_[NAB] v1.8.12.793 bRC6u01 - figures problems

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TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
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Joined: Sat Nov 14, 2009 2:42 pm

_[NAB] v1.8.12.793 bRC6u01 - figures problems

Post by TheGrayMouser »

I deleted the old unity army file and allowed the gane to auto upload the new ersion
Made a dag army using a WFS list

when I launched a new battle (single player, not MP) both armies graphics were just purple outlines of the BG graphics

as noted by others, the game crahses/ hangs when ever you use the quit function

the editor appears to be disabled ( ie no matter what you due the "create new battle button" is grayed out...

Its really hard to test anything quickly if you cannot create any type of battle to see what works what doesnt work....
cothyso
NewRoSoft
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Re: (FoG(U) v1.8.12.793 bRC6u01)

Post by cothyso »

1) purple units is an indicator for missing figures. it shouldn't happen. there must be something wrong with your build.. Delete your log files, reproduce it, and then send me the new logs, please.

2) that's a Unity engine problem, we have to wait for a new Unity release to correct that problem.

3) When you're entering the editor, the game automatically changes the figure packs usage, switching from the default Asynchronous figure images load to Precached figure images, and starts precaching the figure bundles packs. During the loading period, the Create/Edit Scenario button is disabled, and should enable itself as soon as it finished the loading.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
Posts: 5001
Joined: Sat Nov 14, 2009 2:42 pm

Re: (FoG(U) v1.8.12.793 bRC6u01)

Post by TheGrayMouser »

cothyso wrote:1) purple units is an indicator for missing figures. it shouldn't happen. there must be something wrong with your build.. Delete your log files, reproduce it, and then send me the new logs, please.

I used the small version ontop of the prior builds "big version" Is that the problem? (iss fos I dont get what the samll big versions are for...)
Anyways Ill get the log and reproduce ist

3) When you're entering the editor, the game automatically changes the figure packs usage, switching from the default Asynchronous figure images load to Precached figure images, and starts precaching the figure bundles packs. During the loading period, the Create/Edit Scenario button is disabled, and should enable itself as soon as it finished the loading.
WOW how long does it take! I was in th eeditor some time trying to figure it out (10 plus minutes??)
cothyso
NewRoSoft
NewRoSoft
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Re: (FoG(U) v1.8.12.793 bRC6u01)

Post by cothyso »

no way! 10 secs or so..

it looks like you've got problems with your downloaded bundles.. delete the log files, start the build, go to the editor, see if it's happening again, and if yes, please provide the log files.

the bRC6u02 is on the way anyway, half an hour or so..
cothyso
NewRoSoft
NewRoSoft
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Joined: Tue Sep 13, 2005 7:32 pm

Re: (FoG(U) v1.8.12.793 bRC6u01)

Post by cothyso »

so, have you got the new bRC6u02 full version? do you still have the problem with the units?

if yes, send me the console_log.txt and output_log.txt files after you start the new build and tried a scenario having this problem, please.
TheGrayMouser
Field Marshal - Me 410A
Field Marshal - Me 410A
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Joined: Sat Nov 14, 2009 2:42 pm

Re: (FoG(U) v1.8.12.793 bRC6u01)

Post by TheGrayMouser »

cothyso wrote:so, have you got the new bRC6u02 full version? do you still have the problem with the units?

if yes, send me the console_log.txt and output_log.txt files after you start the new build and tried a scenario having this problem, please.

Thanks man, allset, I d/l ths newest full version and no issues wit the graphics now
cothyso
NewRoSoft
NewRoSoft
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Re: _[NAB] v1.8.12.793 bRC6u01 - figures problems

Post by cothyso »

Glad you've finally sorted it out, as it wasn't application's fault :P
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