Operation Jubilee - Dieppe - Pls upgrade to 1.1

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LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

Just look at turn 3.... :|
LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

GottaLove88s wrote:
LandMarine47 wrote:Invasion force turn 2
Now that's what I'm talking about! NICE. :mrgreen:

I'm not even going to ask how you got so many, so far, so fast... Where on earth are your opponent's scouts?!?!

A beautiful sight, LM... But when I see that, I realise that if other Allied players perform as well as you have, the Germans will have to get good at reorganising themselves very, very quickly... Retreats to safe new lines... rapid reinforcement from the rear... new tank traps... the whole nine yards...
Just look at turn 3.... :| My fall back line is the port :) I blockade all bridges so the allies are going to have to get down and dirty....
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

LandMarine47 wrote:Great but you forgot one crucial element. TOO MANY CHURCHILLS! There should be 2-4 Only! This was when they first showed up! The allies mainly used Stuart's! (M3) if your going to give the allies that much Churchill's give us Germans some Panzer IVF's. good job making the allies move their destroyers to the shore if they want Commandoes on the beach :) BEWARE the Germans will shelling the loving BA Jesus out of you at White Beach :oops:
Allies only have max. 6 Churchills and 2 Crocs (the Churchills are in proportion historically, but the Crocs shouldn't really be there; also I realise the Churchills have the 1944 data in squads.csv, so should be wound down to weaker 1942 armour, to match the PzIVD).

It would be astonishingly poor gunnery if the Germans let all 8 LCTs land 1 Churchill each totally unmolested. But feedback if that is happening???

Not so many Stuarts at Dieppe, at least not according to the sources I've seen. Some Blitz Buggies (jeeps), universal carriers, Guy/Hound armoured cars tho. So the Allies do have 4 jeeps and Guy recon cars too, naturally...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

Well if you looking at my screen shot atleast 5 Churchill's hit the beach unmolested. Now on The west side of the beachhead now THAT'S a different story but the allies will mostly hit White in the first 2-3 Turn and unload everything. My fellow German Kommandmants lets shell the Allies back into the sea :twisted: but if you can tone down armour so current German Armor have a chance to destroy one. If not us Germans are gonna need a PanzerIVF or 2 8) BTW this is 1942 and the Panzer IV isn't the back bone of the army.... Replace them with some Panzer IIIE or M variants?
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

Hmmm, that's interesting to know... What made you choose White? Isn't that where the convoy is???
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

LandMarine47 wrote:Well if you looking at my screen shot atleast 5 Churchill's hit the beach unmolested. Now on The west side of the beachhead now THAT'S a different story
That sounds to me like the Allies landed 5 tanks for sure... versus 4 Germans tanks and 1 self prop Arty... Sounds a fair fight? Especially when the Calgary Tank Regt isn't even off the beaches yet?
LandMarine47 wrote:if you can tone down armour so current German Armor have a chance to destroy one
It's happening. I'd forgotten squads.csv carried the stats for the '44 Churchill. I'll wind it back to the '42 for armour/accuracy, etc, when I get a chance to compare in Jane's...
LandMarine47 wrote:BTW this is 1942 and the Panzer IV isn't the back bone of the army.... Replace them with some Panzer IIIE or M variants?
Good idea. An alternative solution. Is the IIIE more powerful than the IVD? Better armoured? Happy to give you either or both, whichever is the best balance of gameplay/history. Can you check with Morge4? He's our German units expert for this one... We could lose the StuG A's for IIIE's? The A was pretty feeble if I recall correctly...?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

He probably moved them into the harbor expecting the attack to come from there (and save his U-Boats) somehow he's
knew I was there and shelled the living BAJESUS out of me :( both my snipers an MG and a mortar gone :( All of my Churchhills routing. On the other side of the map using the Lutwaffe he sank 3 LCTs and a Destroyer :( that's what I get for not laying down smoke and rushing with my LCTs to get the Commandoes to the beach :( summary I'm in deep trouble.
Oh the Panzer III is better at tank battles and better armor. Same for the Panzer M. Now THAT is one hell of a tank....
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

What Wiki says about the Churchill in 1942... (notes to self on updating next version of squads.csv)

With German invasion looking imminent and the United Kingdom having lost most of its military vehicles in the evacuation from France, the War Office specified that the A22 had to enter production within the year. By July 1940 the design was complete and by December of that year the first prototypes were completed; in June 1941, the first Churchill tanks began rolling off the production line. A leaflet from the manufacturer was added to the User Handbook which stated that it had great confidence in the fundamental design of the tank but that the model had been put into production without time for proper honing and that improvements would be made in time, “Fighting vehicles are urgently required, and instructions have been received to proceed with the vehicle as it is rather than hold up production. All those things which we know are not as they should be will be put right”. The document then covered for each area of the tank affected, the fault, precautions to avoid the fault and what was being done to correct the problem. [SERIOUSLY?!]

The Churchill was plagued with faults. Most apparent, the engine was underpowered, unreliable, and difficult to access for servicing. Another serious shortcoming was the tank's weak armament, the 2 pounder (40 mm) gun, which was improved by the addition of a 3 inch howitzer in the hull (the Mk IICS had the howitzer in the turret) to deliver an HE shell albeit not on a howitzer's usual high trajectory. These flaws contributed to the tank's poor performance in its first use in combat, the disastrous Dieppe Raid in August, 1942.[AHA!]

