Version 0.10.1
Moderator: Pandora Moderators
Version 0.10.1
Playing now for several hours and some comments.
1) Default location when loading a saved game. You still have the game defaulting to the auto save game folder. I want to see my games on the screen when I choose "Load a saved game". I don't want to have to go looking for them. Have the game default to the player saved game folder.
2) Why can't I build a road through a forest? This is one of the most illogical quirks in the game I've seen. I can build a road through a Gaia Forest, Xenite Flowers, and Natural Plantation, but I can't build a road through a forest???? Come on guys. Should be able to build a road through any terrain except water.
3) Once you build a terrain feature such as a road, farm, etc., you can't get rid of it any more. Previously you could at least pillage it with one of your own units but even that feature is gone now. I still think a former should be able to undo anything it can do. Now, if you build a road and find you need to get rid of it to build forest to keep down pollution, you can't do it.
4) There ought to be some penalty for building cities in another factions space. I find it really frustrating to find that if I don't build a city in every single hex that can have a city, another faction will build a city there, even if there are only one or two hexes it can use. Not realistic. Why would you build a city that can't grow? I like to try and leave some space between my cities to allow them to grow and when I do I suddenly find another faction's city sprouting up right in the middle of my territory.
5) Diplomacy. Still needs some work. In my last game, the first two factions I met immediately declared war on me even though one of them only had one city with one unit in it. I took them out two turns latter. The other faction would declare war on me. I'd take over a city or two, they would ask for a truce, then two turns later declare war again and we would go through the same routine until I destroyed them, too. And again, this was in the first 50 game turns.
6) Game speed. I asked this before, but is it your intention that this game play out fast? As I pointed out in 5 above, two factions were gone before turn 50 in my last game. Also, the research times are so short that I often am unable to build a unit before I have something better researched. I have often been able to have the game finished in 200 to 300 turns. Is that your intention?
7) Finally, my pet peeve, pollution. I like that you have reduced what causes pollution, but it still begins way too early in the game for me. Also, if you are colonizing a new world, farms and mines would be one of the necessary improvements you would build, however, I find that in order to reduce pollution I have to plant everything in forest or pollution becomes a real problem. To be quite honest, if I were new to the game and bought it and played it, the entire pollution scheme would turn me off to the game and I'd never play it again. I don't want to play a game such as this to fight pollution, I want to build a nation and explore the planet and conquer the world. I tried playing the early civ games that had pollution and I quickly lost interest in them because of the pollution problem.
1) Default location when loading a saved game. You still have the game defaulting to the auto save game folder. I want to see my games on the screen when I choose "Load a saved game". I don't want to have to go looking for them. Have the game default to the player saved game folder.
2) Why can't I build a road through a forest? This is one of the most illogical quirks in the game I've seen. I can build a road through a Gaia Forest, Xenite Flowers, and Natural Plantation, but I can't build a road through a forest???? Come on guys. Should be able to build a road through any terrain except water.
3) Once you build a terrain feature such as a road, farm, etc., you can't get rid of it any more. Previously you could at least pillage it with one of your own units but even that feature is gone now. I still think a former should be able to undo anything it can do. Now, if you build a road and find you need to get rid of it to build forest to keep down pollution, you can't do it.
4) There ought to be some penalty for building cities in another factions space. I find it really frustrating to find that if I don't build a city in every single hex that can have a city, another faction will build a city there, even if there are only one or two hexes it can use. Not realistic. Why would you build a city that can't grow? I like to try and leave some space between my cities to allow them to grow and when I do I suddenly find another faction's city sprouting up right in the middle of my territory.
5) Diplomacy. Still needs some work. In my last game, the first two factions I met immediately declared war on me even though one of them only had one city with one unit in it. I took them out two turns latter. The other faction would declare war on me. I'd take over a city or two, they would ask for a truce, then two turns later declare war again and we would go through the same routine until I destroyed them, too. And again, this was in the first 50 game turns.
6) Game speed. I asked this before, but is it your intention that this game play out fast? As I pointed out in 5 above, two factions were gone before turn 50 in my last game. Also, the research times are so short that I often am unable to build a unit before I have something better researched. I have often been able to have the game finished in 200 to 300 turns. Is that your intention?
7) Finally, my pet peeve, pollution. I like that you have reduced what causes pollution, but it still begins way too early in the game for me. Also, if you are colonizing a new world, farms and mines would be one of the necessary improvements you would build, however, I find that in order to reduce pollution I have to plant everything in forest or pollution becomes a real problem. To be quite honest, if I were new to the game and bought it and played it, the entire pollution scheme would turn me off to the game and I'd never play it again. I don't want to play a game such as this to fight pollution, I want to build a nation and explore the planet and conquer the world. I tried playing the early civ games that had pollution and I quickly lost interest in them because of the pollution problem.
Re: Version 0.10.1
One other thing I forgot to mention in my earlier post. You have the auto move units moving before I can move any of my units. This often leads to unintended situations and the loss of valuable units moving next to enemy units before I have a chance to stop them. It would be much better if the auto move units moved after I was finished moving my units and had a chance to see if I wanted them to continue on their intended route.
Re: Version 0.10.1
OK, played more and found this is not quite correct. You can still pillage a mine or farm, but you can't get rid of a road once it's built. You build a road, it stays there forever. I'm not sure if an enemy unit can pillage a road in enemy territory, I'll have to try that, but once I build a road I can't get rid of it.azpops wrote:3) Once you build a terrain feature such as a road, farm, etc., you can't get rid of it any more. Previously you could at least pillage it with one of your own units but even that feature is gone now. I still think a former should be able to undo anything it can do. Now, if you build a road and find you need to get rid of it to build forest to keep down pollution, you can't do it.
Re: Version 0.10.1
Played this on default settings. A lot better, than the last version. the game flows better and allows a bit of planning instead of fighting off wave after wave of aliens. Still not over fond of the research system. Allowing naming is good. Movement speed limits reaction perhaps a land transport would help. All in all working well.
Re: Version 0.10.1
Something I would like to have if possible. Being color blind it is difficult for me to distinguish between polluted and unpolluted hexes. All the hexes are rather dark and the same color to me. Would it be possible to have a notice given like "Such and such a city has produced pollution". That would make it easier for me to find a polluted hex and know that a city is producing pollution.
Re: Version 0.10.1
We could add an event for it on the right.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
Re: Version 0.10.1
Thanks, that would be great!SephiRok wrote:We could add an event for it on the right.
Re: Version 0.10.1
Yes please!We could add an event for it on the right.
Re: Version 0.10.1
An additional question.
Is it intended that aircraft and ships get the road bonus for entering a city? This seems a little odd as they don't use wheels or roads.
Is it intended that aircraft and ships get the road bonus for entering a city? This seems a little odd as they don't use wheels or roads.
Re: Version 0.10.1
No, thanks for reporting it, I'll fix it.
Rok Breulj
Designer and Programmer
Proxy Studios
Designer and Programmer
Proxy Studios
Re: Version 0.10.1
I have never been able to load the game. I always get 'Pandora has encountered a problem and needs to close. Please contact Proxy Studios for support.'.
Re: Version 0.10.1
Have you started your game under an older version of Pandora? With version 0.11.0 (March 28, 2013) previous saved games no longer work. Try starting a complete new game, save it immediately and check if you can load this save.vykingz wrote:I have never been able to load the game. I always get 'Pandora has encountered a problem and needs to close. Please contact Proxy Studios for support.'.





