Coordinates disappeared

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enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Coordinates disappeared

Post by enric »

In the final version, in MP, the coordinates disappeared. This is a big inconvenient, because there is no way to annotate possible issues in terrain, objects, etc.

Nothing changed in the USER.TXT

Also the shift on a tile to see all objects in it don't work.
pipfromslitherine
Site Admin
Site Admin
Posts: 9928
Joined: Wed Mar 23, 2005 10:35 pm

Re: Coordinates disappeared

Post by pipfromslitherine »

Hmmm - not sure why that would be. Let me check it out.

Cheers

Pip
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: Coordinates disappeared

Post by enric »

Maybe when a posted:

viewtopic.php?f=149&t=41143#p386288

someone removed too much...
AndrewGardner
Slitherine
Slitherine
Posts: 535
Joined: Tue Nov 13, 2012 6:24 pm

Re: Coordinates disappeared

Post by AndrewGardner »

All of the debug tooltips are still available in hotseat MP. Hotseat MP now also allows opening the debug window with F6.
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: Coordinates disappeared

Post by enric »

AndrewGardner wrote:All of the debug tooltips are still available in hotseat MP. Hotseat MP now also allows opening the debug window with F6.
Yes, but when don't play agains yourself, the coordinates are gone, and also the "shift" option to see all objects in a tile.
pipfromslitherine
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Re: Coordinates disappeared

Post by pipfromslitherine »

The coords issue is definitely an oversight, they got swept up in the wider tooltip fix. The objects option we were concerned could be abused in MP, for pre-spotting bunkers, but also for other things as more maps make use of dynamic and reactive objects, etc.

Cheers

Pip
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: Coordinates disappeared

Post by enric »

pipfromslitherine wrote:The coords issue is definitely an oversight, they got swept up in the wider tooltip fix. The objects option we were concerned could be abused in MP, for pre-spotting bunkers, but also for other things as more maps make use of dynamic and reactive objects, etc.

Cheers

Pip
So, what's the conclusion, will them be included in next fix?
some of your expressions are difficult for me to understand, (even using the dictionary) if you're saying yes or not :D
pipfromslitherine
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Site Admin
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Joined: Wed Mar 23, 2005 10:35 pm

Re: Coordinates disappeared

Post by pipfromslitherine »

The coords on the tooltips will get fixed in the next update, yes.

Cheers

Pip
enric
Brigadier-General - 8.8 cm Pak 43/41
Brigadier-General - 8.8 cm Pak 43/41
Posts: 1855
Joined: Sun May 15, 2011 8:47 am

Re: Coordinates disappeared

Post by enric »

The objects option we were concerned could be abused in MP, for pre-spotting bunkers, but also for other things as more maps make use of dynamic and reactive objects, etc.
But this is also a problem.
I'm experimenting in a scenario where there is a forest but some tiles are not blocking fire because the blocking trees I forget to put on some tiles, now there is no way to see where is the problem other than go to the editor and look for it.

Maybe a way to not show the objects that should not be show, for scenario design, but the rest..., same problem with hedgerows where is this placed? now you can't know without going to the editor.
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