i) greater scope to customise units e.g. being able to set rout points for individual units at any of the map edges, extending longbow range to 6 hexes, designating late medieval artillery as "poor"; the ability to create units at less than their nominal strength (ie # of men); to be able to set cohesion levels; to set movement rates on an individual unit basis; to allow any combination of weapons armour etc when creating a unit (for example, the engine doesnt allow one to give pikes anything other than protected); ability to set break points for single Battle Group; ability to adjust Complex Move Test "Score to Pass" value on a unit basis by setting a variable from 2 to 12. Also allow a setting of "0" to indicate never fails. This would greatly help fine tune "anarchy"vi) to open up the POA charts for editing
ii) bigger maps; being able to use square DAG maps 40x40 or 50x50 for scenarios that we are intending to submit to Slitherine at some stage. Bosworth Field, Kinsale, Najera, Aljubarrota would all work better on a square map
iii) weather conditions, including rain and snow
iv) buildings and walls, camps and palisades, possibility to place field fortifications on any part of the map
v) possibility for battle groups to start in a fixed status and to set the turn of release for fixed Battle Group/allow units on map not to be able to move until a specified game turn (units are in camp, surprised, taking time to get organized, "allies" are deciding who to ally with)
vi) to fix things that don’t work in the editor as of now but should like assigning allies
vii) conditional victory conditions (death of the C-in-C is an automatic win, taking this hilltop/breaching this river line is worth so many BP's, etc.)
viii) army's experience level to affect its Battle Point total (for every three Superior BG's or two Elite BG's increase the army's BP's by one, and for every two Poor BG's decrease the BP's by one, etc.)
ix) allow reinforcements during a battle (units arriving late from your camp, flanking movement, see above)
x) support for customised unit graphics
Seeing as we have a number of scenario-builders who have joined since Xmas 2011 there may be other things that need adding, or some of the existing points may need modification. If we can update this list over the next few months then we can re-submit it when the developers are ready to address gameplay issues. I think scenario-builders are very important to FOG inasmuch as they increase the replayability of the game and help generate interest about the various historical periods. For that reason, I feel that our requests for changes should receive early consideration.
I will update/modify this list as new ideas come forward.



