I am quite busy recently, and in my own private files all I did was tweak Panther G GD down 1 and increase overstrength costs somewhat. My personal testing from a while ago indicates this isn't a huge difference in terms of gameplay. Increasing overstrength costs moderately doesn't really cut down the mechanic, and if I increased it too much, then there might be a tendency to overstrength only the invincible units anyway, so it's not an optimal fix.Delta66 wrote:Hi Deducter,
What do you think of the new Heroes units in the GC 1.14.
I'm currently at Ostrov 41,playing FM 25%, and just got two extra units for the Smolensk 41 scenario.
Some scenarios may be a little tougher, Maginot Line 40 has extra minefields for example. But I'm concerned they affect the balance too much. Especially when you play with lower prestige %, they had a bigger impact.
I checked out the many extra bonus units, and they are powerful (Rudel +9A, +9D, yeah...). The GCs are easy enough as is, and while these make the game easier, it doesn't seriously affect anything. 1943-1945 should still be a reasonable but beatable challenge.
I think, until there are new gamerules files that I can tweak, there isn't much left that I can do. In particular, I feel without a cover system and a limit to dice rolls in combat, I will not be able to improve upon my current files much.