- Scenario is more challenging now
- The port at hex 8,15 seems to be still upside down.

- All the town hexes and port hexes are without names
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Will it be possible to get the auxiliary fighter from Italian Offensive to deploy it in this scenario?uran21 wrote:I have added another deployment hex so two of core fighters can enter the battle.
You should be able to deploy it as well as 2 core fighters.zappel wrote:Will it be possible to get the auxiliary fighter from Italian Offensive to deploy it in this scenario?uran21 wrote:I have added another deployment hex so two of core fighters can enter the battle.
Yes you definitely can. I deployed my core fighter and the auxiliary one here. Proof: see the replay i attached to my post about the scenario in beta 2.uran21 wrote:You should be able to deploy it as well as 2 core fighters.
This is indeed inconvenient because those hexes are ports and ship can enter it from any side but enemy forts are placed there and this will prevent such movement. When forts are spotted this move will not be allowed any more.Schildy81 wrote:In the beta I played the selection of the light cruiser in 5,17 would allow selection of docks (9,15;10,16;8,14) without the ship going through the bay entrance.
Good point, Italian ships are not going to try to enter it anyway.Delta66 wrote:However making those 6 pier hexs, regular land hex instead of port hex, would feel more natural.