Allied Corps Multiplayer Testing

Open beta forum.

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papapnut
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Thu Feb 28, 2013 1:01 am

Re: Allied Corps Multiplayer Testing

Post by papapnut »

I'm playing a Sonnenblume 43 that was started under B3, it loads and works fine under B4 so I'm assuming nothing (material) changed and we don;t have to start over??
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: Allied Corps Multiplayer Testing

Post by Kerensky »

The only changes to Sonnenblume were some visual improvements and text changes. Should be fine to continue without starting over!
taffjones
Corporal - Strongpoint
Corporal - Strongpoint
Posts: 74
Joined: Thu Jul 07, 2011 7:22 pm

Re: Allied Corps Multiplayer Testing

Post by taffjones »

How do you launch the hot seat mode?
hadberz
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 714
Joined: Thu Jul 21, 2011 6:08 am
Location: Moncks Corner, SC

Re: Allied Corps Multiplayer Testing

Post by hadberz »

Select a scenario then hotseat. I don't think the campaigns can do hotseat.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: Allied Corps Multiplayer Testing

Post by Kerensky »

taffjones wrote:Playing "Battle of Britain". Both myself and my opponent have had bombers survive above a allied victory hex until the next turn and the victory hex has remained in place. We were both under the impression that the victory hex should have been removed is this a bug?
As of BETA 4, this issue has been fixed. This map and all 'Start of Turn' triggers in multiplayer now work 100%! :D
jomni
Sengoku Jidai
Sengoku Jidai
Posts: 1394
Joined: Thu Dec 03, 2009 1:20 am

Re: Allied Corps Multiplayer Testing

Post by jomni »

Hi for RC1, it says "serial number non-existent". Can't continue my games anymore.
hadberz
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 714
Joined: Thu Jul 21, 2011 6:08 am
Location: Moncks Corner, SC

Re: Allied Corps Multiplayer Testing

Post by hadberz »

Same here. I wonder if it moved over to the official PBEM server.
Kerensky
Content Designer
Content Designer
Posts: 8624
Joined: Wed Jan 12, 2011 2:12 am

Re: Allied Corps Multiplayer Testing

Post by Kerensky »

With the Release Candidate out, multiplayer BETA testing has come to an end. Thanks to everyone for helping put the system through its paces and for your feedback!
papapnut
Lance Corporal - Panzer IA
Lance Corporal - Panzer IA
Posts: 10
Joined: Thu Feb 28, 2013 1:01 am

Re: Allied Corps Multiplayer Testing

Post by papapnut »

jomni wrote:Hi for RC1, it says "serial number non-existent". Can't continue my games anymore.
Happened to me too.
hadberz
2nd Lieutenant - Elite Panzer IVF/2
2nd Lieutenant - Elite Panzer IVF/2
Posts: 714
Joined: Thu Jul 21, 2011 6:08 am
Location: Moncks Corner, SC

Re: Allied Corps Multiplayer Testing

Post by hadberz »

Here my thoughts on these two scenarios.

Sonneblume 43.
Fictional counter invasion of Afrika after failed Allied invasion of Sicily in 1943.

This one is tough playing as the Allies. My tanks were only good for being destroyed. I found that buying Rangers did better then the tanks at defending. My aircraft did fairly well at defeating Axis aircraft. After awhile they too could not keep up with the Axis aircraft that came onto the map. Same situation with my Navy, the Axis Navy slowly picked them apart. I ended up spending all my points and could never really get any back. We were on turn 12. That said I loved the challenge of this map and can't wait to play it again as the Allies.

Fortress Helm.
USA, Britain, and USSR forces assault a German fortress on a large scenario. Fortifications and randomized minefields and hero units oh my!

I played as the Allies. I didn't get too far into the map (Turn 6), but it felt pretty balanced. I did some damage, the Axis did some back. Slowly I made progress North. This was enjoyable map too.
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