
GJS'44 Campaign Main Thread - Final June 16th 1944 Tournamen
Moderators: Slitherine Core, BA Moderators
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Re: GJS'44 - D-Day - June 10th PM - Paras easily repel the S
I think Jcb's suggestion to call for a retreat by turn 3 and the game is ended on turn 5 is good. Or a commander could call for a retreat within the first 3 turns and 2 turns later the game is ended. But I would like a sort of "rally around the flag" in form of units must be within 4 spaces from the border of the map from which the BG came. Units not within 4 spaces at the end will be POWs (or shot...
).

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Re: GJS'44 - D-Day - June 10th PM - Paras easily repel the S
Gentlemen, June 10th NT (night time) is ready...
Good luck commanders!
Reminders:
* 'Real engineers' are now active (place/remove tank traps, demolish walls, cut trees, clear marsh)
* Battle groups (BGs) always approach from approximately the correct direction (check the arrows on the Strat Map)
Warning:
Although they would not normally have them on night maps, the Allies do have their Typhoons for this game (because we only announced it would be a night scenario after orders were submitted)
In the cramped streets of Caen, both sides start quite close... Be careful...
Download in the usual way
http://www.youtube.com/watch?v=BvykITr5F1k
Good luck commanders!

Reminders:
* 'Real engineers' are now active (place/remove tank traps, demolish walls, cut trees, clear marsh)
* Battle groups (BGs) always approach from approximately the correct direction (check the arrows on the Strat Map)
Warning:
Although they would not normally have them on night maps, the Allies do have their Typhoons for this game (because we only announced it would be a night scenario after orders were submitted)
In the cramped streets of Caen, both sides start quite close... Be careful...
Download in the usual way
Neat little instructional vid by fellow gamer IDjester, explaining how to download and setup GJS'44... Thanks mate. Nice!GottaLove88s wrote:1. Run BA on your Mac, PC or iPad
2. If you do not already have the GJS'44 Campaign on your system, skip ahead to Step 8... If you do have it, then you have to delete your old version first (steps 3-7)
3. Choose Multiplayer (at the bottom)
4. Log in to Multiplayer as usual
5. Choose the My Challenges tab (at the top) then press New Challenge
6. Select a GJS'44 Campaign scenario and then Delete Campaign (bottom right)
7. Press X until you get back to BA start screen
8. Choose Campaigns (at the bottom)
9. Choose Download Community Scenarios (at the top)
10. Choose Download a Campaign Package from the Internet (top right)
11. Type http://bit.ly/BA88gjs44 into the URL box
12. Click the green tick
13. Back at the campaigns list, select "GJS44 v1.41 - June 10th NT" and click Download the Selected Campaign (bottom centre)
14. This should download everything that you need
15. Press X until you get back to the BA start screen and choose Multiplayer
16. Log in to Multiplayer as usual
17. Either go to the My Challenges tab and click the New Challenge arrow. This list will now show the 5th Night of the GJS'44 D-Day Campaign...
18. Or go to the Accept Challenges tab and click the scenario that you're supposed to be fighting (if your opponent has already setup your game)
After all that, you can play GJS'44 on any platform... Phew!!

http://www.youtube.com/watch?v=BvykITr5F1k
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Please let me know if there are any map/selection errors asap... I've got a killer head cold so it's easily possible this time...




SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
I will download and be ready to play, I am also awaiting final confirmation on orders from GHQ
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Hmmm interesting...
It looks like our two commanders prefer short decision limits on whether maps are playable or not, which will likely mean many maps are unplayed... No comments from any players tho?
My preference to give the attacker more time to explore a map... to move his units into assaulting positions, to make an effective assault over a few turns, to hit a brick wall and then come to a decision that retreat, and then to be forced to withdraw as many as possible of his units to within 4 squares of his 'retreat VP flag' (not the wrong side of rivers or cliffs)... still stands... but I admit that's partly because each map takes a long time to create, and I'd like to see players at least try rather than decided "I'm outta here on turn 2"...
It looks like our two commanders prefer short decision limits on whether maps are playable or not, which will likely mean many maps are unplayed... No comments from any players tho?
My preference to give the attacker more time to explore a map... to move his units into assaulting positions, to make an effective assault over a few turns, to hit a brick wall and then come to a decision that retreat, and then to be forced to withdraw as many as possible of his units to within 4 squares of his 'retreat VP flag' (not the wrong side of rivers or cliffs)... still stands... but I admit that's partly because each map takes a long time to create, and I'd like to see players at least try rather than decided "I'm outta here on turn 2"...
jcb989 wrote:The rule's concept sounds good. I think it maybe would be better if the cancellation is only possible within the first 1-2 turns of play though.
One of the things restricting any chance for mounting a defense at Caen June 10th PM was the narrow area of deployment. I do not think an effective defense even of the one flag was possible as the map and forces stands. Cancelled assualt calls should be made in the first or second turn of the game, and then it won't matter where the forces are located etc etc all the extra tracking. Any units killed in those two turns would still be KIA.
GottaLove88s wrote:Hmmm... Great feedback guys... Thanks for your comments...
I believe we're all agreed that some form of 'Cancelled Assault' manoeuvre sounds like an improvement to the campaign.
However, Justin sensibly points out that this shouldn't be open to abuse, where an attacker is allowed to spend 15-20 turns kicking the stuffing out of frontline enemy troops, effectively teasing them, and then just slips back to the sector from which they came... I like the idea of a turn limit, after which assaults are considered 'committed'.
Full commitment after 1-2 turns feels too short to me. Some opponents might simply do nothing for 2 turns, to sucker you in (Jcb, you in particular come to mind!).
Do we want players to cancel assaults the instant they've seen the map? (could become boring, and might make commanders lazy in not bothering to 'read' the strat map)... Or do we want players to open a scenario, realise that a map might be trouble for them, but still have a go at making a reasonable attack, to test how events might turn out?
Personally, I'd prefer the latter... And if that's the case, how many turns (of a 20 turn scenario) does it take for an attacker to move his units into assaulting positions, to make an effective assault over a few turns, to hit a brick wall and then come to a decision that retreat may be wiser, and then to be able to withdraw as many as possible of his units to within 4 squares of his 'retreat VP flag' (not the wrong side of rivers or cliffs)???
That feels like more than 1-2 turns to me?
What do you reckon guys?
But as usual, I'm happy to abide by majority verdict... Let us know folks...cavehobbit wrote:I think Jcb's suggestion to call for a retreat by turn 3 and the game is ended on turn 5 is good. Or a commander could call for a retreat within the first 3 turns and 2 turns later the game is ended. But I would like a sort of "rally around the flag" in form of units must be within 4 spaces from the border of the map from which the BG came. Units not within 4 spaces at the end will be POWs (or shot...).
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Additionally, with the last round of Caen in progress... I have a wee personal announcement...
GL88 must retire from GM'ing the GJS'44 Tournament...
Sparked by Granfali's genius to devise the first 'many player', 'many turn' GJS campaign, I reckon that some of us have been playing GJS'44 for something like five and a half incredible months now...
I've made some trusted friends 'on campaign', played, won & lost some awesome battles... and learned that it 'aint always easy to be the neutral 'bad guy'
I've got some huge professional assessments coming up in June & July, so wisdom (and new wife
) tell me to hand in my GM'ing boots for awhile... From my observations, CaveHobbit, Amaris, Brummbar, Jcb989 or Granfali (the Master himself) would excel as replacements (each with the creativity, wit, intelligence, accuracy & diplomacy to gift you with far better maps and scenarios than my own humble efforts, thus far)
However, if either side will have me, I'd be delighted to sign up as an occasionally playing NCO... I can't remember my own rank, but at best it's Lt Col, so just don't give me anything too critical, ok!!
Happy campaigning guys... It's been an honour to serve!
GL88 must retire from GM'ing the GJS'44 Tournament...
Sparked by Granfali's genius to devise the first 'many player', 'many turn' GJS campaign, I reckon that some of us have been playing GJS'44 for something like five and a half incredible months now...




I've made some trusted friends 'on campaign', played, won & lost some awesome battles... and learned that it 'aint always easy to be the neutral 'bad guy'




I've got some huge professional assessments coming up in June & July, so wisdom (and new wife

However, if either side will have me, I'd be delighted to sign up as an occasionally playing NCO... I can't remember my own rank, but at best it's Lt Col, so just don't give me anything too critical, ok!!
Happy campaigning guys... It's been an honour to serve!

SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
wow... big announcement! You will be missed by me as GM, for one.
I certainly respect the huge time commitment this must have been for you to date.
I was not even able to hold up my end of the supreme commander bargain, so while I
may be able to support map generation, if it were requested, I do not see my bandwidth being
suitable to proceed you (because we can't replace you) as GM-Grandmaster.
I do however offer my humble services to your successor.
I for one would enjoy you as a allied team mate, to help balance out those ruthless SS commanders across the table from us.
Good luck with the career requirements!
I certainly respect the huge time commitment this must have been for you to date.
I was not even able to hold up my end of the supreme commander bargain, so while I
may be able to support map generation, if it were requested, I do not see my bandwidth being
suitable to proceed you (because we can't replace you) as GM-Grandmaster.
I do however offer my humble services to your successor.
I for one would enjoy you as a allied team mate, to help balance out those ruthless SS commanders across the table from us.
Good luck with the career requirements!
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Make sure to add me to the tournament! Me and Morge have been having epic battles on Vanilla BA and just move to the Normandy and Dieppe Maps! BTW congrats everything! Hopefully you can get those boots back on and bring us more mods in the upcoming BA2 and one! Maybe one day I'm might replace you 

Last edited by LandMarine47 on Sat May 18, 2013 6:46 pm, edited 1 time in total.
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
GottaLove88s wrote:Additionally, with the last round of Caen in progress... I have a wee personal announcement...
GL88 must retire from GM'ing the GJS'44 Tournament...
Sparked by Granfali's genius to devise the first 'many player', 'many turn' GJS campaign, I reckon that some of us have been playing GJS'44 for something like five and a half incredible months now...
![]()
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I've made some trusted friends 'on campaign', played, won & lost some awesome battles... and learned that it 'aint always easy to be the neutral 'bad guy'
![]()
![]()
![]()
![]()
I've got some huge professional assessments coming up in June & July, so wisdom (and new wife) tell me to hand in my GM'ing boots for awhile... From my observations, CaveHobbit, Amaris, Brummbar, Jcb989 or Granfali (the Master himself) would excel as replacements (each with the creativity, wit, intelligence, accuracy & diplomacy to gift you with far better maps and scenarios than my own humble efforts, thus far)
However, if either side will have me, I'd be delighted to sign up as an occasionally playing NCO... I can't remember my own rank, but at best it's Lt Col, so just don't give me anything too critical, ok!!
Happy campaigning guys... It's been an honour to serve!


