I saved a cruiser and it was added to my core. For what?
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I saved a cruiser and it was added to my core. For what?
I was playing one of the scenarios where you are given a cruiser to bombard from the sea hexes (can't remember the name of the scenario, but it was the one where you had to steadily evacuate out. Aside from the fact that I thought the evacuating part was a bit annoying, since I was repelling all attacks, I evacuated the cruiser. It appeared in the following scenarios as a unit in my core, but even in scenarios with sea hexes, I could not place it. I ended up disbanding it for the prestige points. I thought maybe one of the changes in Allied Corps would be the ability to have naval vessels in your core, which would add a fun new dimension. Am I missing something?
Re: I saved a cruiser and it was added to my core. For what
Well the cruiser is still an auxiliary unit so if you deploy it once it won't return unless the scenario offer another evacuation option and you use it. The few next scenarios are not having any sea deployment field so you can't use the cruiser until you reach Crete. Then you can deploy it and use it .. as a side bonus of it being still an auxiliary unit it doesn't count towards your deployment limit.
Re: I saved a cruiser and it was added to my core. For what
Zhivago, about the cruiser, Uran21 commented:
From: viewtopic.php?f=148&t=42296#p399279Actually there are nine deployment hexes in this one, eight for land troops and one for a fighter. This is incentive to buy a fighter. Not sure how much effective it is. For some reason I thought to give availability of landing crafts as well in the case some of the units gets surrounded and blocked in a port so it can pull out. This gave me an idea to place exit zone at sea as well and than I accidentally noticed I could retreat and keep the ship. So I liked it and leave it this way making it available for deploy at Crete. What do you think about possible model to use auxiliary ships trough campaign this way?
Re: I saved a cruiser and it was added to my core. For what
Yes, this is an experiment to see how people react on possibility to have and move their own navy from scenario to scenario. It has its share of problems in full implementation but they are solvable. Question is, is this idea worth experimenting more?
Re: I saved a cruiser and it was added to my core. For what
I like the idea of adding naval vessels to the game. It opens up a whole new dimension. However, I could not place the ship on any sea hexes in the next several scenarios, so I figured it was some kind of glitch. It was hogging a core slot, so I disbanded it for the prestige (which was about 1500 or so--a nice bump). I think it would be neat to build up a navy (especially for the Med sea operations, and D-Day, but perhaps they should be treated as aux units and not count against a player's core. I love the idea, and getting ships into the core mix will help pave the way for Allied Corps--Pacific Theater, which I am still hoping will be developed one day!uran21 wrote:Yes, this is an experiment to see how people react on possibility to have and move their own navy from scenario to scenario. It has its share of problems in full implementation but they are solvable. Question is, is this idea worth experimenting more?
Re: I saved a cruiser and it was added to my core. For what
The ships actually are auxiliary and do not count towards your core limit even if the game displays it as such.
Re: I saved a cruiser and it was added to my core. For what
Some further experimenting with naval units would be nice. Of course it would heavily depend on the campaign flow to see if naval units make good units to add to the core. For example, in GC'39 in Norway, rescuing the KMS Blücher during Oslo and being able to redeploy it in the following scenario(s) would work very well I think.
Some more experiments would definately be good to see what works and what doesn't, and doing it as early as possible would make scenario design for any future Pacific campaigns a lot less problematic I think...
Some more experiments would definately be good to see what works and what doesn't, and doing it as early as possible would make scenario design for any future Pacific campaigns a lot less problematic I think...
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deadtorius
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Re: I saved a cruiser and it was added to my core. For what
I deployed my Cruiser in Crete but it stayed put after I left. Would have been nice to take it with you but I do agree it can be a tempting prestige cash out for a player.
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billmv44
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Re: I saved a cruiser and it was added to my core. For what
Yes, let's experiment more with it. I don't want naval forces to count against my land/air core forces count. But otherwise, it could enrich the game.uran21 wrote:Yes, this is an experiment to see how people react on possibility to have and move their own navy from scenario to scenario. It has its share of problems in full implementation but they are solvable. Question is, is this idea worth experimenting more?
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Re: I saved a cruiser and it was added to my core. For what
I was able to deploy it in Sicily!!!!
Re: I saved a cruiser and it was added to my core. For what
I'm going to start the entire Allied Corps game from scratch and go back and see what happens with this cruiser.
Re: I saved a cruiser and it was added to my core. For what
Let me try to save you some time:
The cruiser first appears as an auxiliary unit during 'Italian Offensive', the 4th scenario. You can retreat it of the map with the evacuation hexes that are in the sea (30,13)-(30,16). It than gets added to your reserve, with a grey/silver border to show it's an auxiliary unit. Normally auxiliary units are lost after a scenario, as the only units that get carried over are core & reserve units. Well, since it is part of your reserve, it gets carried over.
Note that if I remember correctly, scenario makers can add switches to clear the reserves between scenarios. This switch is used at the start of 'Italian Offensive', so anything left in reserve after deploying for this scenario is gone.
So, this cruiser just sits there, in your reserves, mocking you. It's worth 1600 prestige, so disbanding it gives a nice prestige boost. But, being a compulsive hoarder, I decided to keep it. The scenarios following this have no deployment hexes for sea units. So it cannot be deployed again, until you come to Crete, the 9th scenario. Here it can be deployed and used.
