Naval Academy Mod

PC : Battle Academy is a turn based tactical WWII game with almost limitless modding opportnuities.

Moderators: Slitherine Core, BA Moderators

Wiesiek
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Re: Naval Academy Mod

Post by Wiesiek »

It works, thanks Aramis
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Looks great Alex! Thanks for your wonderful work on this...

Downloaded, accepted an Allies game vs Wiesiek, and offered an Axis one...

Want to jump in and teach me how to use all of your lovely naval hardware? :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

So let's rock! :P

I will try to make a mini aar of the game. :wink:
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Mini AAR is a great idea... I'll take a few screenshots from my side during play too... First few moves seem to be setups...

Btw I'm getting a "Missing String: IDS_CAMPAIGN_NAME" error... Everything works fine on a Mac, but this might upset iPads?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:Btw I'm getting a "Missing String: IDS_CAMPAIGN_NAME" error... Everything works fine on a Mac, but this might upset iPads?
:shock:

With which of the campaigns? MP? Japanese Solo? American Solo?
I checked the three txt files and each has yet well the IDS_CAMPAIGN_NAME defined. So...
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

It gives the error as soon as I log into BA MP, even before choosing a campaign... Wasn't sure whether it was GJS'44 Tourney, NAM v3 or Fuel Depot v3, so gradually removed each one, and the only one it happens with is NAM v3... Could it be the "wc" in lowercase in the campaign name?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote:It gives the error as soon as I log into BA MP, even before choosing a campaign... Wasn't sure whether it was GJS'44 Tourney, NAM v3 or Fuel Depot v3, so gradually removed each one, and the only one it happens with is NAM v3... Could it be the "wc" in lowercase in the campaign name?
I'm think you're rights.
I forget the mac lowercase...
Try to modify the IDS_SCENARIO_MP-ISLAND1wc, IDS_SCENARIO_DESC_MP-ISLAND1wc and IDS_SCENARIO_MP-ISLAND2wc, IDS_SCENARIO_DESC_MP-ISLAND2wc strings in text1.txt into IDS_SCENARIO_MP-ISLAND1WC, IDS_SCENARIO_DESC_MP-ISLAND1WC and IDS_SCENARIO_MP-ISLAND2WC, IDS_SCENARIO_DESC_MP-ISLAND2WC.

If it works I'll correct the mod dowload files. Thanks.
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Et voila, capitalisation stops the error report... :-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

Well some bugs found :oops:

But not a core system's bug but the battles were created too quickly:
- VPs on hills are unreachable.
- On MP-ISLAND02 and MP-ISLAND02wc the Japanese harbor is in fact a US harbor... Fortunately the Japanese player can capture the first turn.
- Perhaps same problem for MP-ISLAND01 and MP-ISLAND01wc.

As I have some game in progress, the corrections wait. Sorry. :wink:
“Take care, my friend; watch your six, and do one more roll… just for me.”
Amaris
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Re: Naval Academy Mod

Post by Amaris »

A few words to say this project is not abandoned!

Simply I need a break from working on other stuffs :wink: :

Image

And I await the release of the next patch / extension of BA for the release the version 4:

- bugs and fix corrections. :oops:
- improved naval gun combat system.
- new aircraft combat system.
- may be new MP maps.
“Take care, my friend; watch your six, and do one more roll… just for me.”
LandMarine47
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Re: Naval Academy Mod

Post by LandMarine47 »

How is NAM going anyway? I would be more than glad to help you guys! So far I'm only testing Dieppe for GL88's. Waiting for the June 7th Tournament (Germans for the win!) Fun Fact ill be in Normandy at the time watching the D-Day reenactment. 8)
Amaris
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Re: Naval Academy Mod

Post by Amaris »

NAM is still on progress. But as I have little time and a lot of projects... :roll:

For now I'm working on the aerial part.
I try to redo the complex system with a custom UI:

Image

The good new is that I have no issue in MP.
Well for that I disabled a lot of things (no anti-aircraft defense and no intercept raid.) :roll:
But I'm pretty confident: it will eventually work. One day. :P
“Take care, my friend; watch your six, and do one more roll… just for me.”
mlazar
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Re: Naval Academy Mod

Post by mlazar »

Looks like an excellent UI - hope you avoid the current - CAP cancels bomber game. I keep winning using this, but it does not offer the right choices. Can I assume there is an air combat system and both bombers and fighters can die?
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Salut Alex! Your new carrier UI looks interesting. :-)

Carrier airpower does need something tweaked but it's difficult to know what.

