AI prestige during a scenario
Moderators: Slitherine Core, Panzer Corps Moderators, Panzer Corps Design
AI prestige during a scenario
I'd like to know how AI manages the prestige during the course of a scenario. In PG there was a fixed value reset at the start of each turn, so using level bombers to deprive AI of prestige was a useless tactic.
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El_Condoro
- Panzer Corps Moderator

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- Joined: Tue Jun 03, 2008 9:32 am
Re: AI prestige during a scenario
There are two main ways the AI or a player can get prestige during a scenario.
1. Turn prestige. This is set in the editor and is a fixed amount (e.g. 50 points every turn)
2. Triggered prestige. This is scripted in the editor and can occur on a specific turn/s (e.g. Turn 5 gives 200 prestige; Turn 10 gives another 200 prestige) - this is in addition to turn prestige (if any has been assigned). Triggered prestige can also be given due to an event (e.g. a special hex is captured, a specific unit is killed etc etc).
It is also possible to deduct prestige from a player. I have used this a couple of times where I use it to dissuade players from using auxiliary units as cannon fodder - if they have less than, say, 20 aux units on the map they lose xxx prestige. I think this would make it possible to go into negative prestige but I haven't tested it.
1. Turn prestige. This is set in the editor and is a fixed amount (e.g. 50 points every turn)
2. Triggered prestige. This is scripted in the editor and can occur on a specific turn/s (e.g. Turn 5 gives 200 prestige; Turn 10 gives another 200 prestige) - this is in addition to turn prestige (if any has been assigned). Triggered prestige can also be given due to an event (e.g. a special hex is captured, a specific unit is killed etc etc).
It is also possible to deduct prestige from a player. I have used this a couple of times where I use it to dissuade players from using auxiliary units as cannon fodder - if they have less than, say, 20 aux units on the map they lose xxx prestige. I think this would make it possible to go into negative prestige but I haven't tested it.
Re: AI prestige during a scenario
I'm new to Panzer Corps -- thank you for this post!
How would a player know what the triggering events are in a given scenario, other than by trial and error?
How would a player know what the triggering events are in a given scenario, other than by trial and error?
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El_Condoro
- Panzer Corps Moderator

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- Joined: Tue Jun 03, 2008 9:32 am
Re: AI prestige during a scenario
The scenario developer should include them in the briefings or in the in-game messages. It should not be a case of trial and error but a challenge to "take this objective" or something like that. The only things that should be hidden are the captured units - they are like Easter eggs to be hunted for! 
Re: AI prestige during a scenario
Could not find a more appropriate topic, so I will ask here.
Tell me, how is the calculation of prestige points in the script? My observation. Can you confirm or deny them.
1. The initial number of prestige points from the parties and getting prestige points for the course are determined by the parameters of the script and do not depend on the actions of the players?
2. For the capture of the object (not the key city and the airport) accrued 50 points prestige instantly and another 50 prestige points at the beginning of the next turn?
3. For the capture of a key object of prestige accrued 100 points instantly and another 100 prestige points at the beginning of the next turn?
4. For the destruction of enemy units prestige points are not added? Perhaps I am wrong, but after the destruction of several units, I do not prestige points accrued.
5. For what other steps are and how many points are added prestige?
Tell me, how is the calculation of prestige points in the script? My observation. Can you confirm or deny them.
1. The initial number of prestige points from the parties and getting prestige points for the course are determined by the parameters of the script and do not depend on the actions of the players?
2. For the capture of the object (not the key city and the airport) accrued 50 points prestige instantly and another 50 prestige points at the beginning of the next turn?
3. For the capture of a key object of prestige accrued 100 points instantly and another 100 prestige points at the beginning of the next turn?
4. For the destruction of enemy units prestige points are not added? Perhaps I am wrong, but after the destruction of several units, I do not prestige points accrued.
5. For what other steps are and how many points are added prestige?
Re: AI prestige during a scenario
There's no prestige for the destruction of enemy units afaik.
You get a fixed number of prestige for taking:
- flagged hexes (50)
- victory hexes (100)
These stats above are defined in the gamerules file.
Then the scenario designer can set a certain amount you get per turn, this can be different for each scenario. Additionally he can script "triggered" prestige that is given once if you do meet the trigger conditions specified in that scenario, or just as a simple bonus without pre-conditions.
