So they WERE thinking about it...

PC/MAC : Commander the Great War is the latest release in the popular Commander series to bring the thrill, excitement and mind-breaking decision making of these difficult times to life.

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avoran
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So they WERE thinking about it...

Post by avoran »

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Crazygunner1
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Re: So they WERE thinking about it...

Post by Crazygunner1 »

There are always a lof of these "plans" that are drawn out. Seldom they are put in use.....it is exciting reading however :) and i think all their assumptions are pretty far fetched. Like US would surrender or even come to the negotiation table if they were attacked on home ground. They fought for their independence from european power a couple of 100 years before that...so why would they even consider falling under any kind of influence from another european country again???
Samhain
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Re: So they WERE thinking about it...

Post by Samhain »

Even in ethnic wars somebody will surrender if they take enough of a beating.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.
KeldorKatarn
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Re: So they WERE thinking about it...

Post by KeldorKatarn »

There are always such plans when it might be possible to face a country as an enemy. That doesn't mean these ideas will ever result in anything useful. Churchil ordered the creation of a plan to attack the USSR in 1945, that also resulted in nothing at all since it simply wasn't doable. Germans in WW2 made plans for invading Sweden and Switzerland too, also some beaurocrats in some office room made plans for the reshaping of africa after total victory. Whether anybody ever took any of this stuff seriously is an entire different matter.

I think nowadays we tend to take a source, look at it and immediately create a what if scenario for a peace of paper that at the time was probably as important as a column on the last page of todays newspaper. but yeah, it's at least of historical interest.

but if the german army pretty much considered a operation sealion pretty much impossible in 1940, guess how possible an invasion of the US would have been in 1914.
Samhain
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Re: So they WERE thinking about it...

Post by Samhain »

KeldorKatarn wrote:I think nowadays we tend to take a source, look at it and immediately create a what if scenario for a peace of paper that at the time was probably as important as a column on the last page of todays newspaper.
True. Much was made by the British media anyway a while back about Churchill's idea of an Anglo-French superstate (ironically Britain once went to war in I think the War Of The Spanish Succession to prevent a Franco-Spanish superstate from bring created) which I doubt would have happened even without the chaos of war what with the differences between the 2 countries.
In spite of the Final Fantasy character it's pronounced sao-win after the Irish pagan god of death. I'm not a pagan but we're on a wargames website so I thought it fitting.
KeldorKatarn
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Re: So they WERE thinking about it...

Post by KeldorKatarn »

I also often see in mods how many people are still influenced by 60-70 yrs old propaganda instead of history. probably because history lessons nowadays focus more on numbers instead of what the situation and thought processes were at the time. SS Units in mods are one example. They and soviet guards are often depicted as uber-elite units, which was in reality far from the truth. Generals' abilities are exaturated, when most knowledge people have about them is from books those people wrote themselves (Manstein, Guderian anyone?). Slitherine thankfully stays away from such crap and even the Waffen-SS (I know I know, it's SE, not SS) units in Panzer Corps are not uber units, instead they are pretty accurate, higher offense values, lower defense, resulting in more intense attacks with higher losses, which is pretty close to reality, at least where the main initially formed units are concerned). That's why I like the games. The people making them seem to do their homework usually and react to historical inaccuracies once pointed out if possible within the game design resitrictions.
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