1) SInce I didn't play Caucaus scenario before (I couldn't get DV in Persia) this is the first time I had to convert all my units into Gebirgjagers or Alpine units. While it is certainly fun and challanging I also had to disband of all my transports in order to make conversion right. I also understand the need for this, but this is done in a wrong way. I'm disbanding my transport and not gaining any prestige in the process (like when you disband a whole unit). In fact I'm loosing prestige as I upgrade from one type of infantry into other. I have around 8 infantry units, 4 in halftracks and 4 in trucks and once I have to put them into transports again it will cost me dearly. 4*200 prestige + 4*50 = 1000 prestige lost because of transports! How can that pay off in the end? Unless winning Caucaus brings like 5000 prestige or something...
2) ...prestige brings me to other topic. There are some random dollar hexes on the map. They bring 500 prestige or so. I like the idea, but what is the logic behind this? Those are some completely random villages albait hard to reach. It would have made more sense if it was some more important cities or airfields or whatever. Also missions around Tobruk and Malta gave some bonus prestige for successfull actions - one gives 4000 and other 1000. This is great and very helpfull as it rewards player for his dilligence. It is usually triggered after some message order thing is done. Like destroying allied fleet or defending airport.
However after these missions there is no such thing as a prestige bonus. In missions after Palestine there was also no unit bonuses. Not that I have been able to find out. For example in Persia there is amphibious counter attack which is not small - by Soviet troops. My pretty exhaousted units are able to repel that attack, but no prestige is awarded for this. In one mission around Syriya there was one remote airfield on far east - well entrenched but once taken there was no unit bouns for this (as there was before this mission). This brings sour taste to my mouth as I feel that I gain nothing by essentially loosing units to some side missions or by conquering locations that look as if they hold reward units.. This is not the only example - hordes of british paratroopers are similar example. At least some small amount of prestige or some mediocre unit would be nice concidering the fact that I destroyed whole divisions or captured remote well defended locations..
3) All enemiy units on map have same experience which is usually comparable to experience of my best units. Why not make experience random in some range (1-3 stars for example)? Why make all AI units have the same experience? While I understand that this is artificial way of making game tougher, it is just unrealistic. I noticed this in GC East but in AK it is maybe even more obvious. While eventually I always get a DV there is no way that I can have all my planes 3-4 starred by Persia mission like computer does. This comes down to pure logic - the ones that are longest in use have most experience (I always buy elite replacements except for recon units). By the time I hit Persia, I have around 5-6 fighers from which 3 are maybe 3 starred and 2 one and one zero. There was no way in which I could have gotten more exerpience than that. Especially considering allied air supremacy before the arival of Fw190. Maybe if I played perfect but I don't want to play 10 times a single mission in order to get perfect result, and I think I play fairly well.
4) While I enjoy scenario design and their dynamic nature (messages and all), I also find AI completely unaware of my movement lots of times. Of course if AI was more clever he would crush me easily as in a lot of AK missions there are plenty more AI units then mine. When I say unaware - take Persia mission for example. Most of AI units are completely static. They are well entrenched in the middle, but once you flank them north and south the whole maneuvre goes unoticed by guarding middle units... Considering number of units in the middle of the map any breakout or the counterattack would have created big problems for my flanking units as the mission was challanging as it is. But like I said there is no logic in standing enemy units while you flank them completely. Maybe if developers put less AI units able to threaten flanking but with some kind of trigger that would order counterattack or breakout once my units have flanked them completely. I don't know, but static unaware AI units are meaningless in my oppinion .
Other than that game is great as I said before, just some issues here an there


