Hey, thinking more about your "cons" posts, how about this?LandMarine47 wrote:I had 2 Destroyers and 4 LCTs fire at an FW and it made its rounds unscathed. AA needs to be update period! As for smoke it will play a dominant role in the landings. My opinion to get more units get rid of the freighters and at more axis units at the bunkers so your arty isn't undefended. I mean the port is the most heavily defended part of the port and only patrol boats? At least at Kreigsmarine at the entrance. Waffen SS were present with the 10th Panzers! So add some Halftracks Back there with the trucks at the 301 Infantry HQ
I'm beginning to realise that the best solution might be to upload different versions of Dieppe... like the three versions of Fast N Sneaky...
1. there should be a plain vanilla version, close to historical events
2. we could have a version with Dieppe's air power entirely removed (so it becomes a naval/army conflict only)
3. an Allied-advantaged version (coastal guns neutered, with ranges reduced so they can only hit ships that come right up to the beach, more Royal Marines, more Churchills, etc)
4. a German-advantaged version (where 10th Panzer becomes super strong, with PzIVFs and lots of Waffen SS, arriving earlier, to play a much bigger role than it actually did)
Using 3 & 4, players with more experience could battle newbies on a closer to level playing field... and we can all experiment with the "What If" stuff...
Not something I've got time for right now, but it seems like a workable answer to most of your desires... What do you reckon?






