_[NAB] Anarchy BUG v1.8.12.818 bRC6u03

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TheGrayMouser
Field Marshal - Me 410A
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_[NAB] Anarchy BUG v1.8.12.818 bRC6u03

Post by TheGrayMouser »

Playing MP game

I moved a lancer fwrd a hex and he anarchied, I had another lancer BG nearby, that lancer then anarchied all by himself (ie I didn't hit end turn nor select the unit....) I call it proximal anachy :)
cothyso
NewRoSoft
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Re: _[NAB] Anarchy BUG v1.8.12.818 bRC6u03

Post by cothyso »

This is not a bug, but a new feature added into rev 818 :)

The new adjacent FBG anarchy charge rule (same idea as the adjacent FBG rout rule, or the adjacent FBG commander death one) states that each time when a friendly BG anarchy charges, it's FBG neighbours able to anarchy charge are tested for anarchy charge too, introducing the possibility of chain anarchy charges (with countless historical occurrences) and making a commander presence near the battleline a little bit more important.

// - added GP.AdjacentFBGAnarchyCharge() <<// GAMEPLAY RULE - [Anarchy Charge]: a BG must take an ACT if any adjacent friendly BG anarchy charges>> rule

You could also see it in the console log's if you would have following it.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
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Re: _[NAB] Anarchy BUG v1.8.12.818 bRC6u03

Post by TheGrayMouser »

cothyso wrote:This is not a bug, but a new feature added into rev 818 :)

The new adjacent FBG anarchy charge rule (same idea as the adjacent FBG rout rule, or the adjacent FBG commander death one) states that each time when a friendly BG anarchy charges, it's FBG neighbours able to anarchy charge are tested for anarchy charge too, introducing the possibility of chain anarchy charges (with countless historical occurrences) and making a commander presence near the battleline a little bit more important.

// - added GP.AdjacentFBGAnarchyCharge() <<// GAMEPLAY RULE - [Anarchy Charge]: a BG must take an ACT if any adjacent friendly BG anarchy charges>> rule

You could also see it in the console log's if you would have following it.

Uh, OK, not saying I dont like the concept BUT perhaps it might be an optional rule like how ddouble moves etc are optional?
I know alot of players hate anarchy altogtehr and you will have an uprising!
Turk1964
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Re: _[NAB] Anarchy BUG v1.8.12.818 bRC6u03

Post by Turk1964 »

Yes this is what used to happen and you would end up with a whole line of Offensive spearmen commiting suicide. Im pretty sure it was toned down to prevent this in the current version of Fog.Like TGM says you will have a riot on your hands if you introduce mass Anarchy charges....
cothyso
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Re: _[NAB] Anarchy BUG v1.8.12.818 bRC6u03

Post by cothyso »

I think you guys are jumping to conclusions without having played with it first.

Anarchy charge chance was toned down, first of all, so it is less likely it will happen in the first place. And only then, if an anarchy charge happens, the adjacent anarchy charge is triggered, and these adjacent units will not anarchy charge directly, but they will just be tested for anarchy charge too.

Historically speaking, that's what was happening. Not single units anarchy charges only, but groups of units following one who anarchy charged into a sort of local mass anarchy charge.
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