_[BUG] v1.8.11.772 bRC5 - Heavy Chariots Through Friendly MF

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Blathergut
Field Marshal - Elefant
Field Marshal - Elefant
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Location: Southern Ontario, Canada

_[BUG] v1.8.11.772 bRC5 - Heavy Chariots Through Friendly MF

Post by Blathergut »

Tried Akragas (or however it is spelled). The Carthaginian heavy chariots are able to move through their own infantry during movement, disrupting the infantry in the process. Should this happen?
Turk1964
Lieutenant Colonel - Fw 190A
Lieutenant Colonel - Fw 190A
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Re: [BUG] v1.8.10.683 bRC4 - Heavy Chariots Through Friendly

Post by Turk1964 »

Gday Blather This may be due to them Anarchy charging through their own troops . Which is part of the game im afraid. They need to indicate with a big "A" they are anarchy charging though. I cant test yet as i have had to purchase WinRaR as my free copy has run out. Just waiting for a Key.
cothyso
NewRoSoft
NewRoSoft
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Re: [BUG] v1.8.10.683 bRC4 - Heavy Chariots Through Friendly

Post by cothyso »

As Turk1964 said, this is actually caused by the chariots pulling up an Anarchy Charge. Follow the in-game console, the help's console window or directly the console_log.txt file in order to confirm it as so.

Also, Turk1964, you don't ever need to buy WinRar if you don't want it to. It should work forever as shareware, and it would just keep remembering you that each time you're starting it up. But it would still continue to work nevertheless. The builds are also provided as a self-extracting archive too, so you can use the .exe instead of the .rar build file.
Blathergut
Field Marshal - Elefant
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Re: [BUG] v1.8.10.683 bRC4 - Heavy Chariots Through Friendly

Post by Blathergut »

No, there was no anarchy. Just very simple move through whoever you wanted. Try it.
cothyso
NewRoSoft
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Re: [BUG] v1.8.10.683 bRC4 - Heavy Chariots Through Friendly

Post by cothyso »

it happens in bRC5?
cothyso
NewRoSoft
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Re: _[BUG] v1.8.11.772 bRC5 - Heavy Chariots Through Friendl

Post by cothyso »

checked and reproduces in v1.8.11.772 bRC5

fixed for revision 773

// GP class fixed a problem in GP.AnarchyCharge(), GP.Evade(), GP.Rout(), GP.Pursuit() and GP.BreakOff() methods which were not resetting BG's action state in case they were not caling the GPM.GPMAMAdd() method
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