I'm prepared to support anyone taking your role, in some way or another. But I still like to take part in playing the campaign, as it is now. Maps and scenarios are not something I'm familiar with (recently began looking into the editor).
Of course you're welcome as a German commander! And good luck with your career!
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Really sorry to hear this but really happy for you!! I hope you join us for any battle you want. Sorry but lately i am really Busy myselfs and June and July work overbooking is coming, so thank you very much for the efforts to make the canpaign possible and been such a great guy. So hope to see you pretty soon in the battlefield or giving feedback On the forum.
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Caen Night battle posted, password: blindness
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Has Mlazar picked this one up yet? Sometimes emails aren't being sent when updates are added to forums...
JC, Could you email/PM your man... Warn him that Jcb is probably spending the time getting even better entrenched, lol!!
JC, Could you email/PM your man... Warn him that Jcb is probably spending the time getting even better entrenched, lol!!
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Mlazar has accepted I think Tuesday, I was unavailable all day yesterday to inform anyone. I had also PM'ed Mlazar I think Monday to let him know the game was posted to him...
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
After all of this we should do a OU (Omaha, Utah)! With battles in Vierville St Mere Eglise Carentan Maybe even Cherbourg!
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
That would be a really fun set of maps and scenarios.LandMarine47 wrote:After all of this we should do a OU (Omaha, Utah)! With battles in Vierville St Mere Eglise Carentan Maybe even Cherbourg!
Re: GJS'44 - D-Day - June 10th NT - Caen by night
We may even be able to use the paratroop drops Merr and Tim1966 were working a while back, but i dont think saw they light of day but would be great for St Mere Eglise
viewtopic.php?t=21129
viewtopic.php?t=21129
Cheers
Richcat
Richcat
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
I second this...Merr/Tim's paradrop would be perfect for that.Richcat wrote:We may even be able to use the paratroop drops Merr and Tim1966 were working a while back, but i dont think saw they light of day but would be great for St Mere Eglise
viewtopic.php?t=21129
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
Do they have a scanerio for this already?
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
We should let GJS'44 run to its natural conclusion... but once I've got my assessments out of the way (June & July)... there are three intriguing projects that I'd like to explore...
1. Guadalcanal & Eastern Solomons (piggybacking on the best of NAM, Dieppe, and Richcat's phenomenal 3d naval modelling)... http://www.slitherine.co.uk/forum/viewt ... 3c#p389555
2. Americans in Normandy, a US equivalent of GJS'44, playing a Strat Map that should include Omaha & Utah beaches, St Mere Eglise, the Cotentin Peninsula (US 1st & 4th Infantry Div, US 82nd and 101st Airborne)... http://www.slitherine.co.uk/forum/viewt ... 15&t=39693, http://www.slitherine.co.uk/forum/viewt ... 3c#p363505
3. St Nazaire (as a partner for Dieppe in a 'raids' set... Are there any other raids worth including? German or Allied?)... http://www.slitherine.co.uk/forum/viewt ... 87&t=42347
Any preferences for which of the three to go for first...?
1. Guadalcanal & Eastern Solomons (piggybacking on the best of NAM, Dieppe, and Richcat's phenomenal 3d naval modelling)... http://www.slitherine.co.uk/forum/viewt ... 3c#p389555
2. Americans in Normandy, a US equivalent of GJS'44, playing a Strat Map that should include Omaha & Utah beaches, St Mere Eglise, the Cotentin Peninsula (US 1st & 4th Infantry Div, US 82nd and 101st Airborne)... http://www.slitherine.co.uk/forum/viewt ... 15&t=39693, http://www.slitherine.co.uk/forum/viewt ... 3c#p363505
3. St Nazaire (as a partner for Dieppe in a 'raids' set... Are there any other raids worth including? German or Allied?)... http://www.slitherine.co.uk/forum/viewt ... 87&t=42347
Any preferences for which of the three to go for first...?
Last edited by GottaLove88s on Fri May 24, 2013 11:51 pm, edited 1 time in total.
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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Re: GJS'44 - D-Day - June 10th NT - Caen by night
In "Raids" we can do multiple Para drops in Norway
Oh and GL88's it's "Cherbourg" not Carentan
Carentan was the entrance
Oh and GL88's it's "Cherbourg" not Carentan

Last edited by LandMarine47 on Fri May 24, 2013 9:47 pm, edited 1 time in total.