To keep overview about the campaign flow while testing it i put briefly together a quite ugly but hopefully non the less useful campaign tree.
The tree should be accurate, i double checked everything, but if anyone spot any mistake poke me and i correct it. I hope this will be of useful for anyone.
Edit: Bugs introduced while fixing bugs fixed.
Updated for Beta 2.
Allied Corps Beta 2 Campaign Tree
Moderators: Slitherine Core, The Lordz, Panzer Corps Moderators, Panzer Corps Design
Allied Corps Beta 2 Campaign Tree
Last edited by Tarrak on Fri May 10, 2013 6:49 pm, edited 3 times in total.
Re: Allied Corps Beta 1 Campaign Tree
Thanks! Stickied the topic. 
Re: Allied Corps Beta 1 Campaign Tree
Salerno leads to a choice between Salerno and Anzio Landings? That doesn't seem right.
Also, it seems to be missing some awesome custom art for a backdrop. lol
Also, it seems to be missing some awesome custom art for a backdrop. lol
Re: Allied Corps Beta 1 Campaign Tree
Copy and paste and forgot to edit the name. Was of course meant to be Cassino. Already fixed, thanks.Kerensky wrote:Salerno leads to a choice between Salerno and Anzio Landings? That doesn't seem right.
Me and art goes together like fire and water.Kerensky wrote:Also, it seems to be missing some awesome custom art for a backdrop. lol
Re: Allied Corps Beta 1 Campaign Tree
Time for update has come soon. 
Re: Allied Corps Beta 1 Campaign Tree
Starting the work on it. Should be here soon (TM).Rudankort wrote:Time for update has come soon.
Re: Allied Corps Beta 2 Campaign Tree
So the version for Beta 2 is ready and available now. The branching and all the win/loss ends in the last bit of the campaign gave me a bit of a headache but i hope everything is correct. If not, as usual, poke me and i correct it.

