[Fixed] Tech Tree in Version 0.11.0

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azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
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[Fixed] Tech Tree in Version 0.11.0

Post by azpops »

Tech Tree isn't working properly. Problem seems to be any research leading up to and including Colony Ship Dismantling. Other research works fine, but anything leading to Colony Ship Dismantling just goes away and you get "No Research".
azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Re: Tech Tree in Version 0.11.0

Post by azpops »

OK, not just Colony Ship Dismantling doesn't work. Found couple of others that don't work, but they change when you choose a new game. The only research that constantly doesn't work is Colony Ship Dismantling.
void
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Re: Tech Tree in Version 0.11.0

Post by void »

Heya, what exactly do you mean with "doesn't work"?

Atm not all technologies are selectable yet unless you have researched a technology that leads to them.

Edit: Can you demonstrate via savegame and attach the logs please?
Lorenz Ruhmann
Proxy Studios
azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Re: Tech Tree in Version 0.11.0

Post by azpops »

I choose the "Colony Ship Dismantling" research, click OK and the research appears in the upper window showing the research you are working on. At least until you choose a unit or end the turn. Then the window simply states "No research set" and there is no change in the amount of turns needed to research the dismantling. I have attached the save file for you.
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void
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Re: Tech Tree in Version 0.11.0

Post by void »

Thanks!

Is it correct that you did not research Analytical Dynamics before? Colony Ship Dismantling should not be selectable in this case.

Here is a screenshot of how the tree of your game looks for me:
http://i.imgur.com/FVqliuD.jpg
Lorenz Ruhmann
Proxy Studios
azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
Joined: Mon Jul 09, 2012 5:36 am

Re: Tech Tree in Version 0.11.0

Post by azpops »

OK, sorry for the confusion. I've tried several new games trying to see if the problem is the same. Here is what I find.

When "Colony Ship Dismantling" is first in the tech tree and you choose it, it cannot be researched. If I try any other research, finish it, and then go back to "Colony Ship Dismantling", sometimes then it works, and sometimes it still doesn't work.

When "Colony Ship Dismantling" requires that another research be performed first, if you choose the preliminary research, it can't be researched, game simply goes back to "No research set" when you click end of turn.

Essentially, I'm finding that I can do any research that doesn't include the "Colony Ship Dismantling", at least until all the research is done except "Colony Ship Dismantling". Then I am unable to research anything else at all. There seems to a problem with the research of "Colony Ship Dismantling". Let me do a couple of more games and save them and I'll send you the files.
void
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Re: Tech Tree in Version 0.11.0

Post by void »

Ah thanks a lot, not necessary. I got a save where it happens for Damage Absorption.

Looking into it right now.
Lorenz Ruhmann
Proxy Studios
azpops
Sergeant - 7.5 cm FK 16 nA
Sergeant - 7.5 cm FK 16 nA
Posts: 205
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Re: Tech Tree in Version 0.11.0

Post by azpops »

I have now started 5 new games. Everything works fine now. No problems at all. Not sure if it had anything to do with it, but all my previous games with the problems in the research tree were when I would exit the current game and return to the main game menu. I completely exited the game and restarted Pandora and now it seems to be working fine.
void
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Re: Tech Tree in Version 0.11.0

Post by void »

Alright, should be fixed with the version that is currently compiling and going live any minute.

Thanks again for the quick spotting.
Lorenz Ruhmann
Proxy Studios
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