load/unload

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enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

load/unload

Post by enric »

I post here because I don't have clear where should this be posted.

Load and unload infantry cost 8 AP, BUT not always.

When loading an infantry it spends 8 APs, if not available the Inf. can't load.
When unloading an infantry it spends 8 APs if the Inf. has APs, if it doesn't it spend 0 APs.

Example
An Inf. adjacent to a transport:
LOAD: 8 APs,
UNLOAD: 8 AP,
LEFT: 0 Aps
RESULT 16 APs used.

An Inf. a tile away of a transport moves adjacent
MOVE 4 APs
LOAD: 8 APs
UNLOAD: 8 Aps
LEFT: 0 Aps
RESULT: 20 APs.

An Inf. two tiles away of a transport moves adjacent
MOVE 8 APs
LOAD: 8 APs
UNLOAD: 8 Aps
LEFT: 0 Aps
RESULT: 24 APs.

This happens because LOAD.BSF file gives always the opportunity to unload
ap = GetAttrib(unit, "AP") ;
ap -= 8 ;
if(ap<0)
{
ap = 0 ;
}
Maybe a better approach could be found.... if you need 8 APs to load, maybe you should also need 8 to unload.. it's odd to have a different cost for doing the same.
RESUMEN to unload:
If 8 AP left it cost 8, if 7 APs left it cost 7, and so on, if 0 Aps left it cost 0.
jcb989
Colonel - Fallschirmjäger
Colonel - Fallschirmjäger
Posts: 1423
Joined: Fri Nov 05, 2010 12:02 am
Location: Bradenton, Florida

Re: load/unload

Post by jcb989 »

I guess the reason they have it as it is, is for simplier gameplay mechanics.
Modding UNLOAD to only be allowed if AP points are 8+ seems like an advanced-player modification, I think it could be interesting, but something that would be good to be able to toggle on and off by game? That is one thing with mods, no way to go back once they are in a scenario, for your non-modding players.
Just a thought though. If unload costs AP points, maybe that same advanced-player mod should include script to kill off, by %chance, some of the poor buggers trying to get out of a destroyed transport. I know Merr had bail-out script like that but you could leave out the fancy animations, and just have the normal dump-out anim and find the unit there with the result.

One major effect this might have is less risk-taking with loaded transports. it would probably add realism but again I think it would be more for advanced players. Good discussion
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