Number of Generals
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pcelella
- Staff Sergeant - StuG IIIF

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- Joined: Sat Nov 10, 2007 2:56 pm
- Location: West Hartford, CT USA
Number of Generals
Oops! I just posted the below in the Beta forum, but really meant for it to go here.
I just played a game where I got what I feel was a fortunate victory using my Late Republican Romans against an Alexandrian Imperial army at 800 points each. I played with one Inspired Commander and two Troop Commanders in my force, and although things worked out, I'm not sure if I wouldn't have been better off with more and/or better commanders. I would love to hear some comments from the more experienced players on what they may feel is an ideal quantity/quality of generals for their armies (or any other armies, for that matter).
Thanks
Peter
I just played a game where I got what I feel was a fortunate victory using my Late Republican Romans against an Alexandrian Imperial army at 800 points each. I played with one Inspired Commander and two Troop Commanders in my force, and although things worked out, I'm not sure if I wouldn't have been better off with more and/or better commanders. I would love to hear some comments from the more experienced players on what they may feel is an ideal quantity/quality of generals for their armies (or any other armies, for that matter).
Thanks
Peter
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rtaylor
- Senior Corporal - Destroyer

- Posts: 112
- Joined: Sat Nov 03, 2007 4:22 am
- Location: Virginia, USA
I'm not experienced yet, but I'm experimenting with 1xFC and 3xTC even at 650 points. You want to have a commander in every combat that matters if possible, and at least one commander free to bolster units that are not fighting. Also, they come in handy for pre-engagement maneuvering (second moves).
It often depends on how many 'spare points' are left when the rest of the army has been selected. Four are nice, but it is quite possible to manage with three. I cannot think that two would be enough. (Although given the number who seem to die in combat, never having provided a useful re-reroll, finishing with two is not uncommon).
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hazelbark
- General - Carrier

- Posts: 4957
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- Location: Capital of the World !!
Right now I am of the more generals lower quality school.
4xTC is where I start.
The FC as CiC is handy for armies that need more terrain influence and don't have the mounted wing.
I tried an inspired Henry V with the HYW english and decided i need more practice with that army to know whether the inspired is critical or not.
But the more drilled, the more mounted, the more superior the army then less need for points on quality generals.
4xTC is where I start.
The FC as CiC is handy for armies that need more terrain influence and don't have the mounted wing.
I tried an inspired Henry V with the HYW english and decided i need more practice with that army to know whether the inspired is critical or not.
But the more drilled, the more mounted, the more superior the army then less need for points on quality generals.
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rbodleyscott
- Field of Glory 2

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- Joined: Sun Dec 04, 2005 6:25 pm
I was just thinking that while contemplating a Norse Irish army. An army consisting of 80% Unprotected MF with heavy weapon. Ooer missus.sagji wrote:An additional point is that an army with significant quantities of protected/unprotected non-skirmishers can gain a significant protection from shooting with an IChazelbark wrote: But the more drilled, the more mounted, the more superior the army then less need for points on quality generals.
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pcelella
- Staff Sergeant - StuG IIIF

- Posts: 264
- Joined: Sat Nov 10, 2007 2:56 pm
- Location: West Hartford, CT USA
What's that? How does that work? I don't get it.sagji wrote:An additional point is that an army with significant quantities of protected/unprotected non-skirmishers can gain a significant protection from shooting with an IChazelbark wrote: But the more drilled, the more mounted, the more superior the army then less need for points on quality generals.
Peter
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nikgaukroger
- Field of Glory Moderator

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