Production of a turret to carry the QF 6 pounder gun began in 1941 but problems with the plate used in an all-welded design led to an alternative cast turret also being produced. These formed the distinction between Mark III and Mark IV. The poor performance of the Churchill nearly caused production to be ceased in favour of the upcoming Cromwell tank, but it was saved by the successful use of the Mk III at the Second Battle of El Alamein in October 1942...
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

LandMarine47 wrote:somehow he's knew I was there and shelled the living BAJESUS out of me :( both my snipers an MG and a mortar gone :( All of my Churchhills routing. On the other side of the map using the Lutwaffe he sank 3 LCTs and a Destroyer :( that's what I get for not laying down smoke and rushing with my LCTs to get the Commandoes to the beach :( summary I'm in deep trouble.
So you still want me to take away several of the Canadian Churchills and give 10th Panzer more/better tanks to make the scenario balanced, right? :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

So far I found a way to STOP allied armor from ever getting past the beachhead! If you move engineers and block off the bridges and railroads allied armor will be stuck :) of tanks get past on the west beach and get to the battery there a good chance that some Panzers will have arrived..... And say some Waffen SS :)
So these are heavily armored but weak punches..... Starting to see Matilda's again :roll:
Now there WILL BE different outcomes every time. Say I attack the port and not the beach ill get a fair amount of tanks in. But in retrospect yes.... GERMANY FOREVA (Piss off Hitler we don't want you here it's all about ROMMEL) :twisted: 8)
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

Hmmm I have ALOT of experience in Dieppe now. I know alot of tricks on how to stop the allies from getting off that beach. :twisted: but it's information my fellow German Kommandmants should know :mrgreen: beware to anyone who plays me and I'm Axis..... There's a good chance you won't get farther than the port.... And that's when your lucky..... Some people weren't even able to get off the beach at ALL :twisted:
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

Oh and GL88's I think the allies shouldn't be made to capture ALL VP's! They should hold the Beach the port and the Infantry HQ. They won't have the manpower (or time that is) to capture the Radar Station and 10th Panzer HQ.... Besides it don't even think the allies were assigned to capture the Radar station just the port and see how long they can hold it
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

Active since v1.02 LM ;-)
Win Conditions wrote:* 8 VP flags... Winner holds best of 8 VP flags at the end. Automatic win by taking all 8 at any time... 35 turn limit (for now; pls let us know if that's too long/short)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

Hmmm GL88's I got some questions
1. Will you make Dieppe a SP?
2. Will you make more maps for the other beaches and a What If where the Allies defend Dieppe?
3. Will you consider making this a tournament like GJS44?
4. Will you make a map for St. Nazaire?
Ranger
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by Ranger »

LandMarine47 wrote:Oh and GL88's I think the allies shouldn't be made to capture ALL VP's! They should hold the Beach the port and the Infantry HQ. They won't have the manpower (or time that is) to capture the Radar Station and 10th Panzer HQ.... Besides it don't even think the allies were assigned to capture the Radar station just the port and see how long they can hold it
The Allies tried to get an Allied radar expert into the radar station so he could assess the capabilities of german radar. His "minders" had orders to kill him if he was likely to be captured. If iI recall correctly, they only got close enough for the expert to get a good look at the radar antennas. Apparently the radar expert was able to learn much about the german radar just by looking at the antenna. This claim has been disputed, or the value of what was learned just by looking at the antennas has been disputed.

The Radar station mission has been claimed as one of the successes of the Dieppe Raid. I think mostly to try and make sense of the terrible waste of human life. The fact is that the intel from the radar station was claimed to be of high strategic value that contributed to the success of the war etc. Again this has been disputed by numerous military historians and military leaders alike.
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

Thanks Ranger!

Yup LM, Ranger's right (as usual, groan, lol ;-))... the Dieppe Raid had a number of objectives... including...

(i) knock out the 152mm Coastal Guns at the Eastern and Western Headlands (and Yellow and Orange beaches), so that naval units could land and exfil in safety,
(ii) examine the Pourville experimental Radar Station (where an enterprising commando cut a communications wire, forcing the station to communicate by radio, which of course the Allies could decode, thus learning plenty about how early German radar operated)... The Allied tech assigned to get in and out, was Jewish, and had several commandos with him to ensure that he would under no circumstances fall into enemy hands,
(iii) search German occupied rooms at the Grand Hotel and Hotel Bellevue for important plans and code books, believed to be there
(iv) hold the Casino, with its Moorish facades newly fortified by the Germans (in simulations in London, cracking the Casino was deemed to be key to getting into Dieppe)

Are you seeing any similarities with the placement of our VP flags? :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
LandMarine47
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by LandMarine47 »

Starting to remind me of good ol' Medal of Honor Frontline again :) but I'm sure Ranger and I both think you should make an SP for Dieppe :) would be lots of fun
philoo
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by philoo »

Hello all,

I downloaded the v1.02 as discribed.

A friend of mine did it too.

We are not able to see a "challenge" that the other created (on the "accept challenge" sheet).

Is that problem allready occured ?

Thanks.
Old_Warrior
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by Old_Warrior »

For these LONG LONG threads ... is it possible to put the link to the LATEST ver. of the module in the original post at the VERY top so that we all can easily find it?

Hunting through 14 pages of forum threads is a bit trying ... :|
GottaLove88s
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Re: Operation Jubilee - Dieppe raid - v1.02 now ready

Post by GottaLove88s »

Old_Warrior wrote:For these LONG LONG threads ... is it possible to put the link to the LATEST ver. of the module in the original post at the VERY top so that we all can easily find it?

Hunting through 14 pages of forum threads is a bit trying ... :|
Thanks OW, latest version number and latest download link are already in first post of this thread... But agree that first post is itself too long... Will promote download info to top of first post as soon as I get off shift (am doing nights this week :-()
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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