After Fort Capuzoo

Open beta forum.

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Steakenglisch
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 211
Joined: Sun Jan 23, 2011 7:47 pm
Location: Ruhrpott / Germany

After Fort Capuzoo

Post by Steakenglisch »

In the unit Screen i bought Elite Reinforcements for my unit and found there a bug, i could each unit power up to 15 Strenght even units with only 1 or 2 Stars.
zappel
Master Sergeant - U-boat
Master Sergeant - U-boat
Posts: 535
Joined: Tue Feb 28, 2012 6:44 pm

Re: After Fort Capuzoo

Post by zappel »

Steakenglisch wrote:In the unit Screen i bought Elite Reinforcements for my unit and found there a bug, i could each unit power up to 15 Strenght even units with only 1 or 2 Stars.
It's not a bug, it's a feature:
viewtopic.php?f=148&t=42325
Overstrength is not limited by the number of stars

This is probably the most controversial change, but I wanted to give it a try. With overstrength lost in upgrades, it becomes a strategic decision when to apply it and to which units. But in early game overstrength does not play a major role, because the units do not have much experience on them. It kicks in later, when the units are already very powerful, with better equipment, more experience and 2-3 heroes on each unit.

So, I decided to try to disconnect overstrength mechanics from experience. In 1.20 beta1 it can be applied to any unit, up to 5 points, from the very beginning of the campaign. Of course, all the rest rules still apply: you cannot overstrenth using free green replacements, and you cannot quickly restore overstrength in the course of the battle - it still comes one point at a time.

Let us know how this change affects your play. Do we want to keep it, or revert to the old way?
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