Strategic bombing of forts.

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GogTheMild
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Strategic bombing of forts.

Post by GogTheMild »

Educating Gog, continued. If I strategically bomb a fort, just what is it that I am damaging?
We sleep peaceably in our beds at night only because rough men stand ready to do violence on our behalf.
JyriErik
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Re: Strategic bombing of forts.

Post by JyriErik »

AFAIK the supply level. Other than that I can't think of anything.

Jyri
Morris
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Re: Strategic bombing of forts.

Post by Morris »

GogTheMild wrote:Educating Gog, continued. If I strategically bomb a fort, just what is it that I am damaging?
You can make it useless that can not send a transport .
GogTheMild
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Re: Strategic bombing of forts.

Post by GogTheMild »

Say it's a non-city West Wall fort. I can bomb it and do strategic damage. There is no possibility of a transport - or, Morris, do you mean rail? The fort has no intrinsic supply anyway. Is the damage report just a bug?
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Peter Stauffenberg
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Re: Strategic bombing of forts.

Post by Peter Stauffenberg »

The code is rather simple. Strategic bombing of resources (any type) will bombard the intrinsic strength of the hex and not the unit inside. Sometimes you want to bombard the hex even though it has no production (like ports).

It's certainly possible to make special code so strategic bombing of fortresses with production will lose intrinsic value, but fortresses without production can't be bombed. The problem with that is that players won't really understand why some fortresses are targeted for strategic bombers and others are not.

A rail depot is another resource that will follow the same rules. However, rail depots don't have production so we can exclude them from the list of hexes that can be affected by strategic bombardment.

Should we do something about this or keep things as is?
Cybvep
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Re: Strategic bombing of forts.

Post by Cybvep »

Don't change anything here. Sometimes you need to lure the enemy's air units with those strikes or do some long-range scouting.
GogTheMild
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Re: Strategic bombing of forts.

Post by GogTheMild »

I'm not sure that we need to change anything. It is just that when I strategically bomb a non-city, non-production, occupied fort I get a brown explosion with, say, a '5' inside. I wondered what it was that was reduced by 5. Yes, the same applies to rail depots. If the answer is "nothing" then it seems sensible to disallow strategic bombing of them. Why allow an attack on something which cannot possibly produce a result; after all, I can't bomb an ordinary empty hex.

Stauffenberg: if we ruled out all of the things which some players don't understand, I am not sure what we would have left :) .

Cybvep: I rarely suffer from a shortage of 'pointless' targets when I want to draw up enemy fighters. In terms of scouting, the logical extension would be to allow the bombing of all hexes. I am neutral on this, but it would have the advantage of consistency.
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Cybvep
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Re: Strategic bombing of forts.

Post by Cybvep »

Nah, at least in case of fortresses/cities/depots there is a reason why the fighters should intercept the bombers.

Anyway, I don't see anything broken with it, hence no need for changes. One thing which sometimes annoy me is that I cannot use STRATs to bomb ground units in cities, but I can do this outside of cities, so a switch between strategic and tactical bombing would be nice. It could be useful in case of TACs, too - IRL the Germans bombed the British cities using TACs. They didn't really have strategic bombers.
Finland1944
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Re: Strategic bombing of forts.

Post by Finland1944 »

So str bombing against fortified city will reduce the supply level, but has nothing to do with the defensive bonus that fortress gives? It neither reduces entrenchment level?
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