DEPRECATED The FoG(U) v1.8.10.683 bRC4 (beta Release Candidate 4)
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2012.12.25
Merry Christmas
Welcome to the FoG(U) beta pre-view!
0. BETA NDA
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Please remember that this is a beta pre-view, and all the information regarding it (data to access to FTP, the build itself, or any other info about it) falls under the beta NDA (which is considered accepted by you at the moment you're accessing the FTP), and you can not share it with anyone else except Slitherine and Newrosoft staff.
1. DOWNLOAD INFO
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http://downloads.matrixgames.com/Slithe ... 3_brc4.rar
http://downloads.matrixgames.com/Slithe ... 3_brc4.exe
http://downloads.matrixgames.com/Slithe ... 3_brc4.sfv
FTP: ftp://devel.matrixgames.com
user: FOGBetaTester
no password
You can use any FTP client you would want to (trying to use the FTP directly via your browser might not always work). You can use Total Commander's internal FTP (http://www.ghisler.com/download.htm), which is free (shareware).
2. BUILD FILES
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The build's .rar archive contains the build itself and its readme files. There is also a .exe self-extracting archive containing both the build and its readme files. The .sfv file is a Total Commander checksum file which can be used to verify the integrity of your downloaded .rar or .exe build archives.
3. INSTALLATION
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The build is contained into the a .rar archive. It should be unpacked using any rachive un-packer which knows the .rar archive format. You should best use WinRar itself (http://www.rarlab.com/download.htm), which is also free (shareware). We're also providing the build as a self-extracting (rar) archive.
The content of the archive should be put a folder with full write rights, best directly into a folder on your Desktop (you can also use My Docs or on any drive other than the system's C one).
4. STARTING UP
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To start the build up, you just need to execute the FoG .exe file. At the first run, you will be asked to provide your FoG(RB) (currently FoG released game) serial numbers. The build would not run without at least providing the FoG base game serial number.
While in Unity's launcher, you can also set the build to run in full-screen or windowed mode, and select the general graphics (Unity renderer's output) quality.
5. CONTROLS
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LMB = left mouse button
RMB = right mouse button
LALT = left ALT
RALT = right ALT
LCTRL = left CTRL
RCTRL = right CTRL
The minimum controls you need to know about:
- a) in game
- - no picked-up BG + LMB on a moveable BG => picking the BG up
- picked-up BG + LMB on a deployment area free hex => places the BG
- (no picked-up BG + LMB on a moveable BG + hold & drag + LMB release => places the BG)
- no selected BG + LMB on a selectable BG => selects a BG
- selected BG + LMB on a MArea hex => moves a BG to the desired MArea hex
- selected BG + mouse hoovering over a MArea hex => automatic movement path
- selected BG + LALT + mouse hoovering over a EBG => changes impact hex selection
- selected BG + LALT + mouse hoovering over an impact hex => changes charged EBG selection
- selected BG + LCTRL + mouse hoovering over a MArea hex => manual movement path
- selected BG + RMB + hold & drag => rotates the BG
- no selected BG + LALT + RMB => switches BG's evade behavior (always evade(default)/auto/no evade)
- M => switches the minimap on/off (default on)
- C => switches the combat prediction panel info on/off
- ` (the key to the left of the 1 key, upper left part of the keyboard for most of the keyboards) switches the Debug Console on/off (default off)
- no selected BG + R + RMB => forces a cohesion drop on the clicked BG
- RALT + LMB/RMB & drag => free placement/rotation of BGs (to allow set up test positions fast)
- F1 switched the help on/off
- F12 switches the Debug Menu on/off. You can use it to modify console's output (first column), to force the output of various game methods (second column, the names should be self explanatory), or turn various panels on/off and also modify their output
- - BG tool:
- - LMB + no BG on hex -> place BG
- LMB + no BG on hex + RCTRL -> force place a DS BG (double-sized battle-group)
- LMB + a BG on hex + hold & drag -> move BG
- RMB + a BG on hex + hold & drag -> BG change facing
- RMB + a BG on hex + LCTRL -> edit BG properties
- RMB + a BG on hex + RCTRL -> delete BG
- - LMB -> place (cascaded) elevation
- LMB + LALT -> group set same elevation (all hexes with the same elevation as the edited hex, and "touching" it will be forced to the new elevation)
- RMB + elevated hex -> elevation hillsided/steep switch
- RMB + elevated hex + LCTRL -> group elevation hillsided/steep switch (for all hexes "touching" the edited hex)
- - LMB + non-paired terrain type -> set terrain type
- LMB + non-paired terrain type + drag -> group set terrain type
- LMB + paired terrain type + drag -> set paired terrain type (roads, streams)
- RMB -> resets any terrain type to Open, no elevation, no pairs, no special terrain (and updates all neighbor hexes)
- RMB + RALT -> marks the hex (a "m" will apear in front of Hex[]'ex info from the Hexes primary info area)
- RMB + RCTRL -> switches hex'es force-edge property true/false (default is true): used to force the map edge hexes material index from auto to manual)
- - H -> switches on/off an over-hex tooltip window
- - LMB + no BG on hex -> place BG
- - no picked-up BG + LMB on a moveable BG => picking the BG up
6. CONTENT
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- - the build contains no AI, and therefore you can only play single-player hotseat, or multi-player
- the LOS code is not ready yet, which means there is no FOW, and that ranged attacks are not taking LOS into calculation (ie you can shoot over BGs, etc)
- the're no MP Initiative code atm
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The console log is your BEST friend. To have a better and more detailed look at the in-game console output, open the console log into the in-game help, or keep the console_log.txt file (from game's root folder) open into any text editor (Notepad should do just fine).
8. BUG REPORTS, FEEDBACK & REQUESTS
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When sending a beta report over beta boards/email, please make sure that:
- - the beta board thread starts with a [BUG] (<build's version number>) <text> when you're reporting a bug. Try to look for thread sand post in other threads about the same problem (if any available)
- the post/email must contain at least the console_log.txt and output_log.txt files as attachments, and any other relevant screenshots and/or information
- the beta board thread starts with a [FDB] (<build's version number>) <text> when sending general feedback
- the beta board thread starts with a [REQ] (<build's version number>) <text> when asking for new features
- the email's subject is FoG(U) BETA - BUG REPORT (<build's version number>) <text> when you're reporting a bug
- the email's subject is FoG(U) BETA - FEEDBACK (<build's version number>) <text> when sending general feedback
Have a look at the whole game, and let us know what do you think about.. everything you'll find important to mention, please
9. CONTACT
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Please use the beat boards if you have any problems related with this build.
You can also directly contact me via email (dan . antonescu @ newrosoft . com), Yahoo Messenger (adonys13), Steam (adonys) or Skype (antonescu.dan).
Santa
Copyright © 2012 Slitherine, © 2012 Newrosoft, © 2012 ade
