SWAP function in MP, in v2.10?

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GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

SWAP function in MP, in v2.10?

Post by GottaLove88s »

Does anyone know if the new "swap" function that comes with v2.10/Husky works with user-generated MP scenarios?
I've updated to v2.10, but it's not showing in the GJS'44 scenarios... Is the code in a new BATTLE\SCRIPTS .BSF?
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
AndrewGardner
Slitherine
Slitherine
Posts: 535
Joined: Tue Nov 13, 2012 6:24 pm

Re: SWAP function in MP, in v2.10?

Post by AndrewGardner »

The action is in SWAP.BSF which will need to be added to any custom $DEFAULTS.BSF to enable it.
GottaLove88s
Lieutenant-General - Do 217E
Lieutenant-General - Do 217E
Posts: 3151
Joined: Fri Apr 06, 2012 6:18 pm
Location: Palau

Re: SWAP function in MP, in v2.10?

Post by GottaLove88s »

Thanks Andew. That explains the problem.

We had been using rf900's SWAP.BSF for our GJS'44 user-gen campaigns... so all we need to do is delete the SWAP.BSF file from our user-gen campaigns and BA will revert back to the v2.10 default. Nice.

May Easter bring you many chocolate eggs! ;-)
SCENARIO LINKS
Seelow'45 -> www.slitherine.com/forum/viewtopic.php?f=313&t=55132
Normandy'44 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42094
Dieppe'42 -> www.slitherine.com/forum/viewtopic.php?f=87&t=42347
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