Alas, as it is an auxiliary unit, it should dissappear after this battle. But, Crete also has an evacuation hex at sea (38,12). Again, every unit evacuated off the map gets added to the reserve, and will be carried over. BTW, try evacuating the other light cruiser and 3 destroyers, congratulations, you know have your own personal fleet.
So, unless this 'clear reserves' switch gets used, units like these can be deployed in the future, but if they are not evacuated off the map they are gone. So if you can deploy it, check for evacuation hexes to see if you can get it back again. Otherwise it will be a one-way trip.
BTW, this also goes for other units, this is how you get the aux Hurricane from 'Italian Offensive' in your reserve, and it can be done with other units as well, as some scenarios have evacuation hexes on land. I love these hexes, and use them to evacuate a badly beaten up core unit, and than redeploy a fresher one (Cauldron, First Alamein, try it). I tend to have a lot more units in my core than I can deploy, and this mechanism is a beautiful way of mimicking bringing up actual reserves and throwing them in the fight, keeping a numerical superiority while not being able to deploy in massive numbers.
The cruiser first appears as an auxiliary unit during 'Italian Offensive', the 4th scenario. You can retreat it of the map with the evacuation hexes that are in the sea (30,13)-(30,16). It than gets added to your reserve, with a grey/silver border to show it's an auxiliary unit. Normally auxiliary units are lost after a scenario, as the only units that get carried over are core & reserve units. Well, since it is part of your reserve, it gets carried over.
Note that if I remember correctly, scenario makers can add switches to clear the reserves between scenarios. This switch is used at the start of 'Italian Offensive', so anything left in reserve after deploying for this scenario is gone.
So, this cruiser just sits there, in your reserves, mocking you. It's worth 1600 prestige, so disbanding it gives a nice prestige boost. But, being a compulsive hoarder, I decided to keep it. The scenarios following this have no deployment hexes for sea units. So it cannot be deployed again, until you come to Crete, the 9th scenario. Here it can be deployed and used.
Alas, as it is an auxiliary unit, it should dissappear after this battle. But, Crete also has an evacuation hex at sea (38,12). Again, every unit evacuated off the map gets added to the reserve, and will be carried over. BTW, try evacuating the other light cruiser and 3 destroyers, congratulations, you know have your own personal fleet.
So, unless this 'clear reserves' switch gets used, units like these can be deployed in the future, but if they are not evacuated off the map they are gone. So if you can deploy it, check for evacuation hexes to see if you can get it back again. Otherwise it will be a one-way trip.
BTW, this also goes for other units, this is how you get the aux Hurricane from 'Italian Offensive' in your reserve, and it can be done with other units as well, as some scenarios have evacuation hexes on land. I love these hexes, and use them to evacuate a badly beaten up core unit, and than redeploy a fresher one (Cauldron, First Alamein, try it). I tend to have a lot more units in my core than I can deploy, and this mechanism is a beautiful way of mimicking bringing up actual reserves and throwing them in the fight, keeping a numerical superiority while not being able to deploy in massive numbers.
Re: I saved a cruiser and it was added to my core. For what
Thanks ThvN--you are a gentleman and helpful as always. I was probably so entranced with the Allied Corps scenario during my first play-through that I did not realize it was not being counted against my core. As I said somewhere else on this board, I would love to see the development of entire classes of upgradable naval units (and units that you can buy). I think they are especially key in the North African campaign, as well as D-Day. I also mentioned that I think it would be a good introduction for an Allied Corps--Pacific Theater campaign. The more new dimensions to the game, the better.ThvN wrote:Let me try to save you some time:
The cruiser first appears as an auxiliary unit during 'Italian Offensive', the 4th scenario. You can retreat it of the map with the evacuation hexes that are in the sea (30,13)-(30,16). It than gets added to your reserve, with a grey/silver border to show it's an auxiliary unit. Normally auxiliary units are lost after a scenario, as the only units that get carried over are core & reserve units. Well, since it is part of your reserve, it gets carried over.
Note that if I remember correctly, scenario makers can add switches to clear the reserves between scenarios. This switch is used at the start of 'Italian Offensive', so anything left in reserve after deploying for this scenario is gone.
So, this cruiser just sits there, in your reserves, mocking you. It's worth 1600 prestige, so disbanding it gives a nice prestige boost. But, being a compulsive hoarder, I decided to keep it. The scenarios following this have no deployment hexes for sea units. So it cannot be deployed again, until you come to Crete, the 9th scenario. Here it can be deployed and used.
Alas, as it is an auxiliary unit, it should dissappear after this battle. But, Crete also has an evacuation hex at sea (38,12). Again, every unit evacuated off the map gets added to the reserve, and will be carried over. BTW, try evacuating the other light cruiser and 3 destroyers, congratulations, you know have your own personal fleet.
So, unless this 'clear reserves' switch gets used, units like these can be deployed in the future, but if they are not evacuated off the map they are gone. So if you can deploy it, check for evacuation hexes to see if you can get it back again. Otherwise it will be a one-way trip.
BTW, this also goes for other units, this is how you get the aux Hurricane from 'Italian Offensive' in your reserve, and it can be done with other units as well, as some scenarios have evacuation hexes on land. I love these hexes, and use them to evacuate a badly beaten up core unit, and than redeploy a fresher one (Cauldron, First Alamein, try it). I tend to have a lot more units in my core than I can deploy, and this mechanism is a beautiful way of mimicking bringing up actual reserves and throwing them in the fight, keeping a numerical superiority while not being able to deploy in massive numbers.