At the moment, NAM games revolve on who finds the enemy carriers first... I've tried all sorts of clever naval engagements killing lots of enemy battleships/cruisers, ship-to-ship, but unless you bag the carriers, which can pretty much only be achieved with other carriers, your opponent will always win... So, a lot of it is down to recon and luck... which was probably WW2 reality, sadly... :-(

Could you increase the scout LOS for recon 'planes? So that carriers aren't soooooo easy to hide (reduces an element of luck).

Mines/minelayers are great. Ship repairs are exactly what was needed. Your addition of materials/materials transports, for engineers to build stuff, is really neat too!

Did you manage to figure out how to add hidden subs? That would be another very useful way to hunt carriers (again, adding more strategy, and reducing the luck factor :wink: )

THANKS FOR YOUR WONDERFUL WORK... You're breaking new ground here!! :mrgreen:
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
Amaris
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Re: Naval Academy Mod

Post by Amaris »

mlazar wrote:Looks like an excellent UI - hope you avoid the current - CAP cancels bomber game. I keep winning using this, but it does not offer the right choices. Can I assume there is an air combat system and both bombers and fighters can die?
You are in the right: aircrafts (fighters and bombers) could be destroyed by the air defense. This will give a value to the AAPower attribute. And of course, a raid could be intercepted by a squadron placed in defense (which will result in losses for both sides.)

I think about the mechanism to 'recharge aircraft' for CV. I can do this as for repairs into harbors. But I fear that it is too powerful. May be a bonus system: to add 5? fighters/bombers as reinforcements?
“Take care, my friend; watch your six, and do one more roll… just for me.”
Amaris
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Re: Naval Academy Mod

Post by Amaris »

GottaLove88s wrote: At the moment, NAM games revolve on who finds the enemy carriers first... I've tried all sorts of clever naval engagements killing lots of enemy battleships/cruisers, ship-to-ship, but unless you bag the carriers, which can pretty much only be achieved with other carriers, your opponent will always win... So, a lot of it is down to recon and luck... which was probably WW2 reality, sadly... :-(
At the beginning of the war in the Pacific that is exactly it (Midway, Coral Sea).

So a good point for me. :lol: :mrgreen:

But the actual system is very too simple! I'm working (hard) on it.
GottaLove88s wrote: Could you increase the scout LOS for recon 'planes? So that carriers aren't soooooo easy to hide (reduces an element of luck).
After redo the aerial part, I'll improve reco. I thought to increase the number of reco mission, rather than increasing the LOS. With separate reco of other air operations. So a CV will have X reco mission and Y squadron for attack or defense. May be add one or two reco mission for BB too.
GottaLove88s wrote: Did you manage to figure out how to add hidden subs? That would be another very useful way to hunt carriers (again, adding more strategy, and reducing the luck factor :wink: )
Unless I'm wrong, submarines have never fought in a direct confrontation between the two fleets during the Pacific war. Having said that they have effectively had an important role to detect enemy fleets.
So we need them. :P

If I can't make invisible submarines during their dive (I need to check/investigate the sneak action), I'm thinking about 'virtual submarines' that will 'illuminate' a small portion of the map. And to be able to sunk a single transport. To force player to escort their transport.
“Take care, my friend; watch your six, and do one more roll… just for me.”
Amaris
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Re: Naval Academy Mod

Post by Amaris »

About custom UI, I have an important question for Ipad and MacOS user:

As I'm on PC, I use left click to increase the number of planes in CV's menu and right click to decrease it. I guess it could be a problem? If so adding a +/- buttons will be more friendly?
“Take care, my friend; watch your six, and do one more roll… just for me.”
GottaLove88s
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Re: Naval Academy Mod

Post by GottaLove88s »

Amaris wrote:About custom UI, I have an important question for Ipad and MacOS user:

As I'm on PC, I use left click to increase the number of planes in CV's menu and right click to decrease it. I guess it could be a problem? If so adding a +/- buttons will be more friendly?
Hey Amaris,

Mac can (sort of) get around this by holding two fingers on trackpad before clicking (simulates a right click, but it's awkward for games), however, you're correct that iPad has no right click (that I'm aware of?).

Maybe the smartest thing might be to use the UI for force selection? That lets Mac/iPad users click up/down to select more/less units. Could you piggy back that for different aircraft selections for defence/scouting/raids?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
leci
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Re: Naval Academy Mod

Post by leci »

Hi A - v2 downloaded fine, but v3 crashes the iPad2 app.

Gilles
My directory of Battle Academy Playable Mods & Scenarios at viewtopic.php?f=87&t=43167

Gilles
Amaris
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Re: Naval Academy Mod

Post by Amaris »

leci wrote:Hi A - v2 downloaded fine, but v3 crashes the iPad2 app.

Gilles
Hi,

Can you be a little more explicit? What's happens?

Can you copy me the log?

Cheers,
“Take care, my friend; watch your six, and do one more roll… just for me.”
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