You get a fixed number of prestige for taking:
- flagged hexes (50)
- victory hexes (100)
These stats above are defined in the gamerules file.
Then the scenario designer can set a certain amount you get per turn, this can be different for each scenario. Additionally he can script "triggered" prestige that is given once if you do meet the trigger conditions specified in that scenario, or just as a simple bonus without pre-conditions.
Re: AI prestige during a scenario
I understand that the answers to my questions on:
1. Yes.
2. Yes.
3. Yes.
4. Yes.
5. More prestige points would not be charged.
Am I right?
Only looks illogical that the destruction of enemy units do not accrue points prestige.
1. Yes.
2. Yes.
3. Yes.
4. Yes.
5. More prestige points would not be charged.
Am I right?
Only looks illogical that the destruction of enemy units do not accrue points prestige.
Re: AI prestige during a scenario
You're right except under 2 and 3, at least to my knowledge:
Prestige for flagged/victory hexes is given when you take those. So you get 100pts for a victory hex once, but not again 100 the next turn for the same hex you already occupied.
Prestige for flagged/victory hexes is given when you take those. So you get 100pts for a victory hex once, but not again 100 the next turn for the same hex you already occupied.
Re: AI prestige during a scenario
That is, if I took an ordinary object, and (or) key, then 50 and 100 prestige points at the beginning of the next turn I will get if I try to keep this place for travel.bebro wrote:You're right except under 2 and 3, at least to my knowledge:
Prestige for flagged/victory hexes is given when you take those. So you get 100pts for a victory hex once, but not again 100 the next turn for the same hex you already occupied.
If, after the capture of the object, the enemy is the next move to seize it back, 50 and 100 prestige points at the beginning of the next turn will not be charged.
Am I right?
Re: AI prestige during a scenario
Hello Reinhard, I looked at this topic a bit late, but I hope my answers are still useful. I think there is a language barrier? I assume you do not write English very well? I will try to use simple English.
This works when capturing neutral (grey) objects. If you capture an enemy object, you will only get prestige points the first time. If the enemy captures it again from you, they will get no extra points. Parties will only get prestige points if they capture an object that did not belong to them earlier.
I hope my answer helped, if you have more questions I will try to help. Just let me know.
Confirmed, for normal scenarios. If you select a difficulty level, prestige rewards can be different than normal. Let us say you use normal (Colonel) difficulty. If you win a scenario you will get prestige points as determined by the parameters of the script. But some rewards are a standard value. You will get 50 prestige points for a normal city or airport, and 100 prestige points for a key city or airport (victory hex). You will get these points instantly while playing. When you play a campaign, after a scenario your prestige points are added together, you will be able to collect them. So if you win a scenario, the next scenario will have added all prestige points to your earlier amount.Reinhard wrote:Tell me, how is the calculation of prestige points in the script? My observation. Can you confirm or deny them.
1. The initial number of prestige points from the parties and getting prestige points for the course are determined by the parameters of the script and do not depend on the actions of the players?
Denied, partly. If you capture a normal city or airport, you will get 50 prestige points instantly. A key city or airport will give 100 prestige points instantly. If you move into the object, you will get the prestige points the same turn. You will not get extra points next turn.2. For the capture of the object (not the key city and the airport) accrued 50 points prestige instantly and another 50 prestige points at the beginning of the next turn?
No. You will get the 100 prestige points instantly. You will not get extra points at the beginning of the next turn.3. For the capture of a key object of prestige accrued 100 points instantly and another 100 prestige points at the beginning of the next turn?
Correct. You will not get prestige points for destruction of enemy units.4. For the destruction of enemy units prestige points are not added? Perhaps I am wrong, but after the destruction of several units, I do not prestige points accrued.
Some scenarios will give you more points if you achieve specific goals. How many points will depend on which scenario you play.5. For what other steps are and how many points are added prestige?
No. You will get all the prestige points when you capture the object. You will not get more points the next turn.That is, if I took an ordinary object, and (or) key, then 50 and 100 prestige points at the beginning of the next turn I will get if I try to keep this place for travel.
I will explain. If you capture the object in your turn, you will get the prestige points instantly. On the enemy turn, if they capture it from you again they will get prestige points in their turn, instantly. You will not lose prestige points if this happens.If, after the capture of the object, the enemy is the next move to seize it back, 50 and 100 prestige points at the beginning of the next turn will not be charged.
