to the precision of the information
("Sir, ennemy fire came from there.
- From where does it come ?
- From there. Or maybe from here... this area." He draws a red circle on the map.
Etc.).

This layer should be an info layer just for the player, not for his foe. It could be completed with small text boxes to precise the nature of units suspected (Inf., tanks, art.).

These informations would be removed or actualized by the player when he want, all along the game.

In a cooperation mode, it would be helpfull if this layer of information could be shared as a map marked with troups movement drawn on it. The commander in chief, or the other players (of the same side) could give advices and the directions, the tactical points to take, etc.

The design of the drawings could be in the BA style, I mean between cartoon and reality. LIke drawn with coloured pencils, a bit draft.

Thanks for reading.
pipfromslitherine
Site Admin
Site Admin
Posts: 9867
Joined: Wed Mar 23, 2005 10:35 pm

Re: Little ideas for BA improvements

Post by pipfromslitherine »

Great ideas :). With regard to map annotation, we have a task like that in the BA2 design, allowing map pins. It's a great idea for coop though, as it will aid greatly in cooperation.

Cheers

Pip
butterforce
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 17
Joined: Tue Jan 01, 2013 4:49 pm

Re: Little ideas for BA improvements

Post by butterforce »

1. Capture enemy equipment. Man I'd love to get my hands on a couple of captured 88s playing as an one of the allies.

2. Allow decimated units to join up. (i.e. a group 2/5 US infantry can join with another formation of 3/5 infantry to become a full strength unit 5/5 unit).

3. I still maintain that the rally function is flawed and any unit that makes an attack or moves after being rallied is almost always destroyed. (As opposed to leaving that unit alone or continuing to move in a suppressed state, it would absorb further enemy fire without being annihilated).
Banking establishments are more dangerous than standing armies - Thomas Jefferson, 1816
pipfromslitherine
Site Admin
Site Admin
Posts: 9867
Joined: Wed Mar 23, 2005 10:35 pm

Re: Little ideas for BA improvements

Post by pipfromslitherine »

Can you explain what you mean by 3? AFAIK all Rally does is to boost morale to take the unit out of a suppressed state, so it could be just bad luck that you are seeing? But I will check to make sure nothing odd is going on - I don't think anyone else has reported an issue.

Cheers

Pip
follow me on Twitter here
Post Reply

Return to “Battle Academy”