- B1 Flamm isn't useless.
- Bonus is usable.
- Just a remark: I had captured all VPs with 5 turns remains, but some paras must be hidden somewhere. So I had to spend the last few turns to get the win.
The Critical Hours:
- Hard but winnable.
- not to lose a panther seems impossible. But that's fine.
The Hedgerows:
- hold the line is difficult but doable.
- win with all achievements is an another story.