Am I right?
This works when capturing neutral (grey) objects. If you capture an enemy object, you will only get prestige points the first time. If the enemy captures it again from you, they will get no extra points. Parties will only get prestige points if they capture an object that did not belong to them earlier.
I hope my answer helped, if you have more questions I will try to help. Just let me know.
Re: AI prestige during a scenario
Thanks a lot! Detailed and clear answers. Yes, you're right, I'm from Russia and I talk on the forum with the help translate google.ThvN wrote:Hello Reinhard, I looked at this topic a bit late, but I hope my answers are still useful. I think there is a language barrier? I assume you do not write English very well? I will try to use simple English.
Will clarify some points:
1. If the enemy captures my subject, and then I took it back, I do not prestige points credited?
2. I watched in the scenarios of the situation, when I grab a typical or key object gives me 50 or 100 prestige points immediately at the beginning of the next turn, I get 50 or 100 prestige points to the points of prestige, which I usually get each turn. What I then accrue additional prestige points?
Re: AI prestige during a scenario
Mostly correct. You will only receive prestige points the first time you capture the object. To be exact: You will receive prestige points the first time when the flag changes into your color (team). This is also true if you owned the object when the battle started and it was captured from you and then you capture it back. This time is the first time the flag changes into your color, so you will receive prestige points.Reinhard wrote:1. If the enemy captures my subject, and then I took it back, I do not prestige points credited?
After that, if enemy captures it back another time, and you take it back again (for the second time), you will not receive more prestige points. Because the flag has already changed one time into your color.
I will explain the sequence of events: When you move a unit (example: tank, or infantry) into an object (city or airfield), and you deselect (unselect) the unit, you can see the prestige points going up instantly (immediately). So you drive a tank into a city, the flag changes and becomes yours. Then if you select a different unit, this is the moment that the prestige points are added. This all happens in your turn.
After you finish your turn, the enemy will play his turn. Then a new turn starts for you, and you will not get extra prestige points for capturing the object at the start of your new turn. If you receive more prestige points at the start of a new turn, this is programmed in the scenario settings (script parameters)
I hope I understand your question correctly. If you say each turn, does it mean it happens each time after you press button "end of turn"? Are you playing multiplayer email game when you see this happen?2. I watched in the scenarios of the situation, when I grab a typical or key object gives me 50 or 100 prestige points immediately at the beginning of the next turn, I get 50 or 100 prestige points to the points of prestige, which I usually get each turn. What I then accrue additional prestige points?
Some scenarios (battles) give you extra prestige points each turn. These scenarios are often multiplayer email battles. When this happens, you can see your prestige points adding up each turn, this happens even if you do nothing. You can check if this happens by placing the mouse cursor on your prestige points indicator. I attached a screenshot showing how it looks like (yellow arrow). This scenario is multiplayer email, scenario name is 'Spoils of War'. In most multiplayer email battles you will receive prestige points every turn. For this screenshot I switched my game to Russian language so you can read it.
In the long campaigns against computer, special events (missions) can earn you extra prestige points. But this happens only one time, not each turn. And if you win a scenario you will get many prestige points, but these will be received after the scenario is finished.
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Re: AI prestige during a scenario
Thank you! I double-checked. Yes, you're right. 50 prestige points for an ordinary object and 100 prestige points for the key object.ThvN wrote:
The only thing that seems illogical to me, is the fact that the prestige points are not awarded for destroying enemy units.
Re: AI prestige during a scenario
Поковыряйся в игре и найдешь логику.Reinhard wrote:The only thing that seems illogical to me, is the fact that the prestige points are not awarded for destroying enemy units.ThvN wrote:
За бои и уничтожение юнитов дается опыт и герои.
А вот медали, остались только украшением...
Dig deeper into the game, and find the logic.
For combat and destruction of units given the experience and heroes.
But the medals were only decoration...
Re: AI prestige during a scenario
A long long time ago there was prestige earned for destroying enemy units. It was a pretty broken mechanic though, and was removed before the game left BETA.
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wargovichr
- Sergeant - 7.5 cm FK 16 nA

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Re: AI prestige during a scenario
One can "bleed' the enemy AI by not capturing the last objective until the very last turn, instead drop back a hex or two and let the AI keep placing new inexperienced units that you then destroy. Great way to break in some of your newbies. An exploit I guess.





