FoG, SoA and WOTR

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Grabula
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FoG, SoA and WOTR

Post by Grabula »

So with all the buzz about FoG thought I'd come check things out, so far it all looks very interesting and I'll most likely be picking up a copy at my LGS when it hits, however I do have atleast a fairly basic question as it pertains to WOTR since that's my primary interest right now for gaming. Historically armies during the period were roganized in 'battles', which were typically just 3+ groups of soldiers organized loosely around types, retinues and so on and I'm wondering how the rules approach this? For me it's sort of part of what makes WOTR and the early to mid medieval period warfare standout. I keep hearing about battlegroups, which sound like 4 stands of troops grouped together but does the game and supplement also address the specific organization of battles?
babyshark
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Post by babyshark »

A battle line, composed of multiple battlegroups, is what you are looking for. That is how FoG represents things like the "battles" talked about in accounts of medieval warfare. Most troops will fight more effectively when grouped into battlelines, so it to your advantage to adopt reasonably historical tactics.

Marc
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Post by rbodleyscott »

babyshark wrote:A battle line, composed of multiple battlegroups, is what you are looking for. That is how FoG represents things like the "battles" talked about in accounts of medieval warfare. Most troops will fight more effectively when grouped into battlelines, so it to your advantage to adopt reasonably historical tactics.

Marc
Moreover, one or more generals in a WOTR army can be represented as ally generals, each of which will have his own retinue of men-at-arms, billmen and archers. In order to control these properly it will be necessary to keep his retinue together, and he cannot influence the retinues of other lords. The standard rules do not allow for treachery by such a commander, but you can easily insert a special rule for that if you want to re-enact a particular scenario.

Sub-generals are also permitted, however, and this would represent the situation where (for example) Edward IV commanded one battle and his brother Richard of Gloucester another.
Grabula
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Post by Grabula »

so it to your advantage to adopt reasonably historical tactics.
Yeah, that's probably a better way to say what I'm getting at. For me, and at the risk of getting flamed by other systems fans, some other popular systems didn't seem to stress tactics of the various periods so much as the same tactics, with slightly different troop types over all periods and I'm sort of hoping FoG will bring out the flavor of each period.


Treachery wasn't too common during battle so I'm not so worried about that, mostly it would be nice to see it look and work on the tabletop like it did on the real battlegrounds.
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